Updated: Nov 17
Photos provided by Society of Curiosities
Company: Society of Curiosities
Game: The Bewitched Circus
Country: USA 🇺🇸
Type of Game: Digital Escape Game
Genre: Adventure, Mystery
Date Played: 11/2/2020
Difficulty (based on 2 players): 5/10
Size of Team: Unlimited (Suggested 1-4 players)
Time: Unlimited (Approx. 30-90min)
♥ A new adventure by Society of Curiosities! ♥
The town of Lone Tree is renowned for its witch history. Strange occurrences has been happening lately and we've been dispatched by the Magical Mysteries Division to further investigate on this matter...
🆃🅷🅴 🅶🅰🅼🅴 🅿🅻🅰🆈
Similar to their other game "Mystrious Map Heist", this game is also fully digital. You'll need a US/Canada number if you wish to communicate with the field team via text message. Alternatively, you can also communicate with them on their website with a text messenger window that's already build-in to the game. All international players will probably have to play through this platform. Whichever way you chose, you'll get the same information. Our journey began with sending a "secret word". A connection was made with the field agent once that's established.
Based on our commands, we're able to communicate with characters, open locks through solving puzzles and travel from one place to another. At one point, it really reminded us of the movie "The Greatest Showman". Throughout the game, you'll encounter images, various websites and audio files that really connected a fantasy world with the real world.
One thing we really liked in terms of the game design is that whenever you opened up an image, it gets stored in the same link so that if you forgot about the information from the previous chat, you can easily scroll down to look at it again. The puzzles were asked in forms of questions by the field agent and you're able to communicate answers to them via text. There are multiple ways to get the right solution to him. It's great that this automated system is not so specific when it comes to accepting solutions as we've played games before where we missed the word "the" in front of a right answer and the automated system would not give it to us. If you get stuck, there's a very detailed step by step hint system on their website.
I love the details and relevance of the images used in this game. The towns newspaper, circus tickets, various circus acts, etc were all utilized in their own ways to draw us into the story line. Each piece of information was important and gave a subtle hint either to the current puzzle or a future mystery.
The puzzles were not too difficult for experienced players but they were cleverly designed to have you images to the world in the story. You'll also need to remember each item you've collected, what you have used or haven't used and what could be used in the current situation. In certain ways we felt the escape room vibe through this type of puzzle design. We also enjoyed the humor that was added in one of the puzzles and it definitely got us stuck for a good 5 minutes. That was a well deserved "duh" moment...
One thing that has always been consistent with Society of Curiosities' products is the research they've done on all the relevant information that pertains to the story line of their games. Whether it's 15th century pirates searching for treasure or looking for the whereabouts of 16th century secret society, you'll guaranteed to experience that era (and learn something at the same time). They are great at making the players feel so immersed that they will get confused on whether the information provided in the game was real or not. They've done it here again...If you've played all of their games already and are fans of their design style, definitely check out their Kickstarter: Fairy Tale Files while you wait for Adventure 3: The Memory Stone!
Check out our "Behind The MasterMinds" interview with the creators of the game:
(If you do decide to try this game, give us a shoutout or tag us on social media so we know you heard it from "ESCAPETHEROOMers"!)
Disclosure: We thank Society of Curiosities for providing us with a sample of this game. Although complimentary experience was generously provided, it does not impact our opinion on the review whatsoever.
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