Updated: Jun 16
Photos provided by Safarka Escape Room
Company: Safarka Escape Room
Country: Portugal 🇵🇹
Language: English & Portuguese
Type of Game: Remote Escape Room
Genre: Mystery, Fantasy
Date Played: 5/13/2020
Difficulty (based on 6 players): 7.5/10
Size of Team: Up to 8 players (Recommend 4-6 players)
Time: 40 minutes
This remote escape room experience was quite different than the ones we've played so far. You'll need to download discord and learn how to use it for the audio communication part of the game. The puzzles were presented through an online website which you'll activate when the game starts. It's best that you have two devices (computer and phone) available for this game. You'll be directing your avatar in an actual room while looking at the puzzle presented to you on your phone. Once a code is solved, you'll have to inform the avatar to open the locks in the physical room and also enter it on your phone. Just make sure your group is ok with these procedures prior to booking the game. It was my first time using the discord app and it was pretty simple once the GM gave the instructions on how to set it up. The only issue we had during the game was that there was a delay in audio reception between us and the avatar.
The story began with an artist dreaming about creating a master piece but can't seem to remember what it was. He then signed a contract with Dream Gallery so they could help him retrieve this masterpiece in his memory. We really enjoyed the music and video production aspects of this game but felt that the set design wasn't as powerful. It would be great if the "irrelevant" parts of the game props could be hidden from the players' views. The game play felt a bit choppy for us as well as we were unaware of the rule of "using the item more than once" and outside knowledge was needed (We gave suggestions to the company on how to correct those and they have advised us that these issues have been resolved).
I enjoyed the way that the cameras were used in this remote escape room. It seemed like they used the security camera and was able to zoom in and out for us to see an actual overview of the room at times and when we needed a close up on a puzzle, the avatar was also able quickly switch to that angle. This was the only location we saw the camera being used this way. Having your own portal to enter the code was also quite enjoyable as most of the remote rooms only let you watch the avatar. This gave more chance for participation to the players. If they could strengthen the puzzle elements of the game, there could be some great potential for the company to make interesting remote and digital hybrid escape games.
(If you do decide to try this game, please remember to let them know that you heard it from"ESCAPETHEROOMers"!)
Disclosure: We thank Safarka Escape Room for comping our tickets for this game. Although complimentary experience was generously provided, it does not impact our opinion on the review whatsoever.