clueQuest - "IAMAI"
- Helen Bailey
- 24 hours ago
- 3 min read
LOCATION: London, United Kingdom

Photo above is property of clueQuest
Photos above are property of ESCAPETHEROOMers
📝 ETR DECODER
🔑 GAME: IAMAI
📅 DATE PLAYED: January 25, 2026
🎬 GENRE: Sci-Fi, A.I., Tech
🧠 DIFFICULTY (Based on 2 ppl): 6/10
👥 TOTAL # OF PLAYERS: 4-8 ppl (Ages 14+)
🕒 LENGTH OF TIME: 60 Mins.
💰 PRICE: £39.99/ pp (Min. 4 ppl)
☎️ BOOKING TYPE: Private
🔓 ESCAPED/ COMPLETED?: Yes
📖 THE STORY
How many times can one team be asked to save the world? Apparently at least three. On a dull Sunday in January, our group of four once again found ourselves stepping up to stop global catastrophe, this time at clueQuest’s newest room, IAMAI. Having previously foiled the dastardly plans of a rogue sheep (twice), we were now facing a Super AI threatening to take over the world’s devices — and naturally, we agreed to help.
Before the mission could begin, we had to prove our humanity via a face scan (no “I’m not a robot” tick boxes here). Once cleared, we crossed into a strikingly futuristic space that felt like the inside of a computer: screens, projections, glowing lights, consoles, and a cryogenic pod filled a large open room, setting the tone immediately.
Our objective centered around helping MM7, a wounded mechanical mouse ally. By repairing him, restoring his memories, and using the information he provided, we could finally trap the AI villain. From there, the adventure unfolded as a deep dive into a logic-driven, tech-heavy world that felt very different from a traditional lock-and-key escape room.
🎯 HIT THE BULLSEYE
Stunning futuristic set design that genuinely feels like stepping inside a computer.
Clever, logic-based puzzles with no padlocks in sight.
Excellent use of interactive technology, projections, physical props, and sound.
Strong sense of progression and narrative throughout the experience.
A large, open space that supports teamwork and parallel problem-solving.
Moments of genuine surprise that subvert expectations in delightful ways.
Clear objective and strong sense of urgency that fuels adrenaline.
A dramatic, unexpected ending that avoids being a damp squib.
Adjustable difficulty and player scaling shows real care for accessibility.
🧩 MISSED THE MARK
Audio from screens and characters could be hard to hear at times. Background noise occasionally made dialogue less clear.
Takes some adjustment for players used to traditional locks and codes.
Roles and objectives aren’t always obvious at first.
🏹 TAKE A SHOT?
Absolutely worth playing, especially if you enjoy immersive, tech-forward rooms A refreshing change from “standard” UK escape room formats Ideal for teams who enjoy logic, exploration, and layered problem-solving Particularly impressive for players who appreciate strong theming and set design Delivers excitement, teamwork, and memorable a-ha moments in equal measure
ℹ️ ADDITIONAL INFO
We completed the room in 52 of the 72 minutes, which feels justified given the amount to do.
The hint system is screen-based and available if needed.
The room supports larger groups and naturally encourages splitting into teams.
The AI theme feels timely and culturally relevant.
Families and kids will enjoy the space, tech, and freedom to move around.
Enthusiasts looking for something different will find plenty to geek out over.
clueQuest clearly wants players to succeed, with support always available if asked.
And to them I make this promise, if you find you need our help to save the world from any type of enemy in the future, then you can certainly count on us!!
Photos above are property of ESCAPETHEROOMers
Check out our YouTube video for a sneak peek of the location, an interview with the manager, the room(s) (no puzzle spoilers) and more:
Video above is property of ESCAPETHEROOMers
(If you do decide to try this game, give us a shoutout or tag us on social media so we know you heard it from "ESCAPETHEROOMers"!)
Disclosure: We thank clueQuest for comping our tickets for this game. Although complimentary admission was generously provided, it does not impact our opinion of the review whatsoever.























