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- Marvo Mysteries - "M.A.R.V.O. Archives: Phase One"
Video/ Photos have been provided by Marvo Mysteries Company: Marvo Mysteries Game: M.A.R.V.O. Archives: Phase One Country: United Kingdom 🇬🇧 Language: English Type of Game: Digital Escape Game 💻 Genre: Detective Date Played: 6/12/2020 Difficulty (based on 2 players): 5/10 Size of Team: 1-4 Players (From same or multiple locations) Time: Unlimited (Play time around 45-60min) Price: £15/ per game "M.A.R.V.O. Archives: Phase One" is an online game adventure designed to be the prequel to one of Marvo Mysteries' future games. It felt like a hybrid of a digital escape game and a video game. The use of AI to "solve" obstacles on a "real life" heist mission made the experience truly unique. This was not your typical escape game where you had to use logic to solve puzzles and open combinations locks. You'll have to think outside of the box and utilize the "tools" given to you. There were a lot of cool gadgets presented in the game but we weren't able to utilize all of them. I would think in Part 2 (coming soon) they would be made available to us. Since we had a little glitch in the game (had to use self guided hint to bypass it), we finished in around 40 minutes. As a puzzle lover, I would love to see some more "puzzle" usage in the next game as it was such a cool concept but just felt like the play time felt too short especially for experienced players. (If you do decide to try this game, please remember to let them know that you heard it from"ESCAPETHEROOMers"!) Disclosure: We thank Marvo Mysteries for providing us with a sample of the game. Although a complimentary experience was generously provided, it does not impact our opinion on the review whatsoever. #ESCAPETHEROOMers #AtHomeGames #EscapeRooms #MarvoMysteries #MARVOArchives #PhaseOne #DigitalEscapeGames #Rover #Adventure #Mystery #Detective
- Remote Escape Room – A Player’s Perspective 2.0
After playing over 30 remote escape rooms from all over the world, I figured it was time to do an update on the previous blog - "Remote Escape Room - A Player's Perspective". I'll cover similar points to the previous blog so you'll be able to see a comparison on how the industry is evolving. What is a Remote Escape Room? Our initial encounter of remote escape room was merely an avatar acting as our eyes and hands. We would direct him/her to walk to a certain location, use items to solve puzzles and input codes. It felt very robotic. Now we are discovering companies making this into a production. There are cinematic intros, prerecorded interludes, special effects, avatar performances, etc. It's really amazing to see what creative minds could put together in this short amount of time. Does it feel like a real escape room? Although some of our friends are still telling us that the remote experience is not for them, we are getting quite addicted. The best part about this experience for us was to be able to meet up with friends from all over the world and have an enjoyable hour together. It really uplifts our day. As companies continues to improve on camera quality, inventory list, and immersive elements, it definitely takes our experience one step closer to a real escape room. And honesty, it feels great to have someone else do the searching while I sip my coffee... How can remote escape rooms improve on player experience? 1. Website Description – We've seen a huge improvement on the companies' descriptions on remote escape rooms. Pretty much all of them have information on their site stating that you'll be in an actual escape room setting and controlling an avatar. This is definitely very helpful as there are a lot of different types of online escape games (ie. audio-led escape games, live stream puzzle games, etc...) and can be very confusing to players. 2. Know Your Players – Since we've been playing as reviewer/tester, we are unsure how players get their introduction. Companies already know we are experienced players so our avatar usually do not nudge or hint us unless we asked for them. We haven't seen surveys being sent out with our booking confirmation so I'm assuming they normally ask the players prior to the game but some games starts right away so I'm not sure how the survey would be conducted. We still feel like this is very important as you'll get more satisfied customers if you know the way they will like to play the game ( with or without hints, move slow or fast, nudge or no nudge, etc.). 3. Accessories – For most remote escape rooms, a good camera and a stable video conferencing platform are required. These are the platforms we've seen used so far: Zoom (most popular), Google Hangout, Jitsi, and Discord. Sometimes you'll also need a phone that has a QR scanner. There are so many variations of cameras being used in the industry right now. We've seen camera that's on a harness, handheld on a selfie stick, just a plain Iphone, etc. Some were pretty shaky and caused dizziness for us during and after the game. This can definitely cause displeasure for players. The harness ones seemed to be the most stable but they also restricting the avatar's movements. In that case, it would be great if the puzzles could be designed around the height or areas that the avatar's camera would be accessible to. Some companies also provided a 360 view of the room. Some even had multiple cameras. This definitely helped us visualize better but when there were too many choices provided, it also took our eyes away from the real action in the room and became confusing. We are also seeing most companies pairing the remote experience with a link to a website in which the players would have access to during the game to be able to visualize the room and items clearer. We will refer this as the "inventory list". There are many different types of inventory list. We've seen ones that provide just selected items that have more reading materials or puzzles that you would need to work on. We've also seen companies that provide pretty much everything that you can see in the room with separate zoomed in photos. Also, a still shot or 360 view shot of the room would also be provided. The inventory list definitely opens up doors for companies to design puzzles in a less linear way so more players are able to simultaneously work on different things, just like in a real escape room. Our favorite type of inventory list was the simple ones that provided a 360 view of the room and items that needed a close look. The real time input of items discovered and removed after we used it made it felt like how we would organize clues in a real escape room. Players's accessories for remote escape games normally would include a computer/phone/ipad with camera and audio, the video conferencing platform, paper, pen, calculator, headphones (great for audio puzzles) and of course your brain! 4. Set Design – In the last blog I felt that we were not able to experience the set design (especially lighting and sound) that we would in a real escape room. I was wrong. I was able to feel these missing elements in several really well designed rooms. Some companies even went for the extra mile and added special effects such as laser, fog and smoke into the games. It was definitely a tease to see it on camera. I wish I was playing these games in person. 5. Avatar – This was the biggest improvement we've seen since our last blog. We are surprised at how many game masters or owners who normally are behind the scenes are stepping out of their comfort zone and now have all became actors/actresses in front of the camera. As players, we really appreciate the hard work they have to put in to adapt to this new role. The transition with companies that already had live actors in their games seemed to be easier and you are able to see how natural these actors are in the remote escape rooms. They also tend to spend more time on the acting rather than solving puzzles with us. It is a bit frustrating for us as we're anticipating mostly puzzle heavy rooms and worry that we might not finish in time. We hope to see more avatars become "movie stars" during this time frame as many player's feedback have been that a great avatar was what made their game awesome! You definitely play a major part in this remote escape game world! A wise woman once said: you never know who's on the other side of the computer screen. You might be discovered to be the next Hollywood star! 6. Puzzle Design – We are seeing improvements on puzzle design from our previous blog. Due to the usage of the inventory list, many puzzles are able to be completed in a "divide and conquer" way like in a real escape room. Most of the feedback we are getting from players on what types of puzzles they enjoy the most are puzzles that take not too long to solve, clear logic, and stick to the story line. As puzzle lovers, we always enjoy a room that give us an abundance of puzzles. This might also be a preference thing as we realized that some countries are more focused on immersive theater type of experience rather than puzzles. There is a common consensus that we hear from players on what they don't like and that is searching. I'm already terrible at searching in a real escape room. In a remote escape room, the restrictive camera view paired with dim light source makes searching even harder. In some games, we felt that by the time we finished searching, we almost didn't have time to finish the puzzles. In addition, we notice puzzles that would require time to put together or calculate (jigsaw, logic, physical challenges...) might lose the player's attention since they are not physically doing it. When they watch the avatar solve the puzzle, the camera is usually focused on one position and it feels boring after after especially if the room is silent. We love a nice intro (some companies use video, some use avatar to tell the story and some just go right into the mission...) and a memorable ending. You need a highlight in your game so the players will always remember and talk about even after the game. 7. Language – After playing remote escape rooms in 13 different countries, I'm surprised that there were no issues with the puzzles in the games. We did notice that some avatars from different countries were not able to act out their character at his/her full potential as responding to our requests was clearly an issue. Our suggestion with that would be to add some prerecorded audio elements to better enhance the player's experience. 8. Pricing - We are still seeing a wide range of pricing on these remote escape games although it's becoming more apparent that the popular games are now increasing their prices due to supply and demand. You should also take into consideration that the labor and rent may be cheaper in some countries than others. In that case, players will have a chance to enjoy some great games at cheaper prices. If you love these remote escape room experiences, you should probably consider booking them ASAP as we do foreseen an increase in prices in the future as more people start to try them. It's definitely harder for the companies to run these remote games than the real escape rooms so companies will probably chose not to do them if the price doesn't cover their cost. I hope this was an enjoyable read on our thoughts on the remote escape room market right now. We hope to report back with more interesting findings on these online game experiences before we can roam freely again in the outside world. I'm pretty sure we have most, if not all of the remote escape room games on our "stay at home game list". If you are able to find ones that are not listed, please do let us know! There are so many great games out there and we just simply can't name them all. Below are some of our memorable ones with some particular categories that stood out for us (In alphabetical order). These are just our opinion according to our preferred game types, themes, etc.: Agent November - Virtual X-Caper: Avatar BreakOut Escape Room Milano - The Haunted Hotel: Avatar, Set Design Can You Escape? Malta - The Pub: A Puzzle Psychopath’s Trap: Avatar, Inventory Escape One Algarve - Atlantis: Set Design, Inventory List Escape 60 - Shagadelic Super Spy: Puzzle Design Fuzzy Logic Escape Room - Vet Office: Avatar, Puzzle Design, Inventory List Hourglass Escapes - EVIL DEAD 2™: Set Design, Puzzle Design LOCKED ROOM - Motel: Price, Puzzle Design Logic Locks - The Secrets of Eliza's Heart: Set Design Looking Glass Adventure - Mystery at Maryweather Mansion: Set Design Mystery Mansion Regina - Night Terrors: Puzzle Design, Avatar Red Lock Escape Room - Bank Heist LIVE: Puzzle Design, Inventory List Sky High Escape Room - Casino Mortale: Set Design, Puzzle Design Stratton Escape room - Set Design Trapped! Escape Room - Operation: X-13: Puzzle Design, Inventory List, Avatar #remoteescaperoom #escapetheroomers #escaperooms #allovertheworld #athomegames #avatar #zoom #meetonline
- A Real-life immersive NARUTO game by SCRAP!
"Dattebayo!" Who else loves this Japanese Ninja anime character Naruto? I was especially in love with him during my high school years. I can still easily watch an entire episode nowadays. I'm so excited to see this news that SCRAP (one of the original creators of Escape Rooms in Japan) will be bringing this "Real Stealth Game" ( 沉浸式潜入游戏 by SCRAP ~成为忍者的试炼~ ) to the newly refurbished Shanghai New World Shopping Mall in the heart of Shanghai!!! Information provided by SCRAP's press release: The game will be one of the entertainment segments in the 7000 square meter (~74,000 sq ft) large NARUTO theme park, NARUTO WORLD, that will be situated on the 11th floor of the shopping mall. The concept is based on SCRAP's entertainment brand, Real Stealth Game, where players physically sneak around a venue, clear missions along the way, and complete their final mission. The game for Shanghai, in Simplified Chinese, will be a wholly redeveloped experience to appeal to the Chinese-speaking audience. Players are fully immersed inside a NARUTO-themed fortress for a 10-20 minutes action-packed experience with high-tech motion sensors, devices, large digital displays, and interactive props. Business-wise, SCRAP is re-branding their games and business model to actively appeal to overseas audiences and businesses, and seeking global partners to work with and bring these events to even greater heights. Entrance Fee: Adults: 170 yuan | Children/Senior/Disabled: 120 yuan Open from: Pre-open: 23 December 2019 | Grand open: 25 January 2020 Game style: Indoors. Use a device and make your way through an area without getting caught. Complete mini missions along the way and complete the final mission that Naruto tasked you with! Group size: Up to 3 players per team Duration: Between 10~25 minutes depending on how many times players get caught or how fast they clear the missions This is a must do on our list when we go on our China tour this year in October! Copyright for main visual: ©2002 MASASHI KISHIMOTO / ©2002 MASASHI KISHIMOTO / 2007 SHIPPUDEN All Rights Reserved. / ©2002 MASASHI KISHIMOTO / 2017 BORUTO All Rights Reserved. Photo credit: SCRAP #escaperoom #escaperooms #naruto #anime #narutopark #shanghai #china #shanghainewworldshoppingmall #escapegames #escapetheroomers #grandopening
- Ultimate Game List for Halloween!!!
Hi guys! What are you doing this Halloween? We love Halloween as we are big fans of horror/eerie storylines and set designs. You'll probably see a lot of our top rated escape rooms and "Bullseye Award" winners in this category. This Halloween feels quite different for us and I'm sure feels quite different for everyone. Normally we would either be traveling, going out to play escape rooms, join some costume parade or visit some haunts. Due to COVID a lot of the locations are still closed or have provided a safer method for their guests or have moved their games to online. We thought of an idea of putting together a showcase of Halloween themed escape rooms all of the world and 60+ escape rooms participated! There are some that can be played only at their physical location, some only online experience and some offer both. Check out some exclusive discount codes being offered in this video and there's even an embedded secret word (different letters will appear at random lines throughout the video) which if you figured out what it is, email us and we'll be raffling off one winner that will win 2 escape room tickets to an escape room location of their choice anywhere in the world (online or physical location)! If you decide to spend this Halloween at the comfort of your home, fear not, there are many choices you can chose from our "Stay at Home" Game List (over 2500+ games!) This list include digital games, remote escape rooms, audio escape games, live stream puzzles, DIY games, puzzles online, puzzles by mail, video/app games, and immersive theater experiences. Everything that has a Halloween theme will be highlighted in orange. From the team at ESCAPETHEROOMers, we want to wish you a Happy Halloween! Have fun and be safe! #halloween #halloweengames #digital #digitalgames #toprated #escaperooms #horror #scary #eerie #halloweenescapes #remoteescaperoom #games #whatodothishalloween #onlinegames #puzzles #puzzlesbymail #onlinepuzzle #randomfinds
- A Day In The Life Of An Escape Room Avatar
We recently met Frank while playing Murdoch Mysteries (a remote escape game by Escape Casa Loma ). We've reviewed hundreds of remote escape games since March of last year and Frank is the exact type of avatar we want to come across when playing an online adventure. He was hilarious, quick on his feet, in character and knows exactly how to utilize his camera as a tool to convey a message to the players. We've always emphasized the importance of avatars/GM for escape rooms as they could be the determining factor of what makes or breaks a game. We didn't get to meet Frank after the game that day but we made sure to tell the other host to say thank you to him and tell him what a great job he's done. I'm so glad Frank reached out to me a few days after and brought me this amazing short film he's created to show everyone what it's like to be an escape room avatar. Francesco De Francesco is an actor, writer and director. This short film was written, directed and edited by himself. The film has also received an award as "semi finalist" in the short film category in the "Couch Film Festival" and "Alternative Film Festival". As I was watching the film, I find myself kept saying "yes, yes, yes" to all the points he's making on what he perceives to be important as an avatar for virtual games. Here's a few tips that I think escape room owners and avatar/GM can take away from this: Build the mood - The players can definitely feel your mood. If you're energetic and excited for the adventure, we'll be uplifted as well. Can you create that suspense feeling when time is running out? Hand acting - If we can't see your facial expression, make sure your hands are "acting". Interact with the players - If there's a chance to make them laugh or a chance to scare them (in a horror themed room), make sure to use those moments as they'll remember them even after the game. Practice your camera angles - Be ready to show your "next shot" to your audience. Can you create that cinematic look? What do you want the players to see? Is the screen wide enough or are you cutting out some of the clues? If a secret door is about to open, is your camera ready to show it or will the players miss that moment? "Clue Staff Managing" - Did you check if all the props and clue items are at the right places before starting an online game? Some escape rooms are being used as in-person and online at the same. It's best to double check to make sure all the items that are needed for the online version is ready to go prior to the start of the game. On the spot improv - What if a prop or item broke during the game? Are you ready with a plan B? Make sure you can utilize anything off the screen and your improv skills to get through these hurdles. Treat each game as if it's a different "interactive theater show" - Your skit, the puzzles and the room might be the same but your players are different. You should get to know your players (whether they are experienced or beginners, perhaps where they are from, what they prefer in terms of type of play) as you play through the game. Bring joy to others for that brief period in their lives - This part really touched me in the documentary. Why do players play these games online? They want to escape reality for a bit and enjoy themselves in a fantasy world. If you treat being an avatar as just a job rather than something you actually enjoy and can bring some happiness to someone else's lives, perhaps the game could be more enjoyable for both sides. Lastly, we thank all the game master/avatar/hosts of games out there that are working so hard to bring that short period of joy into our lives. If you really enjoyed your GM's performance during a game, make sure you remember to give them a shoutout, review, tips or just a simple thank you. I'm sure it'll brighten their day! ❤ #escaperoom #avatar #remoteescaperoom #avatartips #gmtips #actinginanescaperoom #escaping #onlineescaperoom #onlinegame #gm #host #theater #acting
- Lock & Mirrors - "Lucky Heist"
Photos provided by Lock & Mirrors Company: Lock & Mirrors Game: Lucky Heist Country: USA 🇺🇸 Language: English Type of Game: Digital/DIY Escape Game 💻✂🖨️ Genre: Heist Date Played: 4/25/2021 Difficulty (based on 2 players): 4/10 Size of Team: Unlimited Time: Unlimited (Approx. 30 minutes) Price: Min $5.00 (Pay what you want) 🆃🅷🅴 🆂🆃🅾🆁🆈 The Leprechaun is getting sneaky. He's no longer hiding the pot of Gold at the end of the rainbow. With his newly earned engineering skills, he's build a crazy contraption to secure the Gold in a safe place. Hopefully you'll be able outsmart him and retrieve the Gold? 🆃🅷🅴 🅶🅰🅼🅴 🅿🅻🅰🆈 Once you purchase the game, you'll receive a digital game code. If you want to play with friends and family over the internet, you can share the code and start the game together. The interface won't be synced so you'll each need to enter your own passwords. The game comes with a PDF file and an online portal for access. By printing and cutting the puzzle pieces out, it'll definitely make the game easier. You can also play the entire game without having to print anything. For enthusiasts, I suggest challenging this harder mode. There are build-in hint system if you need a little nudge. 🆃🅷🅴 🅿🆄🆉🆉🅻🅴🆂 The interface was very easy to use and navigate around. Since the puzzles were non-linear we ended up taking on different puzzles at the same time. We made sure to inform each other so we were caught up at the same places in the game. I liked how the PDF wasn't placed in the order of the game's sequence as that would've made the game play way too easy. With this setup it forced us to use observation and association to connect the puzzles together. 🅲🅻🅾🆂🅸🅽🅶 🆃🅷🅾🆄🅶🅷🆃🆂 Although the puzzles were quite easy and we finished in 20 minutes or so, it was still a lot of fun. The game flow was really smooth and the interactive components on the interface were entertaining. We could see families with kids really liking this game. It's quite easy to get them to be hands on with these puzzles. Furthermore, this game was designed by one of our favorite cooperative game series, "Alone Together" by Enchambered. So if you enjoyed this game, definitely give their more advanced games a try! (If you do decide to try this game, please remember to let them know that you heard it from"ESCAPETHEROOMers"!) Disclosure: We thank Lock & Mirrors for comping our tickets for this game. Although a complimentary experience was generously provided, it does not impact our opinion on the review whatsoever. #ESCAPETHEROOmers #AtHomeGames #EscapeRooms #Lock&Mirrors #LuckyHeist #KidsGames #Heist #escapegame #puzzles #fungames #Digitalgames #Teamwork #online
- Fox in a Box - "A Perfect Day to Save the World"
Photos provided by Fox In A Box Company: Fox In A Box Game: A Perfect Day to Save the World Language: English Country: Sweden 🇸🇪 Type of Game: Digital Escape Game 💻 Genre: Spy Date Played: 7/13/20 Difficulty (based on 2 players): 4/10 Size of Team: Unlimited Time: Unlimited Price: €9.99 "A Perfect Day to Save the World" is a new digital game created by Fox in a Box. It is a 2D point-and-click adventure build on the story of stopping a missile launch and saving the world from a nuclear disaster. The game started with a cinematic intro video which bought us back to a WWII type of era. The graphics reminded us of the games we've played in the 90s which fit quite well since the game gave us that "take you back in time" type of vibe. As we explored and clicked on the items, the agent in the field would inform us of subtle hints on if we were doing the right thing or not. His "feedback" were quite witty yet comical at the same time. I took a little bit of time getting used to how to operate the items in the inventory. I was used to games that would need you to drag a key to a certain lock in order to open it but it this game you simply needed to click the key and it'll open up the next scene. Most of the puzzles were not difficult but went along with a spy theme quite well. The deciphering, planning schematics, secret compartments really made us felt like we were secret agents. The sound elements that were paired with each action also made the game felt more real. Once you purchase the game, you can share the link with your friends and be able to play the game together over a video conferencing app (we suggest Pub Hub since it's free and has no time limits). We had a lot of fun with this game playing together on one device as one of us would be doing the "searching" and the other was compiling the notes to assist with solving the puzzles. If you can't finish the game for whatever reason, it'll automatically save and you can pick it up anytime you want afterwards. Once the game has completed, you will not be able to go back to replay it again. Please note that this game is only available to be played on a desktop/laptop. Let us know when you are able to join us on the glorious side of "the heroes that saved the day"! (If you do decide to try this experience, give us a shoutout or tag us on social media so we know you heard it from "ESCAPETHEROOMers"!) Disclosure: We thank Fox In A Box for providing us with a sample of the game. Although a complimentary experience was generously provided, it does not impact our opinion on the review whatsoever. #ESCAPETHEROOMers #FoxInABox #APerfectDayToSaveTheWorld #AtHomeGames #EscapeRooms #detective #bunker #mystery #thriller #adventure #detective #puzzles #teambuilding #pointnclick #avengers
- 3rd Annual UK Escape Room Industry Conference (ERIC 2019)
This is our first time visiting the annual UK Escape Room Industry Conference (ERIC) but this is already their third year hosting the event. The 2019 conference was held at the beautiful CEME Conference Centre in the outskirts of London. Getting there by public transportation was quite easy but the organizers also conveniently provided free parking at the venue. The event ran for two full days from 9AM till 7:30PM with “after parties” until whenever! Lunch was included in the ticket price. The main event organizers are Sarah Dodd, David Middleton and Sharan Gill. They have an awesome team of volunteers that assisted in making this event possible. We are very grateful as we learned so much about the industry through this incredible schedule that they put together for us: We were also very excited to participate on the blogger's prospective panel at the conference with bloggers from all over the world! There were a lot of talented suppliers and escape room owners along with true enthusiasts and bloggers attending the event. We finally found people that were who as addicted to escape rooms as we were! Since there were easily over 500 people at this event, we were only able to capture some footage and people we met along the way. We hope you enjoy this as much as we do because we are already anxious to come back next yr! If you are interested in coming to ERIC next yr and have questions about the event, feel free to contact us for information! #eric #ericconference #uk #london #escaperoom #escaperooms #escaperoomconference #escapetheroomers #livereport #cemecenter #ceme #meetingoftheminds #games #puzzles
- Our feature in The New York Times!!
The New York Times decided to publish an article - "7 Ways To Keep Your Kids Entertained During Spring Break" written by Alexis Soloski. The article focuses on at-home games recommended for kids to play during their upcoming Spring Break! After playing 400+ different types of at-home games, we were so excited to share some of our suggestions on games recommended for kids. Since most kids would normally want to advantage of the warm weather and opt for outdoor activities, the options are limited due to the pandemic. Hopefully, these suggested games can keep the kids equally entertained! Check out the full article below: FULL ARTICLE - click HERE #BrandonChow #NewYorkTimes #ETRinthepress #Media #KidsGames #Articles
- Our feature in PR Underground w/ Paruzal Games!!
Paruzal Games celebrated it's one year anniversary and was featured in PR Underground. In addition, they gave us a shout out for being awarded with our 2020 Bullseye Award for "Best Puzzle Design" for their game "Pizza Makes Anything Possible"!! Check out the full article below: READ THE FULL ARTICLE - click HERE #BrandonChow #PRUnderground #ETRinthepress #Media #ParuzalGames #Articles
- Escape Artist DC - "The Night at the Museum"
Difficulty Level: 7.5/10 Public/Private: Public Discounts: Subscribe and email us for details Escape Artist DC is located in a residential area. The location felt like someone’s home. It would be quite difficult to find parking there, so we recommend taking a taxi or public transportation if you were to visit. As we stepped inside the lobby or living room area, we were surprised to see the beautiful art displays on the wall. The owner is also an artist, so it was quite amazing to see him utilizing his talent to decorate the lobby space and this seemed quite fitting since we are playing the "The Night at the Museum" themed room. We waited a bit in a small waiting area until the owner came in to greet us. There was a small glitch during the video intro, but it was quickly resolved. The storyline is that we are museum employees and we decided to be bad and throw a party when our boss is away. During the craze, a painting was destroyed and our mission is to repair the painting and get the key to our freedom from the boss’s office before he returns. As we entered the room, it felt like there was a lot to do. The room puzzles were quite linear. This was the first time we played in a room where some hints were already displayed on the wall to assist us with the puzzles. This actually made it more confusing for us unfortunately as we kept forgetting that those are just clues and not the actual puzzle. Also, some of the clues felt like they were a puzzle on its own. We are not sure if these are needed as we rather just ask for hints when we need them. The hint system was given through an iPad on the wall. There were times when we asked for them and it look a long time to get a response. We are not sure if it’s the receptors issue or not, but this did waste some of our time on the clock. As the room is built in-house by the owner, we felt that the production isn’t as immersive as some of the locations we’ve seen. The room definitely needed some updating as some puzzle pieces felt really worn out. There are some puzzles and props that also didn’t make sense to us in terms of why it would be in a museum but there are a few clever ones we did enjoy. As we did not have enough time to complete the full hour due to our schedule for the next escape room location, we had to cut the game short and have the owner run through the puzzles for us. It was great to be able to see the ending as it did make sense to the storyline. There was a lot to do, so it would be great to have at least 4 people for this room. There are two other rooms at this location called “House of Pawns” and “Gallery Heist”. Being in DC, having a political-themed room seems to fit well and knowing that the owner is an artist, he seems to be very big at creating rooms relating to art and museums. If you are an enthusiasts of these themes, these rooms might just be your cup of tea! * Check out our YouTube video above for a sneak peek of the location, interview with the owner, the room and more! ETR Overall rating: 7/10 (If you do decide to try this game, give us a shoutout or tag us on social media so we know you heard it from "ESCAPETHEROOMers"!) ** We don't want to go into detail and ruin any surprises for you, but you want more info like if the room is a multi-room or what other additional tips we can provide to you, feel free to email us. Disclosure: We thank Escape Artist DC for comping our tickets for this game. Although complimentary admission was generously provided, it does not impact our opinion on the review whatsoever. #escapetheroomers #etr #review #escaperoomreviews #escaperooms #escape #rooms #games #escapeartistdc #thenightatthemuseum #washingtondc #dc #usa





















