The Mysterious Package Company - "Post Mortem London Gothic: The Ghost in the Machine"
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The Mysterious Package Company - "Post Mortem London Gothic: The Ghost in the Machine"

Updated: May 1


Photo above is property of The Mysterious Package Company


Company: The Mysterious Package Company

Game: Post Mortem London Gothic: The Ghost in the Machine

Country: Canada 🇨🇦

Language: English

Type of Game: Tabletop Games 📬

Genre: Mystery, Gothic

Date Played: July 1-2, 2023

Difficulty (based on 1 player): 6/10

Size of Team: Unlimited (Ages 15+)

Time: Unlimited (Suggested 4+ Hrs)

Price: $68.00 CAD


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Arriving home to London 1896 after a long absence you are tired from your long journey but excited to be back in the heart of London proper. Yet immediately upon reaching your desk and ready to take a nap you are prompted with a case that involves a haunted mill where children and adults work under the power of a giant mechanical beast, The Red Lord. Is it the supernatural? Is it a corrupt system in hiding? All you know is that with three deaths already lying in wake, something must be done…Or you can take a nap and deal with it in the morning. You choose.

Video above is property of The Mysterious Package Company


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From the moment this package arrived on my doorstep, we already started to feel immersed in the story with a cardboard box stamped with “confidential” and a Post Mortem label. Inside the box was a beautiful faux leather file folder that contains two Penny Novels, a London Directory Notebook, The London Standard News Clipping, six evidence bags labelled A--F, a rules pamphlet, a box checklist, and a Ready-to-Solve Pamphlet.

I have always admired the level of detail in MPC’s games and this game still accomplished that with the graphics, specialty printing, and very intriguing items hidden in the evidence envelopes. In addition, the narrative journey of the booklets is something a reader and mystery lover will absolutely adore with all the details and clues.

Photo above are property of ESCAPETHEROOMers


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Post Mortem is a murder mystery, choose your own adventure style experience. Unlike the initial Post Mortem games, The Ghost in the Machine does contain two books for the adventure so you will likely need to complete it in two sittings. Using the first Penny Novel (Book 1: Daylight) you start the experience by reading the introduction of the adventure. Using the Directory (which contains a list of contacts you can connect with by locating their lead numbers in the Penny novel), newspaper, and the story you are meant to unravel clues, verify suspects, and create a timeline to solve the crime. Along with the booklets are a series of evidence bags that will be opened only when you are directed to in the Penny Novel.


As you read the story and follow leads you will be faced with choices to make. When in doubt, your personal contacts in the Notepad can be used for hints and guidance. On the back of the “Ready to Solve?” pamphlet has 6 questions. Once you feel you have the answers to those questions you can crack open the seal and read the epilogue to get your conclusion.


My biggest piece of advice is to take notes. There is a lot of information that you will be piecing through and after the initial introduction this becomes an extremely open adventure. Don’t be afraid to back track and try new things with hopes of new outcomes. Sometimes you’ll come across pages that remark about something you need to have done before arriving to get another page so note it down for matter to come back to.

This game is very heavy on logic and deduction but boy the story is JUICY!


Note: This game does not have a hint system but there is a facebook group for players to join to discuss the case.

Photos above are property of ESCAPETHEROOMers


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Post Mortem is not so much a puzzle style game but, rather, a deduction game. You are given a series of six questions focusing on the motive and circumstances around these deaths. You are unravelling the story as you follow clues, look into suspects, and explore the surroundings. This game will ask you to take leads you find and adjust the numbers (add, subtract, reverse, etc) to find new locations and information or to unlock locations and safes. Things like pattern recognition, logic, observation are essential and you should be prepared to read a lot. This is a story first and foremost that you must arrange by following the clues.


The key thing is to take notes and keep track of where you gathered information. You will likely have to backtrack to locations and pages, even across the two books. I found where I became stuck was when I forgot to note down a location and ended up having to backtrack the chronology of the story to find the source again. This slowed down my progress significantly.


Note: make sure you are picking pages with intention as you can easily spoil things for yourself if you start reading from random pages.

Photos above are property of ESCAPETHEROOMers


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Set in a mechanised and grungy world of London 1894, "Post Mortem London Gothic" provides players with a large and complex murder mystery that truly lets you be a private investigator with the excitement of following the case, making choices on where to go, and unveiling evidence that helps guide you along. The story showed itself to be fascinating and rich which is what I have always loved in Mysterious Package Company. If you love mystery narratives this is an amazing blend of a tactile or reading experience that will leave you wanting more…and thankfully there are THREE other Post Mortem experiences out now to check out!

 


(If you do decide to try this game, please remember to let them know that you heard it from"ESCAPETHEROOMers"!)



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