Updated: Jun 11
📖 THE STORY
We were crew members on a submarine. Suddenly, the engine stopped working and our submarine began to sink. We must restart the engine quickly and get ourselves back to surface!
🎯 HIT THE BULLSEYE
Set design was pretty on point. We felt like we were in a real solid metal submarine. The mechanic displays were very detailed. There was even a periscope! If they could add some aspect of submarine windows or bubbles resembling the fact that we’re underwater, it would make the experience even more immersive.
We always appreciate the game experience start before even entering the room. In this case, the entire outer wall was made to look like a submarine along with the lighting features.
We enjoyed the final puzzle as it’s not just a normal exit. The physical element and the countdown atmosphere really made us feel like we were out of oxygen soon!
🧩 MISSED THE MARK
This room was the first of its kind that we’ve seen that had a replay-able part I and part II in the same room. It’s designed in a way that all puzzle hints are outwardly displayed everywhere. We didn’t like this aspect as it created confusion for us during the game. We didn’t know if one particular puzzle was supposed to be solved with Part I or Part II. We kept going back on ones we didn’t solve only to find out later that it’s not for this part. Our suggestion is to label the puzzles with Part I and Part II if they decide to keep this component. It’s probably best to make it into a one game room to remove the confusion in total or to create an entirely different puzzle set that came be moved in and out of the rooms for part I and part II game setup.
One puzzle required more than two players which the owner stepped in to assist us when time came. It was still difficult to solve and they eventually had to bypass it. We think this could be a bit of an annoying factor to players who may view this as a “time killer” puzzle rather than a logical one. It would be great if it could be simplified or resigned.
A decoder prop used for one of the puzzles had a hint display that was confusing to us. We were not able to see it from that perspective. It would be great if they can make the hint clearer to the players.
Another time-consuming puzzle used way too much of a particular part of our bodies that after solving the puzzle you can feel a bit of tension in it. It may be uncomfortable for some players. We suggest cutting it a bit shorter.
🏹 TAKE A SHOT?
We’ve visited “HintHunt” for the first time back in London, UK. We were grateful to be able to meet the owner in Budapest for this game as it’s larger in terms of size and newer in terms of build than the one in UK. They have a great location as they are located in the basement of an amazing high-tech restaurant called “"Kajahu Restaurant". We hope HintHunt Budapest will redecorate their lobby as soon as they have a huge space for event venues and a bar! With some tweaking on their puzzle design, this could be an awesome game. It’s venue and set design was definitely one of the best one we’ve visited in Budapest. We got out with the two of us with only seconds to spare on the clock as the confusing component of Part II added some time as well. We would suggest a team of 4 for an ideal game size.
Pull back for a different perspective.
* Check out our YouTube video above for a sneak peek of the location, interview with the owner, the room and more!
** We don't want to go into detail and ruin any surprises for you, but if you'd like more information on the room, feel free to email us.
(If you do decide to try this room, please remember to let them know that "ESCAPETHEROOMers" sent you!)
Disclosure: We thank HinHunt Budapest for comping our tickets for this game. Although complimentary admission was generously provided, it does not impact our opinion on the review whatsoever.