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Puzzle Theory - "Warehouse 13"

Updated: Apr 12

LOCATION:  South Windsor, Connecticut, USA

Photo above is property of Puzzle Theory


  • 🔑 GAME: Warehouse 13

  • 📅 DATE PLAYED: February 2, 2020

  • 🎬 GENRE: Creepy, Thriller, Sci-Fi

  • 🧠 DIFFICULTY (Based on 2 ppl): 6/10

  • 👥 TOTAL # OF PLAYERS: 4-10 ppl

  • 🕒 LENGTH OF TIME: 60 Mins.

  • 💰 PRICE: $27.50/ pp

  • ☎️ BOOKING TYPE: Public/ Private



We were about to infiltrate Dr. McCurdy’s “workshop”, Warehouse 13. Town people have been describing him as an antisocial and strange man. Rumor has it he’s been doing human experiments in this warehouse and leaving mysterious markings on the bodies before disposing them. We needed to find evidence before he returns to the warehouse so we can stop his evil doings!

Video above is property of ESCAPETHEROOMers


  • We really enjoyed how the game began. Being sent on a mission and not knowing what to expect added the anticipation and we were eager to venture on.

  • The music, special effects, and quality of the props all intertwined seamlessly with the storyline. We really enjoyed a few of the “jump scare” moments.

  • The dramatic entrances along with the fog and sound of the door release felt like we were entering a Disney attraction.

  • One unique puzzle “wowed” us as it looked so real and we weren’t sure if we’re supposed to actually do it.


  • The puzzle designs felt a little bit repetitive. It seemed to revolve around a similar theme. Some added logic puzzles would be great especially if this could be altered for a more difficult level upon request for enthusiasts.

  • There was an area during the middle of the game with beautiful set design which felt a bit wasted with only a few simple puzzles and they didn’t really get to utilize the entire set.

  • This game felt eerie at the beginning and we expected a progression with a “darker” finish at the end. The lighting felt too bright later on and took away some of the spooky feel.

  • The space and set design had a lot of potential to create a “wow” ending (perhaps with a “jump scare”) effect. It would have been great to have seen one of the props be put to use for this.


This room’s set design quality was a huge step up for Puzzle Theory.  The room was very spacious and would be great for a large group to explore. As enthusiasts, the puzzles were a bit too repetitive and on the easier side. Puzzle Theory does offer levels of difficulty with their other rooms so it would be great to see if they can do the same for this one. They are also working on another concept which could potentially make a game that would be able to be replayed. We can’t wait to see what they come up with! A unique concept with Puzzle Theory which continuously gets you intrigued on playing all of their rooms is that they build their storyline around one core character... Dr. X. We hope they will continue his adventure!


One at a time.

Photos above are property of ESCAPETHEROOMers


(If you do decide to try this game, give us a shoutout or tag us on social media so we know you heard it from "ESCAPETHEROOMers"!)

Disclosure: We thank Puzzle Theory for comping our tickets for this game. Although complimentary admission was generously provided, it does not impact our opinion on the review whatsoever.