The Curious Correspondence Club - "Chapter I: The Custodian's Keys"
Updated: Dec 9, 2020
Videos/ Photos provided by The Curious Correspondence Club
Company: The Curious Correspondence Club
Game: Chapter I; The Custodian's Keys
Country: USA 🇺🇸
Type of Game: Puzzles By Mail 📬
Date Played: 9/16/2020
Difficulty (based on 2 players): 5.5/10
Size of Team: Unlimited (Age 12+)
Time: 60-90 minutes (Approximately)
Price: $21.95 (free shipping in North America); Monthly Subscription: $19.95/Yearly Subscription: $179
Our first Chapter from The Curious Correspondence Club came in an intricately designed envelope. As we "unlocked" the flaps, our adventure began. The story was printed right on the back of the envelope. It seemed like we've just walked into the M.B. Franklin Museum of Natural History. Inside, we had a peculiar meeting with the custodian (or so we thought...). There's definitely more to this place than meets the eye...
Chapter 1 came with the outer envelope, a museum ticket, 6 museum tiles, 6 custodian keys, 1 key ring, 1 exhibit lock, 1 custodian note, 1 torn museum sign and 1 souvenir notepaper. A website was provided for easy access to hints/solutions and for entering the last code to reveal the final ending. One thing we would've liked would be a place online where we could enter our answers to check if we got the individual puzzles correct or not (rather than going through the hint section). It would make use feel like we've actually unlocked that passage and would be allowed to move on to the next one.
If you were unsure on where to began, reading the custodian's note would be a great place to start. Once we knew what we needed to find, we started to put the clue pieces together. This game was a game of discovery. There were always moments where we felt like our search led us to questions like: "where have we seen this before?" or "oh, so that's what it's used for". As we went through the different exhibits in the museum, each gave us a glimpse of the history and story behind the artifacts. We can definitely see being used for educational purposes. If you are very observant, the puzzles should not be difficult for you. The only part that stumped us for a bit was how to use the keys. These were by far the BIGGEST keys we've gotten in terms of props in a game. It was definitely a "wow moment" for us when we discovered how it was supposed to be used as it felt like a real experience but designed with embedded puzzles.
You may also find items/images you might not use in this game. These were merely items that will connect the stories together in the next mailer as legend has it there were 12 curious treasures that fell to Earth long ago. I'm not sure about you but I'm totally excited to be part of this secret society to help to seek and protect these artifacts when they come to light. Stay tuned and see where the next adventure will take us in Chapter 2!
(If you do decide to try this game, please remember to let them know that you heard it from"ESCAPETHEROOMers"!)
Disclosure: We thank The Curious Correspondence Club for providing us with a sample of their game. Although a complimentary experience was generously provided, it does not impact our opinion on the review whatsoever.