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Escape Hour Gig Harbor - "Legend of Theradonia"


LOCATION:  Gig Harbor, Washington, USA
Edmonton Escape Room
Edmonton Escape Room - "Silent Floor"

Photo above is property of Escape Hour

Photos above are property of ESCAPETHEROOMers

📝  ETR DECODER

  • 🔑 GAME: Legend of Theradonia

  • 📅 DATE PLAYED: September 16, 2025

  • 🎬 GENRE: Fantasy

  • 🧠 DIFFICULTY (Based on 3 Players): 6/10

  • 👥 TOTAL # OF PLAYERS: 2-6 ppl

  • 🕒 LENGTH OF TIME: 60 Mins.

  • 💰 PRICE: $45.00/ pp (Min. 2 ppl)

  • ☎️ BOOKING TYPE: Private

  • 🔓 ESCAPED/ COMPLETED?: Yes


📖 THE STORY

The Goblin King and his mischievous minions have attacked the six realms of Theradonia while the ArchMage was away, threatening to steal its magic. Your quest: recover six legendary swords and banish the goblins before the realms fall into darkness!


The backstory online focuses on recovering missing magical orbs, but the main objective in (at least the current version of) the game is the sword recovery…we sometimes were a bit distracted during the voiceovers with the narrative, but we never did quite figure out how the swords related to the orb backstory from online. Though, we were entertained regardless!


🎯 HIT THE BULLSEYE

  • Clever use of space. The design encourages you to revisit spaces often, spreading teammates across areas (minimizing the impact of some smaller spaces) and keeping your memory sharp. This constant “back-and-forth questing” made the space feel bigger than it was and added to the sense of ongoing discovery.

  • Whimsical world-building. The décor, lighting, soundscape, and magical touches made us feel like adventurers wandering through Theradonia, with some great effects and surprises along the way. Even simple elements (like keyholes embedded right in the walls) added to the enchanting other-worldly-ness. Each chamber felt distinct yet cohesive, and opening new areas always felt like unlocking an exciting new chapter in a storybook. The character voiceovers added to the developing narrative over the game (even in we sometimes were too focused on puzzle-solving to give them the full attention they deserved). We appreciated that the hint system also didn’t break immersion; instead, the goblin-fighting guidance was delivered in-world, keeping the spell intact.

  • Varied puzzle types. From logic to observation, pattern matching to teamwork, even puzzles involving smell and sound…the diversity kept our group engaged, with a lot of satisfying tactile elements. A couple of agility-based challenges added physicality without veering into frustration, and the balance of locks and tech gave both traditionalists and gadget-lovers something to enjoy. With unlimited hints, the game remained approachable without losing its charm.

  • Atmospheric and (mostly) functional lighting. The lanterns were a nice thematic touch, and while we wished we’d thought to use the brighter one found further in, the mix of moody glow plus functional light kept the experience immersive and playable.

🧩 MISSED THE MARK

  • Accessibility hiccup. One puzzle was inaccessible for our shortest player. A footstool or step option would allow adventurers of all heights (and younger goblin-fighters) to take on this puzzle.

  • A few immersion cracks. While the world was generally cohesive, one or two elements (notably a digital interface) felt a bit out of place in the otherwise mystical setting.

  • Ghost puzzles. A few remnants of previously removed puzzles lingered and created momentary distractions. They didn’t derail our progress, but tidying them up would keep the magical illusion stronger.

🏹 TAKE A SHOT?

"Legend of Theradonia" was utterly charming! It’s full of whimsy, magic, and goblin trickery, providing plenty of excitement. Yet, it remains family-friendly, never veering into frightening. There are some multi-step challenges that may test your wits, but the forgiving hint system makes it possible for every party to triumph. At least one member must do a little crawling (heroes must occasionally get their hands dirty), though there may be a workaround if that’s a barrier.

This is a quest woven with heart: designed and run by a family-owned company whose creativity shines through every detail. While a few tweaks could polish the experience further, it didn’t diminish the joy of the adventure. All in all, an enchanting romp through Theradonia…go take it on with sword in hand, send the goblins on the run, and restore magic to the land!


Photos above are property of ESCAPETHEROOMers


ℹ️ ADDITIONAL INFO

  • There are two separate lobbies here (each for 2 of their 4 games), with some game-specific memorabilia, enthusiast passports, small lockers, leaderboards, and bathrooms.

  • There is plenty of free parking right out front.

  • The staff we met (Adam and Jennifer) were both fun and enthusiastic.


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Photo above is property of ESCAPETHEROOMers


(If you do decide to try this game, give us a shoutout or tag us on social media so we know you heard it from "ESCAPETHEROOMers"!)


Disclosure: We thank Escape Hour Gig Harbor for comping our tickets for this game. Although complimentary admission was generously provided, it does not impact our opinion on the review whatsoever.


Edmonton Escape Room - "Silent Floor"

5 Comments


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Nov 04

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Nov 04

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Oct 16

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