Updated: Jun 11
📖 THE STORY
This room was inspired by a Jules Verne’s story. A forgotten inventor who built the very first metro in New York in 1870 went missing and we were on a quest to find him…
🎯 HIT THE BULLSEYE
This set design was extraordinary. Right from the start, we noticed the quality on the props used. They were authentic metals that resembled engine part. You literally felt like you were in the basement in an engine room. The special effect was used at the right time.
E-Exit was great at creating “wow” revealing moments throughout the game.
We had jaw-dropping moment when we saw this particular “centerpiece” prop in the room. We did not expect what it was going to do. Let’s just say it was ALIVE!
A “wow” ending seemed to be a “must-do” at E-Exit because they have done it again here. You never know where you’ll be exiting from an E-Exit game.
🧩 MISSED THE MARK
There were no clues on something we had to use repeatedly. Most of the time if we used a clue, we probably would put it on the side. It would be great if this could be mentioned to the player earlier.
There was a puzzle during the middle of the game that was rather difficult to do with just two players. The hard part was the precision, but this could be their interpretation on the creation of a difficult level room.
We had issues identifying some visual aspects of a physical puzzle in the latter part of the game. This wasted a lot of time and the game master also had to come inside the room to assist us. It may be great to get some second opinion on what color those are supposed to be as we initially thought they were an actual color, but they were just supposed to be “blank”. We are interested to see what E-Exit would do for their hint system when the players are stumped on these kind of puzzles. In an escape room, if you are stuck on a puzzle for more than 5 minutes, it feel like an hour. Most players would probably like to move on. For a better experience we think they can either “dumb” the puzzles down or have an option for players to bypass the puzzles.
🏹 TAKE A SHOT?
If you only have time to do one room at E-Exit, this is the game we recommend. This room took them more than one year to build and you can tell the amount of work that was put into the room. This is a difficult room which they have raised the time limit to 75 minutes. We were able to get out with just the two of us, but it was a struggle for sure. Our recommended team size for this room would be 4 people and up.
You will use it more than once.
* Check out our YouTube video above for a sneak peek of the location, interview with the owner, the room and more!
** We don't want to go into detail and ruin any surprises for you, but if you'd like more information on the room, feel free to email us.
(If you do decide to try this room, please remember to let them know that "ESCAPETHEROOMers" sent you!)
Disclosure: We thank E-Exit Games for comping our tickets for this game. Although complimentary admission was generously provided, it does not impact our opinion on the review whatsoever.