Edaqa's Room - "PROTOTYPE: A game master is needed"

Updated: Jul 26

Photos provided by Edaqa's Room

Company: Edaqa's Room

Country: Germany 🇩🇪

Language: English

Type of Game: Digital Escape Game

Genre: Adventure

Date Played: 7/23/2020

Difficulty (based on 2 players): 6/10

Size of Team: 1-4 Players

Time: Unlimited

Price: $12.50

"PROTOTYPE: A game master is needed" is a point-n-click digital escape game. Once you purchase the game, the access code can used for up to 4 players. Once you enter the game, you'll be greeted by someone who's looking to hire a new game master at her escape room. Since she had an emergency to deal with, she left in a hurry and locked you inside. As you applied for a game master position, this should be a piece of cake for you right?

We played as a team of two over Zoom. The game worked nicely for a collaborative concept. We were able to click and explore on different items and areas. Once one teammate open something, a "ding" sound would alert the other player. If there were items that were discovered, it would be put into our shared inventory basket. The only thing we wished that the inventory system was able to do was to remove items that we had already used. It was confusing at times to not know if we had to use the items again or not. There were a mix of audio, math, logic type of puzzles. The puzzles were non linear and probably medium in terms of difficulty level. If you do get stuck, there's a build-in hint system. There's no time limit on the game, so you can either play in competitive mode by setting your own timer or play in leisure mode.

The game designer definitely kept the thought of wanting to create the experience to feel like you were in a real escape room. There's a button where you'll be able to press and "see" where your teammates are in the game (there's many areas to explore). It was nice to discover surprises like hidden areas and secret compartments. One thing we realized that might happen during the game was that when you click on something and it created an alert message, it might cover up another player's screen. If they were working on a puzzle, they might not be able to see parts of it until the message disappears. We hope they'll be able to implement an option to turn the messages off or move the alert elsewhere.

We play many escape room app games on our phones and this really reminded us of a similar concept but on PC (Firefox, Chrome, Safari). The highlight for us with this game was the fact that we're able to play it together while solving puzzles separately. We look forward to more of these types of games from Edaqa's Room!


(If you do decide to try this game, please remember to let them know that you heard it from"ESCAPETHEROOMers"!)

Disclosure: We thank Edaqa's Room for providing us with a sample of the game. Although complimentary experience was generously provided, it does not impact our opinion on the review whatsoever.

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