Photos provided by Keyhole Escapes
Company: Keyhole Escapes
Country: United Kingdom 🇬🇧
Type of Game: Digital Escape Game
Date Played: 7/28/20
Size of Team: Unlimited
Difficulty (based on 2 players): 6.5/10
The light on an infamous lighthouse has gone out. We have been sent here to solve this mystery and hopefully switch the light on before the ships run into danger.
This browser based game had many entertaining puzzles. Once you solve a puzzle, the answer would be the code for you to enter the next area. There's no printing needed but pen and paper would definitely come in handy. One thing we realized that was helpful during our play was to keep the previous tabs open as you may need to refer back for clues. If you press the back button, you'll have to enter the password for the next pages again in order to progress to where you were previously. You'll have a good amount of tabs open but we found that to be easier than having to type the passwords over and over again. The puzzles were designed to be relevant to the story line. We found them to be medium in difficulty level. One thing that could use some improvement is the hint system. We had to use it for two of the puzzles but couldn't understand how the answer was achieved. It would be great if there's an added explanation. This game had no time limit, so take as much time as you need as there'll be some searching involved!
Difficulty (based on 2 players): 6/10
We arrived at our holiday destination but there's an issue that we have to solve before we can fully enjoy ourselves.
The game design was the same as the previous game so feel free to read above for details. The only thing we did differently for this game was that we played it over Zoom. We both used the same access code and entered the game at the same time. It was a lot easier and more enjoyable to play the game this way. We were able to search in different areas and combine our resources for the puzzles. One of the puzzles felt like some outside knowledge would be needed. We did have to use Google to eventually figure out the answer. There were a good mixture of math, logic and cipher type puzzles. We didn't need as much cluing for this game as the previous but it would still be great if the answers were explained clearer.
Between the two games, we liked this one better. It could also be because the game flow was better now since this was our second game and the Zoom definitely helped with the communication. For fans that have played both games already, check out their newest game: "Zombie Experiment Gone Wrong!"
(If you do decide to try this game, please remember to let them know that you heard it from"ESCAPETHEROOMers"!)
Disclosure: We thank Keyhole Escapes for providing us with a sample of the game. Although complimentary experience was generously provided, it does not impact our opinion on the review whatsoever.