Oblivity Podcast - "The Profoctor Predicament"
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Oblivity Podcast - "The Profoctor Predicament"

Updated: Jul 30, 2021


Photos provided by Oblivity Podcast

Company: Oblivity Podcast

Game: The Profoctor Predicament

Country: United Kingdom 🇬🇧

Language: English

Type of Game: Digital Escape Game 💻

Genre: Sci-Fi

Date Played: 7/28/2020

Difficulty (based on 2 players): 7/10

Size of Team: 1-4 Players (Recommended)

Time: Unlimited

Price: £5 on KO-FI (Until 31 August 2020, 50% of proceeds will go to the Old Fire Station)


"The Profoctor Predicament" is a "game-of-all-trades". When you purchase the game, a link will be sent to you via email and you'll have 7 days to login to play the game. The portal will also provide you with a PDF file (which you can chose to print or not print) that you'll need to figure out the puzzles. A final beauty to combine the first two components is the audio stories. Each chapter will start with an amusing audio story from a character. This got us immersed right away. As some accents from characters were quite hard to understand, it was great that a written version of the narrative was provided as well.


Our mission was to travel to Pluto to find out what had happened to the missing team of Research Base Persephone. There were 4 characters in the story and each had their "headquarters" along with puzzles unique to their story line. We really enjoyed the various types of challenging puzzles. It was nice see that there was a good balance of easy and difficult puzzles. If you do get stuck, the self guided hints were pretty easy to follow. There was a few riddle solutions we didn't understand but was able to figure out the password by visualizing the whole word. Our favorite part was the ending meta puzzle. It was a clever multi-step puzzle that we took some time searching through the game. It was helpful to play it together over Zoom since we were able to cover more areas.


This game gave us the feeling that was similar to a GM led audio escape room. Since the creators have a background as podcasters, it was no surprise that they were able to make the characters feel alive. The artwork was also great at portraying the character's emotions and the scenes. We felt like we were being "guided" throughout the game by their narrations. Lastly, let us give you a useful tip: be very careful of what you chose at the end...

(If you do decide to try this game, please remember to let them know that you heard it from"ESCAPETHEROOMers"!)


Disclosure: We thank Oblivity Podcast for providing us with a sample of the game. Although complimentary experience was generously provided, it does not impact our opinion on the review whatsoever.


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