REMOTE: The Escape Artist - "Spell Struck!"
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REMOTE: The Escape Artist - "Spell Struck!"

Updated: Apr 6


Photos provided by The Escape Artist

Company: The Escape Artist

Game: Spell Struck!

Country: USA 🇺🇸

Language: English

Type of Game: Remote Escape Room 🗣

Genre: Fantasy, Magic

Date Played: 12/5/2020

Difficulty (based on 2 players): 6/10

Size of Team: 2-7 Players (Age 11+)

Time: 70 Minutes

Price: $25-$30/pp


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A stranger just contacted you to help him/her escape a strange cabin in the woods. They woke up in it and thinks it's a witch's coven. Their fate is in your hands and there's only 60 minutes before the witches return to take their soul!


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We played the live avatar version of this escape room over Zoom with the Telescape inventory system. The walk leading to the creepy looking cabin created a nice vibe for the game. Once the avatar was in the room, a video intro (players should all wear headphones to avoid echoes) was given for the back story. The avatar asked our team if we wanted a "passive" avatar or a more "proactive" avatar. It was the first time we've been asked that online and we appreciated that gesture as players could vary in their preferences. We chose the "proactive" avatar as she'll automatically do the searching for us instead of us telling her to open everything single item she sees. It was also nice to be able to click and collect items through the inventory system as once we picked up an item, the avatar will say something like this: "I see you have found the book. I'll place it on the table for you." It was as if we're playing there in person.


The story and set design had a bit of "Blair Witch Project" type of feel. There were definitely some "magical" moments and the special effects showed surprising well on camera. One thing we had suggested to the game developer would be to get a stand for the camera as some physical puzzles that needed the avatar to use both of their hands to complete was hard to visualize by the players. The avatar was great at pinpointing the exact moment to show us a certain door had opened or an effect that happened due to our actions. We got to see everything we would've seen if we're playing there in person.


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Don't be fooled by the easier puzzles at the beginning of the game. We thought we would finish this room in 30 minutes when we discovered there's SO MUCH MORE to do after the "first round". There was definitely a good amount of searching but Telescape's inventory and 360 view of the room definitely helped out with that. You should save more time for the latter part of the game as the difficulty level of the puzzles does go up from there. And there was at least one puzzle that will take a good amount of time. We truly enjoyed all the puzzle types and the creative aspect of puzzles in conjunction with the theme. One got us thinking for awhile until the final reveal. It deserved the "wow" moment. We finished the game with 18 minutes or so on the clock but it's definitely necessary to give beginners 70 minutes to finish this game.


🅲🅻🅾🆂🅸🅽🅶 🆃🅷🅾🆄🅶🅷🆃🆂

We had an amazing time playing "Spell Struck!". Even though "The Escape Artist" is a latecomer to the remote escape room industry, they've got all the bells and whistles a veteran remote escape room has. If you like a little eerie witchery vibe in a room with cool special effects and set design plus a tons of fun puzzles, take a journey in "Spell Struck!" and you won't be disappointed! Oh and if you want to play this game on your own without an avatar with your team, there is a digital option of this game available as well on their website.



*** This game can no longer be booked as a remote game but can still be booked as an in-person experience ***


(If you do decide to try this game, give us a shoutout or tag us on social media so we know you heard it from "ESCAPETHEROOMers"!)


Disclosure: We thank The Escape Artist for comping our tickets for this game. Although a complimentary experience was generously provided, it does not impact our opinion on the review whatsoever.


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