Photos provided by William O'Connell
Company: William O'Connell
Country: USA 🇺🇸
Type of Game: Alternate Reality Game (ARG)
Date Played: 8/3/2020
Difficulty (based on 1 player): 2/10
Size of Team: Unlimited
"Subtext" was an interesting ARG that we haven't experienced before. Most of the game will be played on text message (if you don't want to use your number, you can use VoIP service like Google Voice to receive SMS) but you'll also need internet and email to interact with the characters in the game.
The game started with us getting a text from an unknown number. It was great that you are able to check on their website which numbers are part of the game. With so many scams these days, I could've easily blocked the number with a message coming in as "Hello? Are you there?". It was quite ironic since the person who contacted us wanted us to proof our identity to him instead. In this context, the game was quite relatable to the real world. Since the game wanted you to feel like this was a real life experience , there'll be moments of "pauses" used during the game where the character would be going to sleep or taking a "break". This is why the game may take over a few days to finish. You can also play at your own pace by pausing the game anytime by typing "pause" to the number.
This was not a puzzle type of game. So if you are looking for ciphers or codes then this is not the game for you. The concept was closer to a detective story where you would have to dig out information from details that would be provided to you. If you like twists in a story line, this game definitely have something waiting for you at the end. For us, we didn't feel quite immersed as some of the other games we've played. We thought the game could use some more visuals or video components. It would be great if there could be some choice elements for the players as well since there were moments in the game that we saw some opportunities. The highlight for us with this game was the creativity post game completion. There are some "goosebump" moments that we are still uncovering today...
(If you do decide to try this game, please remember to let them know that you heard it from"ESCAPETHEROOMers"!)
Disclosure: We thank William O'Connell for providing us with a sample of the game. Although complimentary experience was generously provided, it does not impact our opinion on the review whatsoever.