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- Flee Escape Rooms & VR Arena Redmond - "Prison Escape"
LOCATION: Redmond, Washington, USA Photo above is property of Flee Escape Rooms & VR Arena Redmond Photos above are property of ESCAPETHEROOMers π ETR DECODER π GAME: Prison Escape π DATE PLAYED: August 10, 2026 π¬ GENRE: Thriller, Prison Break π§ DIFFICULTY (Based on 2 ppl): 3/10 π₯ TOTAL # OF PLAYERS: 2-8 ppl π LENGTH OF TIME: 60 Mins. π° PRICE: $40.00 - $45.00/ pp (depending on # of players) βοΈ BOOKING TYPE: Private π ESCAPED/ COMPLETED?: Yes π THE STORY Unjustly sentenced to life in Blackgate Penitentiary, your only chance for freedom is the 60-minute guard shift change. Use makeshift tools, navigate cell blocks, and avoid detection to escape before the guards return. Video above is property of Flee Escape Rooms & VR Arena Redmond π― HIT THE BULLSEYE The puzzles incorporated several hidden elements that evoked the ingenuity one might expect from a prisoner attempting to escape. There were instances where collaboration was necessary, requiring us to use items from our respective cells to devise a solution. We particularly enjoyed the segments where we could create physical tools to aid in our escape, similar to a real-life scenario. π§© MISSED THE MARK The set design was perplexing, as one of the jail cells included an exit door, which detracted from the realism of the jail cell for the players. The Game Master was not fully attentive to our game. We had the correct code for a puzzle, but the lock did not open on our initial attempt. Since he did not provide any feedback, the box remained unopened until we requested a clue. At that point, he confirmed the code was correct and asked us to try again. There was one thing that ordinarily we would not do in an escape room as we are very careful with the props in the rooms and in this case I feel like it should have been mentioned before the game that we are allowed to do that. For some reason I was able to get out of the escape room before Brandon was able to escape from his cell. So the entire game ended with him still being in the cell which made the game play out of order. This could should be avoided as it was quite confusing for the players. πΉ TAKE A SHOT? This game is great for beginners looking to explore the world of escape rooms. Throughout the game, you will discover clues that need to be pieced together, and you will also gain an understanding of effective teamwork. As enthusiasts, we found certain aspects of the game rules confusing, as they differed from what we typically follow, and the lack of prior warning made it challenging for us to adapt. I even faced a moral dilemma at the end, questioning whether to leave Brandon behind and escape on my own. Some of these issues could be mitigated if the Game Master provided clearer explanations at the start and paid closer attention to the players. There are numerous themed escape rooms at this location, so perhaps we chose an easier one? If you have played others, we would appreciate hearing your experiences! Photos above are property of ESCAPETHEROOMers βΉοΈ ADDITIONAL INFO Free parking right outside the facility. Lobby with seating, games and VR Photos above are property of ESCAPETHEROOMers (If you do decide to try this game, give us a shoutout or tag us on social media so we know you heard it from "ESCAPETHEROOMers"!) Disclosure: We thank Flee Escape Rooms & VR Arena Redmond for comping our tickets for this game. Although complimentary admission was generously provided, it does not impact our opinion on the review whatsoever. #CiciCao #IRLescaperoom #EscapeRooms #FleeEscapeRooms #Thriller #Prison #Washington #USA
- Puzzle Break Seattle - Escape from Seattle: The World's Fair Affair"
LOCATION: Seattle, Washington, USA Photo above is property of Puzzle Break Seattle Photos above are property of ESCAPETHEROOMers π ETR DECODER π GAME: Escape from Seattle: The World's Fair Affair π DATE PLAYED: August 10, 2026 π¬ GENRE: Sci-Fi π§ DIFFICULTY (Based on 2 ppl): 4/10 π₯ TOTAL # OF PLAYERS: 2-10 ppl (Ages 8+) π LENGTH OF TIME: 60 Mins π° PRICE: $59.95/ pp (Min .2 ppl) βοΈ BOOKING TYPE: Private π ESCAPED/ COMPLETED?: Yes π THE STORY Puzzle Break offers one of the most exclusive immersive experiences globally, showcasing a tribute to Seattle's history and culture with cutting-edge technology and an exciting narrative. Can your team of researchers uncover the secret of an enigmatic tycoon? Video above is property of ESCAPETHEROOMers π― HIT THE BULLSEYE The set design incorporated an unexpected element that caught us off guard. Initially, you find yourself in an office, and then suddenly... A design component aligned with the storyline genuinely surprised us, as it was not anticipated based on the first room or the introductory information provided. It was indeed a pleasant surprise! We encountered a puzzle prop that needed to be utilized both at the beginning and later stages of the game. It was impressive to observe how it was employed differently, achieving a distinct effect each time. We encountered several observational challenges that effectively tested our ability to recall information from one room to another. We found it rewarding to assemble the information to arrive at the solution. We particularly appreciated the manner in which some of the secret reveals were executed upon entering the correct solution for certain puzzles. One instance, in particular, was reminiscent of peeling an onion. This approach was unique compared to other escape rooms we have experienced. π§© MISSED THE MARK This section requires minimal commentary. We thoroughly enjoyed the experience. πΉ TAKE A SHOT? The game featured a great storyline, complete with an unexpected twist that took us by surprise. We greatly appreciated the seamless transition orchestrated by the game designer and how the narrative remained cohesive throughout, right up to the conclusion. The puzzles were thoughtfully crafted, aligning well with the storyline, and provided individual tasks for each player while also fostering teamwork. What stood out to us was the innovative use of props and the unique triggers they created, distinguishing this experience from other escape rooms. We are eager to return to Puzzle Break Seattle to explore more of what they have to offer! Photos above are property of ESCAPETHEROOMers βΉοΈ ADDITIONAL INFO You'll need to climb up a flight of stairs Lobby with seating Metered parking outside, use "PayByPhone" App Photos above are property of ESCAPETHEROOMers (If you do decide to try this game, give us a shoutout or tag us on social media so we know you heard it from "ESCAPETHEROOMers"!) Disclosure: We thank Puzzle Break Seattle for comping our tickets for this game. Although complimentary admission was generously provided, it does not impact our opinion on the review whatsoever. #CiciCao #IRLescaperoom #EscapeRooms #SciFi #PuzzleBreakSeattle #Washington #USA
- Seattle Escape Games - "The Georgetown Morgue"
LOCATION: Seattle, Washington, USA Photo above is property of Seattle Escape Games Photos above are property of ESCAPETHEROOMers π ETR DECODER π GAME: The Georgetown Morgue π DATE PLAYED: August 10, 2026 π¬ GENRE: Thriller π§ DIFFICULTY (Based on 4 Players): 5/10 π₯ TOTAL # OF PLAYERS: 4-8 ppl π LENGTH OF TIME: 60 Mins. π° PRICE: $40.00/ pp (Min. 4 ppl) βοΈ BOOKING TYPE: Private π ESCAPED/ COMPLETED?: Yes π THE STORY As an assistant to the mortician at Georgetown Morgue, you were initially thrilled. However, your new boss soon gives you the creeps, prompting you to leave. When you attempt to exit, you find yourself locked inside the morgue... Video above is property of ESCAPETHEROOMers π― HIT THE BULLSEYE The props, particularly the depiction of the deceased, were executed exceptionally well in the set design. Given their expertise in creating haunted environments, this was certainly expected. There were several puzzles that ingeniously presented themselves to the players, requiring us to "view them" from a different perspective. The set design, notably the morgue room with its drawers, was highly realistic. Each time we attempted to open one, we experienced a moment of hesitation and second thoughts. π§© MISSED THE MARK The atmosphere and lighting in the first and especially the last room do not adequately convey the eerie ambiance expected of a morgue. Given the designers' background in haunted house experiences, we anticipated a stronger "horror" vibe. There is an element in the game that requires a taller individual to operate. At 5 feet tall, I was unable to reach it, so it's advisable to have someone taller in your group. A physical puzzle required a significant amount of time and repetition to complete, which consumed a considerable portion of the gameplay. At one point, we observed that our fourth player was relegated to a supportive role, as there was insufficient engagement for all participants. Considering the game mandates a minimum of four players, we expected puzzles that necessitated the involvement of that many people. πΉ TAKE A SHOT? If you appreciate an eerie atmosphere but find horror-themed rooms too frightening, this game might be ideal for you. Upon entering, we definitely sensed a hospital or laboratory-like vibe. However, there were no jump scares or changes in atmosphere or music, which was unexpected given the theme. The game could benefit from more innovative methods of "transporting" players between spaces, as the use of doors was quite obvious and lacked surprise elements. We did enjoy the placement of some hidden objects, as retrieving them required a degree of courage from the players. Additionally, a more developed storyline could enhance the thematic strength of the room. Photo above is property of ESCAPETHEROOMers βΉοΈ ADDITIONAL INFO Designated complimentary parking is available directly outside the venue. The owners also operate the nearby haunted house experience. The lobby features seating and offers merchandise for purchase. Photos above are property of ESCAPETHEROOMers (If you do decide to try this game, give us a shoutout or tag us on social media so we know you heard it from "ESCAPETHEROOMers"!) Disclosure: We thank Seattle Escape Games for comping our tickets for this game. Although complimentary admission was generously provided, it does not impact our opinion on the review whatsoever. #CiciCao #IRLescaperoom #EscapeRooms #SeattleEscapeGames #Thriller #Washington #USA
- Sure Lock Escapes (Renton) - "Guardians' Grove"
LOCATION: Renton, Washington, USA Photo above is property of Sure Lock Escapes Photos above are property of ESCAPETHEROOMers π ETR DECODER π GAME: Guardians' Grove π DATE PLAYED: August 9, 2026 π¬ GENRE: Fantasy π§ DIFFICULTY (Based on 2 ppl): 6/10 π₯ TOTAL # OF PLAYERS: 2-8 ppl π LENGTH OF TIME: 100 Mins. π° PRICE: $48.00+/ pp (depending on # of players) βοΈ BOOKING TYPE: Private π ESCAPED/ COMPLETED?: Yes π THE STORY As you step into the rainforest, a heavy sense of foreboding envelops you, much like the warm mist. Strange symbols emerge, as if intended specifically for you. With time running out, will you be able to interpret these signals to protect the wilderness, or will your mission conclude in failure? Video above is property of ESCAPETHEROOMers π― HIT THE BULLSEYE The game effectively employed ambient lighting in various areas to enhance different reveals in the jungle. As each location was unveiled, the accompanying music further enriched the experience. The game features a well-balanced combination of physical and logic puzzles throughout. The creator skillfully incorporated a variety of props, including animals, greenery, and other jungle elements, into the puzzle designs. Some puzzles demanded keen observation. Discovering the location of certain clues was particularly rewarding once the visual hints were recognized. The storyline felt complete upon solving the final puzzle. Rather than a traditional escape involving a key, we felt like heroes who had saved the forest, aligning with the mission's objectives. π§© MISSED THE MARK The initial physical puzzle was quite time-consuming. We nearly had to bypass it, but eventually found a way to use a prop that allowed us to complete it within the time limit. This puzzle alone likely justifies the 100-minute duration of the game, though it might be more enjoyable if simplified, with additional puzzles included. The locks are appealing to enthusiasts who enjoy working with physical locks and keys, but they did not quite align with the jungle-themed storyline. One of the prop items towards the end was used multiple times to reveal clues, which proved to be time-consuming for a team of two. πΉ TAKE A SHOT? This room is ideal for puzzle enthusiasts. Initially, we collaborated on the linear puzzles, but as we advanced, it became essential to divide and conquer due to time constraints. We would have appreciated more technology integrated into this forest-themed room, particularly in replacing some of the physical locks to align with the game's theme. However, as fans of traditional locks and keys, we were satisfied with the experience. The room may be somewhat easier for a larger group, as some puzzles are designed for multiple participants to work on simultaneously, but it remains manageable for a team of two. The set design effectively transports participants into a magical forest, making it a perfect escape from reality. Photos above are property of ESCAPETHEROOMers βΉοΈ ADDITIONAL INFO Complimentary parking is available outside the building Lockers and seating are located in the lobby A party room is available Photos above are property of ESCAPETHEROOMers (If you do decide to try this game, give us a shoutout or tag us on social media so we know you heard it from "ESCAPETHEROOMers"!) Disclosure: We thank Sure Lock Escapes for comping our tickets for this game. Although complimentary admission was generously provided, it does not impact our opinion on the review whatsoever. #CiciCao #IRLescaperoom #EscapeRooms #SureLockEscapes #Fantasy #Washington #USA
- Escape Hour Gig Harbor - "The Cabin: Final Chapter"
LOCATION: Gig Harbor, Washington, USA Photo above is property of Escape Hour Photos above are property of ESCAPETHEROOMers π ETR DECODER π GAME: The Cabin: Final Chapter π DATE PLAYED: August 9, 2026 π¬ GENRE: Horror π§ DIFFICULTY (Based on 2 Players): 6/10 π₯ TOTAL # OF PLAYERS: 2-8 ppl π LENGTH OF TIME: 60 Mins. π° PRICE: $48.00/ pp (Min. 2 ppl) βοΈ BOOKING TYPE: Private π ESCAPED/ COMPLETED?: Yes π THE STORY The situation at the Monie Motel was a narrow escape, thanks to quick thinking and a timely deal with a demon. You've cheated death twice while helping the McKay family, but your mission continues. Elizabeth warned: βDo not go after Henryβ¦ he now goes by No Face.β Now free from the motel, you know your next step. Matty might be in danger, and you must find them. Locals reported seeing a distressed man and a frightened girl heading northeast to their cabin. The McKays have a head start, but you're on their trail. Can you catch up and end this madness? Gather your courage for a new evil in The Cabin: Final Chapter! Video above is property of ESCAPETHEROOMers π― HIT THE BULLSEYE The set design effectively captured the essence of a horror film, creating an unsettling atmosphere. I appreciated that the set began outside the house, with dim lighting, requiring navigation to enter, only to discover that remaining outside might be the safer option. My initial interaction with the live actor left me momentarily disoriented (in a good way), "impairing" my ability to solve puzzles. However, the actor skillfully provided subtle hints, maintaining an eerie ambiance. Some puzzles required us to split up, which was pretty intense with just the two of us, making things even more scary since the live actor could pop up anywhere. Luckily, she was fair and got us both! The set design provided a unique opportunity to navigate the home in an unexpected manner. I appreciate that it goes beyond conventional doors and locks, offering much more to explore. The timing of the jump scares was impeccably executed, consistently surprising us. The finale delivered an adrenaline rush, leaving us uncertain about whether all mysteries were resolved and if the malevolent spirit was truly vanquished. π§© MISSED THE MARK If you experience discomfort with extensive crawling due to your size and height, and are playing predominantly in dim lighting, this game may not be the most suitable for you. One of the puzzles involves shape matching and presents a challenge due to the similarity of the shapes, which is exacerbated by the dim lighting. We recommend differentiating the shapes more distinctly to enhance visibility and ease of completion in such settings. πΉ TAKE A SHOT? We missed out on playing the earlier versions of the cabin, but wow, it would have been amazing to experience them in sequence! That would have made the storyline even clearer. However, diving into this chapter alone was enough to convince us that we probably donβt want to meet the mysterious "No Face" character. If you're a fan of thrilling horror movies, you're in for a treat! There were moments when I questioned my life choices, but I'd do it all over again in a heartbeat. The experience is packed with adrenaline-pumping moments and exciting puzzles to solveβif you can think straight while being scared, that is! Honestly, I'm usually a bit of a scaredy-cat, and I had no idea there would be a live actor involved. At first, I was convinced "Samara" (that's what I call the character but I'm sure she has a different name) might actually kill me, but over time, I warmed up to her and maybe even became friends? So, if you think you might need some help with the puzzles, I highly recommend interacting and getting the evil spirit to be on your side! βΉοΈ ADDITIONAL INFO Complimentary parking is available directly outside the venue. The lobby offers seating and merchandise for sale. At least two members of your group will need to crawl or climb during the experience. This experience is wheelchair accessible. A live actor is part of the game. Participants aged 17 and older can play without an adult. If anyone is 16 or younger, at least one adult (18+) must join and purchase a ticket. Customizable Experience β With sufficient notice, you can request a less frightening version to match your groupβs comfort level. Photos above are property of ESCAPETHEROOMers Check out our YouTube video for a sneak peek of the location, interview with the owner, the room(s) (no puzzle spoilers) and more: Video above is property of ESCAPETHEROOMers (If you do decide to try this game, give us a shoutout or tag us on social media so we know you heard it from "ESCAPETHEROOMers"!) Disclosure: We thank Escape Hour Gig Harbor for comping our tickets for this game. Although complimentary admission was generously provided, it does not impact our opinion on the review whatsoever. #CiciCao #IRLescaperoom #EscapeRooms #EscapeHourGigHarbor #Horror #Washington #USA
- Conundroom Escape Rooms (Avalon Parcsquare) - "Alice in Wonderland"
LOCATION: Redmond, Washington, USA Photo above is property of ESCAPETHEROOMers Photos above are property of ESCAPETHEROOMers π ETR DECODER π GAME: Alice in Wonderland π DATE PLAYED: August 10, 2026 π¬ GENRE: Fantasy π§ DIFFICULTY (Based on 2 ppl): 6.5/10 π₯ TOTAL # OF PLAYERS: 2-8 ppl π LENGTH OF TIME: 60 Mins. π° PRICE: $46.00/ pp (depending on # of players) βοΈ BOOKING TYPE: Private π ESCAPED/ COMPLETED?: Yes π THE STORY Time is at a standstill in Wonderland, and your mission is to get the clock ticking again. Unravel the puzzles, encounter the characters, and set this whimsical realm back in motion! Video above is property of ESCAPETHEROOMers π― HIT THE BULLSEYE As we tumble down the rabbit hole, we find ourselves smack dab in the middle of a zany Wonderland the moment the door swings open. The walls are decked out in a riot of colors and clocks galore! This set design had our eyes popping and jaws dropping with all the delightful chaos happening at once. I adore the quirky critters sprinkled throughout this adventure, whether it's the teeny-tiny mouse, the melodious birds, or other wacky props scampering around in this "madcap" world. It definitely adds a sprinkle of magic to the mix. I must say, the main area of the game is a hoot, serving as the hub where you'll return to update your progress. Plus, there are a few "doors" (a nod to the Alice in Wonderland theme) that lead to different worlds, offering players plenty of surprise moments. π§© MISSED THE MARK Given that this is one of their older rooms, some of the props would benefit from updates. One of the puzzle colors did not align with the clue provided, making it challenging to determine the sequence. Redesigning this puzzle to accommodate colorblind players would be beneficial, as the current design may present difficulties. The audio in the room, particularly when cueing the next clue or indicating completion, should be louder, as it is currently difficult to hear. πΉ TAKE A SHOT? I'm a Disney fanatic, and Alice in Wonderland is my jam! That topsy-turvy world down the rabbit hole, with its zany colors and characters, is the most dramatic Disney adventure ever. Conundroom Escape Rooms nailed it, bringing that wacky world to life, and we had a blast puzzling our way through it. A little spit and polish on the game pieces and some tech upgrades could catapult this experience to the next level. Be sure to explore their other games at the Downtown Park location too! βΉοΈ ADDITIONAL INFO Metered parking around the facility Lobby with seating and complimentary water Photo above is property of ESCAPETHEROOMers Check out our YouTube video for a sneak peek of the other location(s), interview with the owner, the room(s) (no puzzle spoilers) and more: Video above is property of ESCAPETHEROOMers (If you do decide to try this game, give us a shoutout or tag us on social media so we know you heard it from "ESCAPETHEROOMers"!) Disclosure: We thank Conundroom Escape Rooms for comping our tickets for this game. Although complimentary admission was generously provided, it does not impact our opinion on the review whatsoever. #CiciCao #IRLescaperoom #EscapeRooms #ConundroomEscapeRooms #AliceInWonderland #Fantasy #Washington #USA
- Cityscape Games - "Rockstar"
LOCATION: Tacoma, Washington, USA Photo above is property of Cityscape Games Photos above are property of ESCAPETHEROOMers π ETR DECODER π GAME: Rockstar π DATE PLAYED: August 9, 2026 π¬ GENRE: Mystery π§ DIFFICULTY (Based on 2 ppl): 6/10 π₯ TOTAL # OF PLAYERS: 2-10 ppl π LENGTH OF TIME: 75 Mins. π° PRICE: $50.00/ pp (Min. 2 ppl) βοΈ BOOKING TYPE: Private π ESCAPED/ COMPLETED?: Yes π THE STORY Rock 'n roll legends "Grit City" are starting their North American "The Destiny Tour" at the Tacoma Dome tonight, and you're attending as a VIP with backstage access. An hour before the show, the guitarist's lucky guitar goes missing, and the band won't play without it. Can you find the guitar before showtime? Video above is property of ESCAPETHEROOMers π― HIT THE BULLSEYE The storyline of this game is very unique and meticulously crafted. The set design impressively includes a relaxing lounge for the band members, a recording studio, and more! Having played thousands of escape rooms, this stands out as one of the best music-themed rooms we've encountered. The creator excelled in designing the room's "cluing." As you discover the props scattered throughout, you're sure to uncover hidden clues. The difficulty level is perfectly balanced, requiring thoughtful problem-solving to crack the puzzles. We experienced several standout moments in the game, particularly when we recalled something from earlier and realized we could finally use it to solve the puzzle. The game features a variety of creative puzzles using music industry-relevant props, which we thoroughly enjoyed. One of the sound puzzles might offer an advantage to those with music knowledge, but no outside expertise is necessary to solve any of the puzzles. π§© MISSED THE MARK Having music soundtracks playing in the background would enhance the nostalgia in this music-themed room. Despite this minor suggestion, we thoroughly enjoyed the game. πΉ TAKE A SHOT? Get ready for an exhilarating adventure in this non-linear room! We highly recommend diving in with a "divide and conquer" strategy right from the start. The creator has packed an impressive array of puzzles into this 60-minute game, and we absolutely loved it! Each puzzle is logical and flows smoothly, making it a dream for enthusiasts who value clever challenges over high-tech gimmicks. As a music lover, this theme resonated with me in a special way, offering a refreshing break from the usual escape room themes. After you've warmed up with their easier game "Zookeeper," make sure to tackle this oneβit's an absolute HIT! βΉοΈ ADDITIONAL INFO Free street parking on one side of the building and metered parking on the other side, please read signs carefully Lobby with seating and merchandise for purchase Photos above are property of ESCAPETHEROOMers (If you do decide to try this game, give us a shoutout or tag us on social media so we know you heard it from "ESCAPETHEROOMers"!) Disclosure: We thank Cityscape Games for comping our tickets for this game. Although complimentary admission was generously provided, it does not impact our opinion on the review whatsoever. #CiciCao #IRLescaperoom #EscapeRooms #CityscapeGames #Mystery #Washington #USA
- Conundroom Escape Rooms (Downtown Park) - Tesla's Laboratory"
LOCATION: Redmond, Washington, USA Photo above is property of ESCAPETHEROOMers Photos above are property of ESCAPETHEROOMers π ETR DECODER π GAME: Tesla's Laboratory π DATE PLAYED: August 10, 2026 π¬ GENRE: Sci-Fi π§ DIFFICULTY (Based on 2 ppl): 8/10 π₯ TOTAL # OF PLAYERS: 4-8 ppl π LENGTH OF TIME: 75 Mins. π° PRICE: $46.00/ pp (Min. 4 ppl) βοΈ BOOKING TYPE: Private π ESCAPED/ COMPLETED?: Yes π THE STORY Enter Nikola Tesla's laboratory, where the inventor invites you to help complete his ambitious project: a system to transmit energy over long distances. This 75-minute challenge is designed for experienced teams. Video above is property of ESCAPETHEROOMers π― HIT THE BULLSEYE The set design was exceptionally well-crafted. From the entrance office to the various rooms depicting Tesla's inventions, all lighting elements and music were of the highest quality. The game featured intriguing hidden compartments that were revealed as we solved puzzles or triggered certain mechanisms, which was quite satisfying. Clues were strategically placed throughout the escape room, resembling blueprints that aligned with the theme. There were minimal distractions, allowing participants to focus their efforts on solving the puzzles. A dramatic moment, likely a point of pride for the room's designer, provided the final reveal. At this point, adrenaline was high as it was nearing the end of the game, making it the perfect time for such a significant twist. π§© MISSED THE MARK There is a puzzle that is exceptionally challenging to navigate. It would be quite difficult to solve with two individuals, and even with the assistance of our Game Master as a third person, it remained challenging. The visual element created by the prop is beyond our control and significantly impairs visibility. Unless this issue can be resolved, we recommend simplifying the puzzle, as it could prevent groups from completing the challenge in the allotted time. Occasionally, upon completing a puzzle, a storytelling component is presented in the first room. It is challenging to return there promptly to fully engage with the story. One of the word clues for a puzzle was quite perplexing due to the presence of another word clue for the same puzzle. The clue located further away was more comprehensible than the one closer. We suggest removing the closer clue to reduce confusion. πΉ TAKE A SHOT? As it currently stands, for two players, this experience resembles a 90-minute game. There are several puzzles that require a considerable amount of time, whether they involve physical maneuvers or logical thinking. Some puzzles are significantly easier than others, but those that consume the most time would benefit from either additional participants' input or more time. Nonetheless, we appreciated the concept, and the set design perfectly complements the storyline. We enjoyed interacting with the technological elements that aligned well with the Tesla theme, and there were certainly impressive "reveal" moments once puzzles were solved. This is undoubtedly one of the most challenging experiences at Conundroom Escape Rooms, so be prepared for a demanding challenge and to engage your mental faculties. βΉοΈ ADDITIONAL INFO Free parking right outside the facility Lobby with seating, games and merchandise for sale Free water provided Photos above are property of ESCAPETHEROOMers (If you do decide to try this game, give us a shoutout or tag us on social media so we know you heard it from "ESCAPETHEROOMers"!) Disclosure: We thank Conundroom Escape Rooms for comping our tickets for this game. Although complimentary admission was generously provided, it does not impact our opinion on the review whatsoever. #CiciCao #IRLescaperoom #EscapeRooms #ConundroomEscapeRooms #SciFi #Washington #USA
- PanIQ Room Boston - "Cartel Crackdown"
LOCATION: Boston, Massachusetts, USA Photo above is property of PanIQ Room Boston Photos above are property of ESCAPETHEROOMers π ETR DECODER π GAME: Cartel Crackdown π DATE PLAYED: July 3, 2022 π¬ GENRE: Detective, Narcotics π§ DIFFICULTY (Based on 4 ppl): 7/10 π₯ TOTAL # OF PLAYERS: 2-7 ppl (Ages 18+) π LENGTH OF TIME: 60 Mins. π° PRICE: $38.00 - $45.00/ pp (pending on group size) βοΈ BOOKING TYPE: Private π ESCAPED/ COMPLETED?: Yes π THE STORY It's 1989, you and your team have been investigating "El Alto", leader of the most powerful drug cartels in the world! You've dedicated years of research and surveillance to try to bring him down. Recent intel provided a connection between El Alto and the local police in Bermuda. This could be your only shot to gather the evidence you need to put El Alto behind bars once and for all! Video above is property of ESCAPETHEROOMers π― HIT THE BULLSEYE If you really enjoy logic & deduction puzzles, this room has one of the longest ones we've ever experienced (this might not be your cup of tea but we actually really enjoyed that final moment when we got all the right pieces in the right places). There's a cool mechanism later on in the game that really made us feel like we were in a meth lab. Some props, especially that giant metal vault door, felt really authentic and added to the secrecy and security of this lab. π§© MISSED THE MARK Some of the clues that were placed on some props at the beginning felt like red herrings. We wasted a good amount of time discussing what's missing and why certain things were labeled in a certain way. Since those have nothing to do with a puzzle, they should just be removed. Because there were a lot of puzzles that involved mechanical maneuvers, only one player can work on it at one time. We did find that at times a lot of us were just standing around and cheering that one person on. Some music to add to the ambience especially towards the end would've been nice. There are puzzles in there that some groups might just have to bypass in order to get out of there as there's one in particular that needed a lot of precision. We actually had to eventually ask the GM to show us how it's done and it took them awhile as well. This mechanism could easily be tweaked to take in a bit "error" space. πΉ TAKE A SHOT? If you had a group of more than 3-4 people, I highly recommend playing this game at their Atlantic City location. The space is probably three times as big as this one. As a group of 4, we felt pretty comfortable in this room. If you bring a group of diversified players, it'll be really helpful as with our team, the girls were power houses with the logic puzzle where the guys were super talented (or just really lucky) at figuring out the physical puzzles. You only have one chance to lock up "El Alto" so make sure you choose your teammates wisely! βΉοΈ ADDITIONAL INFO Street meter parking or parking lot near by Lobby with seating available Merchandise available for sale Photos above are property of ESCAPETHEROOMers (If you do decide to try this game, give us a shoutout or tag us on social media so we know you heard it from "ESCAPETHEROOMers"!) Disclosure: We thank PanIQ Room Boston for comping our tickets for this game. Although complimentary admission was generously provided, it does not impact our opinion on the review whatsoever. #BrandonChow #IRLescaperoom #EscapeRooms #PanIQRoom #Drugs #Cartel #USA #Massachusetts
- PanIQ Room Boston - "Atlantis Rising"
LOCATION: Boston, Massachusetts, USA Photo above is property of PanIQ Room Boston Photos above are property of ESCAPETHEROOMers π ETR DECODER π GAME: Atlantis Rising π DATE PLAYED: July 3, 2022 π¬ GENRE: Adventure π§ DIFFICULTY (Based on 4 ppl): 6.5/10 π₯ TOTAL # OF PLAYERS: 2-7 ppl (Ages 10+) π LENGTH OF TIME: 60 Mins. π° PRICE: $38.00 - $45.00/ pp (pending on group size) βοΈ BOOKING TYPE: Private π ESCAPED/ COMPLETED?: Yes π THE STORY A section of the lost city of Atlantis has mysteriously risen from the depths of the ocean. You and your team of archaeologists have one chance to explore this legendary island. You have one hour to find a way to gain access and unearth its treasure before Atlantis disappears into the abyss once more... Video above is property of ESCAPETHEROOMers π― HIT THE BULLSEYE Most of the puzzles were designed to trigger something (this room is pretty much all tech) in a city that has been lost under the ocean for a long time. The colors implemented into the set design had a nice ambience that went well with the ocean theme. There was a clear ending to the finale and we felt the victory. We had an "aha" moment with one of the puzzles that had a multi-step solve that they had to redesign from the previous puzzle. π§© MISSED THE MARK Since the space for this room at this location is quite small, designing a difficult music puzzle within the game doesn't seem to be fitting. While other players are talking about other puzzles, it was quite difficult to hear, let alone memorize multiple musical notes. Some puzzles (for example, the one mentioned above) would take up most of the time in the room and can only be solved by one person at a time while the other players would be lingering around waiting to progress. This isn't the type of puzzle the GM can really hint on either, so your team would either have to decide on bypassing this puzzle or risk not escaping in time. Some music for ambience would've been nice to have in the room. There was a puzzle later on that didn't really give clear instructions on the placement of certain props. This made us not able to detect a certain "clue" that had revealed itself already. Some sound for confirmation would be nice. The audio message in the room needs to be more clear, so we can hear the directions given by the character. The final prop should really have a light source as it was hard to detect where to discover it when we finally opened it at the end. πΉ TAKE A SHOT? If you have a group of more than 3-4 people, I definitely recommend playing this game at their Atlantic City location (it's much more spacious). If you are a player that enjoys more physical puzzles and have a good ear for music, you might just be the lucky one to find that secret treasure that lies within Atlantis! βΉοΈ ADDITIONAL INFO Street meter parking or parking lot near by Lobby with seating available Merchandise available for sale Photos above are property of ESCAPETHEROOMers (If you do decide to try this game, give us a shoutout or tag us on social media so we know you heard it from "ESCAPETHEROOMers"!) Disclosure: We thank PanIQ Room Boston for comping our tickets for this game. Although complimentary admission was generously provided, it does not impact our opinion on the review whatsoever. #CiciCao #IRLescaperoom #EscapeRooms #PanIQRoom #Atlantis #Adventure #USA #Massachusetts
- Room Escape Ottawa - "Undermined"
LOCATION: Ottawa, Ontario, Canada Photo above is property of Room Escape Ottawa Photos above are property of ESCAPETHEROOMers π ETR DECODER π GAME: Undermined π DATE PLAYED: March 14, 2023 π¬ GENRE: Archaeology, Adventure π§ DIFFICULTY (Based on 2 Players): 7.5/10 π₯ TOTAL # OF PLAYERS: 2-8 ppl (Ages 7+) π LENGTH OF TIME: 60 Mins. π° PRICE: CAD $29/ pp βοΈ BOOKING TYPE: Private π ESCAPED/ COMPLETED?: Yes π THE STORY Dr. Jackson, a geological genius, discovered something strange while exploring inside of an old mining site. However, Dr. Jackson hasn't been responding to headquarters and your team has been assigned this search & rescue mission. You have 60 minutes to locate Dr. Jackson and discover what happened before getting exposed to the radiation. Video above is property of ESCAPETHEROOMers π― HIT THE BULLSEYE The entrance to this game was on another βlevelβ. I donβt want to give away any spoilers because I want you guys to experience it yourselves. But if you get lucky, ask the GM if they're able to show you where this game is situated after youβve completed the game for a cool reveal. I loved all the puzzles in this room (even though there were a couple that caused extensive sweating towards the end). The creator used some refreshing props and puzzle designs that we havenβt seen in a lot of escape rooms. For instance, I was surprised at how much I actually enjoyed solving their Nonogram. Itβs hard to believe a minute ago we were just standing in a warehouse and a few minutes later, no one could convince me otherwise that we were hundreds of feet down inside of a cave. The set design, ambient lighting, special effects, and sound design all perfectly contributed to this amazing experience. The way βinβ to the deeper part of the mine was also quite enjoyable. We had a pretty heart-throbbing escape since we had only a couple of minutes left on the clock. Towards the end, we got a chance to experience a sense of urgency during our evacuation resulting in a "wow" ending! π§© MISSED THE MARK There was one puzzle that felt quite long to solve as it had multiple options, and it was also a little difficult to visualize due to dim lighting and similar dark colors. The final puzzle could have been simplified a bit if the creator wanted more people to be able to escape as that was probably the hardest visualization puzzles that we've ever done. πΉ TAKE A SHOT? This was one of our top-rated games for our Canada Tour. Itβs well-crafted from all perspectives. We loved the ingenuity of the puzzles and were truly impressed by the quality of the set design. The props used in the room all had a purpose and fit perfectly well into the theme. Based on the difficulty level of two of the puzzles in this room, I would say enthusiasts probably have a better chance at completing the game. But if you feel like you want a challenge, then this is your mission! Regardless, if you are in the Ottawa area, we highly recommend taking a trip down to discover the secrets inside the mine. Photos above are property of ESCAPETHEROOMers βΉοΈ ADDITIONAL INFO Free parking right outside Archery Games Restaurant next door Merchandise for purchase Please note: This room has some instances of flashing lights which may not be suitable for some people (If you do decide to try this game, give us a shoutout or tag us on social media so we know you heard it from "ESCAPETHEROOMers"!) Disclosure: We thank Room Escape Ottawa for comping our tickets for this game. Although complimentary admission was generously provided, it does not impact our opinion on the review whatsoever. #CiciCao #IRLescaperoom #EscapeRooms #RoomEscapeOttawa #Archaeology #Adventure #Ontario #Canada
- Room Escape Ottawa - "Warlocked"
LOCATION: Ottawa, Ontario, Canada Photo above is property of Room Escape Ottawa Photos above are property of ESCAPETHEROOMers π ETR DECODER π GAME: Warlocked π DATE PLAYED: March 14, 2023 π¬ GENRE: Magical, Fantasy π§ DIFFICULTY (Based on 2 Players): 7/10 π₯ TOTAL # OF PLAYERS: 2-8 ppl (Ages 7+) π LENGTH OF TIME: 60 Mins. π° PRICE: CAD $29/ pp βοΈ BOOKING TYPE: Private π ESCAPED/ COMPLETED?: Yes π THE STORY You are the apprentice to Melvar the Mystic, a powerful wizard. Today is the day for you to show your teacher what you have learned as heβs trapped himself in another dimension! If you donβt reverse the spell in time, heβll be lost there forever! Video above is property of ESCAPETHEROOMers π― HIT THE BULLSEYE Being that this is a wizardβs chamber, we were anticipating some βmagicalβ moments and we were not disappointed. Some examples that weβve encountered were phenomena like the holographic effect and a speaking skull. In this game, we were more impressed by the set design outside rather than inside. One of the mechanisms used to perform a magical spell on was pretty neat. π§© MISSED THE MARK The Decor in the first room didnβt really match up to the other rooms. If felt a bit dull in comparison. One of the visual puzzles was a bit of a stretch as the word was spelled incorrectly when we were trying to read it so we had to βguessβ on the solution. The storyline wasnβt really reflected in this room. Although we were solving puzzles, they felt like individual tasks but didnβt really tie in together to the final release of the wizard. πΉ TAKE A SHOT? This room had a good amount of puzzles which is probably why itβs ranked as one of their hardest rooms. If you are looking for a room that will allow you to spread your tasks and utilize some teamwork, this is the perfect room for that. Most of the time, the room was non-linear and with a team of two, we definitely had to divide and conquer in order to make it out on time! βΉοΈ ADDITIONAL INFO Free parking right outside Archery Games Restaurant next door Merchandise for purchase Need to go up a flight of stairs to get to this game Please note: this room has some instances of flashing lights which may not be suitable for people with photosensitive epilepsy. Photos above are property of ESCAPETHEROOMers (If you do decide to try this game, give us a shoutout or tag us on social media so we know you heard it from "ESCAPETHEROOMers"!) Disclosure: We thank Room Escape Ottawa for comping our tickets for this game. Although complimentary admission was generously provided, it does not impact our opinion on the review whatsoever. #CiciCao #IRLescaperoom #EscapeRooms #RoomEscapeOttawa #Magical #Fantasy #Ontario #Canada
- Six Flags Entertainment Corporation - "Canada's Wonderland"
LOCATION: Vaughan, Ontario, Canada Photo above is property of Six Flags Entertainment Corporation Photos above are property of ESCAPETHEROOMers π ETR DECODER πΈ EXPERIENCE: Canada's Wonderland π DATE: August 17, 2026 π HOURS OF OPERATION: Varies - Click HERE π° PRICE: $49/ pp (General Admission) βοΈ BOOKING TYPE: Public This summer, we visited various locations in Ontario, stopping in Toronto, Niagara Falls, Sudbury and Ottawa. Fitting all of this into two weeks was already tight, but we knew we wanted to spend a day at "Canadaβs Wonderland" in Vaughn. We had one day to maximize the fun without spending a ton of money. Here is what we learned and found. π THE EXPERIENCE "Canadaβs Wonderland" opened on May 23rd, 1981 in Vaughn, Ontario. When it was originally opened, it was built around Wonder Mountain (which is still there today) and had four different areas; International Street, Medieval Faire, International Festival, and the Grande World Exposition. Over the years, the themes have changed from Hanna-Barbera Land and Smurf Forest to Planet Snoopy and others. The rides have also changed over the years. The park has had a variety of roller coasters such as The Bat and Dragon Frye, both of which are still there today as well as a bunch of rides that have come and gone, renamed and re-themed and redesigned. Today, it is the only Six Flags park in Canada and has some highlight rides such as: AlpenFury β The newest roller coaster, which is the longest, tallest and fastest launch roller coaster in Canada as well as nine inversions, the most in the world. Leviathan β Canadaβs tallest and fastest roller coaster at 306 feet and speeds of 148 km/h, you will be able to feel the zero gravity during the 80 degree drop at the start. Mighty Canadian Minebuster β One of the original wooden roller coasters from 1981 when the park opened, which still offers a great thrill with its turns and hills. Yukon Striker β With a 3 second hangtime over a 90 degree drop of 245 feet, itβs the worldβs tallest, fastest and longest dive roller coaster. Should I get Fast Lane (Plus)? Is it worth it? Fast Lane pass is a paid front-of-the-line access that lets you bypass the standard line for certain rides, through a separate queue. Regular admission into the park costs $49 while a Fast Lane pass costs an additional $149 on top of that. Furthermore, it doesn't cover the big 5 rollercoasters, which requires you to get the Fast Lane Plus pass which is $200. Overall, this could be pretty pricey. After some thought, we decided not to get the Fast Lane passes as we were going on a Monday in mid-August. The park offers same day Fast Lane purchases, though they are limited. They also offer Fast Lane passes for individual rides. We found it was difficult to pinpoint the cost of individual Fast Lane passes for different rides so here are the ones that were available that day. Photos above are property of ESCAPETHEROOMers $11 - Vortex, Backlot $14 - Yukon Striker $17 - Leviathan, Behemoth $50 - Alpenfury Depending on what you want to do with your day, it can affect your decision. If you are fine waiting a little for each ride and only riding the big 5 roller coasters once, then you shouldnβt need a Fast Lane pass. If you want to ride everything as much as you want, then a Fast Lane (Plus) pass is what you want. Putting this into perspective though, in the middle of the day, there was a 60 min wait time for Behemoth while the Fast Lane would only be 10 mins. Below is a list of our wait times throughout the day from morning to evening. Our wait times throughout the day AlpenFury - 65 mins β Backpacks need to stored away before joining line Yukon Striker - 30 mins β Backpacks need to stored away before joining line Mighty Canadian Minebuster - 20 mins Behemoth - 45 mins Psyclone - 20 mins Leviathan - 70mins Dragon Fyre - 30mins The Bat - 20 mins Vortex - 20 mins Bohemeth - 40 mins General tips of the day There is an app that you can download that will give you the wait times for a large amount of rides. The first ride we hit was their newest rollercoaster, Alpenfury. At the start of the day, we waited about 65 minutes. After that, we never saw the ride line be less than 90 minutes. Though the park times are listed as 10AM to 10PM, the park opens at 9:30am to allow people to start lining up for rides and the final rides are at 10:05PM. Near closing, we saw many people running back into line after each ride of a roller coaster. In the last 15 minutes of the park closing, my kids rode Yukon Striker four times. Some things that would be helpful to bring in a backpack are a fan or umbrella for the heat/sun, a hat, water bottle, snacks, sunscreen. Keep in mind that they donβt have water bottle fillers currently and you have to fill at a water fountain. They also allow food to be brought into the park. Photos above are property of ESCAPETHEROOMers For longer lines, which can reach 90 minutes, kids and adults may want something to help pass the time. Some favorites we played and saw others playing included Heads Up! (an app), online trivia, or requiring no phones was 20 Questions, Rock Paper Scissors, or simply chatting to pass the time. Alpenfury and Yukon Striker required you to put backpacks and large bags into a locker prior to joining the line up. The lockers cost $3 to use. There are also lockers near the entrance you can use. This was my first time seeing this feature: a moving storage box at the front of the line where you can place your cellphone, hat, sunglasses, and pocket items. Once you board the ride, the box moves up and away so no one can access your belongings, then returns them to you at the end of the ride. Conclusion Overall, we were really happy with our choices and our day at "Canadaβs Wonderland". Skipping the Fast Lane passes saved us a lot of money, and we were fine with the longer wait times. At my age, my stomach could only handle some of the biggest roller coasters once anyways. Buying two All-Day Dining Passes also worked well, letting us eat throughout the day without getting too full for the rides. While places like Disneyland and Universal Studios offer more heavily themed attractions, it had been a long time since Iβd visited a park with this much pure ride and roller coaster thrill. (If you do decide to try this game, give us a shoutout or tag us on social media so we know you heard it from "ESCAPETHEROOMers"!) #MatthewLui #Attractions #ImmersiveExperiences #SixFlags #CanadasWonderland #ThemeParks #Ontario #Canada
- ESCAPE! Alaska - "The Tomb"
LOCATION: Anchorage, Alaska, USA Photo above is property of ESCAPE! Alaska Photo above is property of ESCAPE! Alaska π ETR DECODER π GAME: The Tomb π DATE PLAYED: May 23, 2026 π¬ GENRE: Adventure, Egyptian π§ DIFFICULTY (Based on 3 ppl): 5/10 π₯ TOTAL # OF PLAYERS: 2-10 ppl π LENGTH OF TIME: 60 Mins. π° PRICE: $42.50/ pp (2 ppl), $39.50/ pp (3-4 ppl), $37.50/ pp (5+ ppl) βοΈ BOOKING TYPE: Private π ESCAPED/ COMPLETED?: Yes π THE STORY You and your fellow archaeologists have been contacted by an old colleague with what could be the discovery of a lifetime: the long-lost Egyptian tomb of High Priest Ankhe-Khunsu. After weeks of travel, your team finally reaches the heart of the ancient tomb, eager to uncover the secrets and treasures hidden within. But something has gone terribly wrong. As you enter the chamber, the entrance suddenly seals behind you, trapping your team inside. It quickly becomes clear that you were never meant to leave. You have been marked as sacrifices to the gods, and with only about 60 minutes of air remaining, time is running out. Now, your team must find a way to unseal the chamber, uncover the treasures hidden within the tomb, and escape before you become its next victims. Video above is property of ESCAPE! Alaska π― HIT THE BULLSEYE As a single-room experience, The Tomb absolutely nails its aesthetic and puzzle design. The moment the game begins and you step into the first hallway, the theme is immediately established, and that immersion continues throughout the entire experience. The environment feels like a genuine Egyptian tomb rather than simply a room decorated to look like one, and the attention to detail helps maintain that feeling from beginning to end. The majority of the puzzles fit naturally within the theme, which made the experience feel cohesive rather than like a collection of puzzles placed inside an Egyptian setting. The puzzles, scenery, and overall atmosphere all work together to reinforce the idea that you're exploring an ancient tomb, and that consistency was one of the game's biggest strengths. π§© MISSED THE MARK At certain points throughout the experience, the tomb became extremely dark. The flashlights provided were absolutely necessary and fit nicely within the theme, but there were a few moments where a little more ambient lighting would have helped. A subtle increase in environmental lighting could have made it easier to take in the scenery and navigate the space without taking away from the atmosphere or sense of darkness. The finale was also one of the more difficult puzzles in the game, and as a group that enjoys challenging puzzles, we had a lot of fun working through it. Unfortunately, the final solve didn't quite deliver the satisfying "aha" moment we were hoping for. Instead of a big realization that made everything click into place, we reached the end with more of a, "Did we win?" feeling. The puzzle itself was enjoyable to solve, but the final payoff could have been a little clearer and more rewarding. πΉ TAKE A SHOT? "The Tomb" is a really well-designed game, especially considering its age. It was one of the earlier experiences from Escape Alaska that showed just how much care and attention the company was willing to put into its games, and the level of detail still holds up surprisingly well. The movie-like quality of the sets far exceeded what I expected to find in Anchorage, and the single-room layout gives the experience a very focused sense of adventure. The puzzle design also makes good use of the space. With only one main room to work with, Escape Alaska found ways to scatter a variety of puzzles throughout the environment, giving the group plenty to discover and interact with. Some puzzles can feel a little tricky or repetitive at times, but overall they come together to create a fun and satisfying escape experience. More importantly, the puzzles feel like they belong in the tomb, rather than simply being placed inside an Egyptian-themed room. There is one very minor detail that could have made the experience even stronger. I really enjoyed how the hallway leading into the game is already fully immersed in the theme, because the experience begins before you ever enter the actual room. However, having a more defined separation between that hallway, the briefing area, and the game itself could help the transition feel more dramatic. A little more separation could also make the tomb itself feel more claustrophobic and isolated, which would fit the theme particularly well. All in all, "The Tomb" is a solid experience that has aged quite well. It delivers strong scenery, fun puzzles, and a cohesive theme, and it is a great example of what Escape Alaska was capable of creating. If you find yourself in Anchorage looking for an escape room, The Tomb is absolutely worth checking out. βΉοΈ ADDITIONAL INFO Ample parking Large lounge with seating available Photos above are property of ESCAPE! Alaska (If you do decide to try this game, give us a shoutout or tag us on social media so we know you heard it from "ESCAPETHEROOMers"!) Disclosure: We thank ESCAPE! Alaska for providing a media discount on the tickets for this game. Although discounted admission was generously provided, it does not impact our opinion of the review whatsoever. #MikeSchnurr #IRLescaperoom #EscapeRooms #ESCAPEAlaska #Adventure #Alaska #USA
- Escape Manor Ottawa (The Diefenbunker) - "Covert Ops"
LOCATION: Ottawa, Ontario, Canada Photo above is property of Escape Manor Photos above are property of ESCAPETHEROOMers π ETR DECODER π GAME: Covert Ops π DATE PLAYED: August 27, 2026 π¬ GENRE: Thriller, Espionage, Spy π§ DIFFICULTY (Based on 6 Players): 7/10 π₯ TOTAL # OF PLAYERS: 6-1`2 ppl π LENGTH OF TIME: 60 Mins. π° PRICE: CAD $39/ pp (Thurs & Sun), CAD $41/ pp (Fri & Sat) βοΈ BOOKING TYPE: Private (if 6+ ppl, could be public if 6- ppl) π ESCAPED/ COMPLETED?: Yes π THE LOOK Located in Carp, a small suburb of Ottawa, the escape room is set inside the Diefenbunker. Built in 1961 during the Cold War, this underground bunker was designed to house members of the Canadian government in the event of a nuclear attack on Ottawa. After it was decommissioned in 1994, the site was designated a National Historic Site of Canada and later converted into a museum. Today, visiting the museum feels like stepping into a snapshot of the 1960s and 1970s with the dΓ©cor, design and items. People can tour the museum for free on the same day of their escape room, which shows how the bunker operated, the roles people would have held inside, and broader Cold War history. Photos above are property of ESCAPETHEROOMers π THE STORY An enemy spy organization has infiltrated the upper ranks of the government and is planning to detonate a bomb within the hour. The Canadian Security Intelligence Service (CSIS) does not know the spiesβ identities, so they have called on your team for help. To stop the bomb, you must identify the infiltrators and recover the three access keys in their possession. π― HIT THE BULLSEYE The game divided the group into three teams, Alpha, Bravo, and Charlie. Each group was responsible for finding one of the keys through their own stream of puzzles. Though we played with two people in each stream, this keeps each team to a maximum of four players at capacity, which is an ideal size for keeping everyone involved. The puzzles were layered over the bunkerβs existing decor, making the experience feel integrated within the space. The puzzles were very approachable and process driven, making the room accessible to people who are less experienced with escape rooms. One of the three teams consisted of my two kids (age 11 and 13) and they were able to complete one of the streams on their own. The storyline blended with the Diefenbunker setting, which helped the game feel connected to its location. The game also stayed on a single floor of the bunker, which gave each team enough space to work on their own while still feeling connected when we crossed paths. A gamemaster was nearby and easy to reach whenever the team needed help, either through walkie talkie or calling out to them. π§© MISSED THE MARK There were no major misses with this game. πΉ TAKE A SHOT? The Diefenbunker is such a unique, historical museum and overlaying an escape room game on top of it was such a memorable experience. The puzzles were beginner friendly and the story blended well with the location which created an approachable game for anyone. As six experienced players, we were able to finish the game, but this would be great for a larger group of novice and intermediate players. Overall, this is one to check out if you are looking for a one of a kind experience or something fun to introduce beginner puzzlers to, as well as a great deal for a ticket to the museum and an escape room, rolled into one. βΉοΈ ADDITIONAL INFO Free Parking On the day of the escape room, you receive free general admission to the museum. (Something definitely worth taking advantage of.) The room is only available to play Thursday through Sunday evenings only in French and English. Reaching the game requires walking down a long corridor, and the game itself involves a fair amount of walking. Photos above are property of ESCAPETHEROOMers (If you do decide to try this game, give us a shoutout or tag us on social media so we know you heard it from "ESCAPETHEROOMers"!) Disclosure: We thank Escape Manor Ottawa for comping our tickets for this game. Although complimentary admission was generously provided, it does not impact our opinion on the review whatsoever. #MatthewLui #IRLescaperoom #EscapeRooms #EscapeManor #Thriller #Espionage #Spy #Ottawa #Canada
















