Hourglass Escapes - "Tomb Raider Experience: Escape from the Temple of Fire"
- Krista Jones
- 1 day ago
- 4 min read
Location: Seattle, Washington, USA


Photo above is property of Hourglass Escapes
Photos above are property of ESCAPETHEROOMers
📝 ETR DECODER
🔑 GAME: Tomb Raider Experience: Escape from the Temple of Fire
📅 DATE PLAYED: September 20, 2025
🎬 GENRE: Adventure, Archaeology
🧠 DIFFICULTY (Based on 4 ppl): 6/10
👥 TOTAL # OF PLAYERS: 1-10 ppl (Ages 10+) (Suggest 4-8 ppl)
🕒 LENGTH OF TIME: 90 Mins
💰 PRICE: $59.96/ pp
☎️ BOOKING TYPE: Private
🔓 ESCAPED/ COMPLETED?: Yes - everyone does (not advertised as an escape room but an experience)
📖 THE STORY
A research assistant gig with Lara Croft initially sounded pretty cool! Maybe cataloguing artifacts, carrying a clipboard…definitely not dodging danger. But after an unexpected volcanic eruption spurs this expedition, it quickly becomes clear that “totally boring, nothing to worry about” was a lie. Now the world’s survival is on the line, and you’ll need sharp eyes, steady teamwork, and nerves of steel to help Lara save the day. No pressure, right?
Video above is property of Hourglass Escapes
🎯 HIT THE BULLSEYE
Clear and evolving narrative adventure - The story unfolds seamlessly through multiple layers: audio, visuals, special effects, and in-room acting from the GM (to which ours was fully committed!). Even without deep knowledge of the Tomb Raider franchise, I felt swept into the adventure. I imagine true fans will find even more to love!
Teamwork at its core - The game thrives on cooperative play, with plenty of split-information and communication-focused challenges. Non-linear design kept everyone on our team busy (though most in our group had limited puzzle experience), satisfying tactile elements engaged us, and observation was often key. A few puzzles were a little finicky about the input, so aim to be as precise as possible. English skills weren’t heavily required, making it more accessible to ESL players.
Accessibility considerations - Thoughtful design made the game approachable for a wide audience: puzzles are color-blind-friendly, videos include subtitles, and the space is wheelchair accessible (though some climbing and stairs are required by at least one or two team members). Sensory accommodations for lighting and motion are also available by request, with plans to expand further. Definitely reach out to them if you have any specific concerns or needs! We were impressed by their diverse and intentional commitment to inclusion.
Unique mementos - Post-game, you can have the option of some themed photos ($15), using a green screen. I’ve seen photos done like this before, which are fun, but what was really cool with Tomb Raider is that with your purchase you not only get a compilation photo but also an animated video that recaps the story and integrates your images. This was a really fun and unique memento (also great for sharing on socials) that lets you relive your expedition (and prove you survived to tell the tale).
🧩 MISSED THE MARK
Missing what you missed - With a maximum of 20 points, many teams won’t hit perfection. While, as always, the GM reassured us we did well (with just 14/20), the structure means you don’t always see what you missed (or have a chance to do a full walk-through like you might in an escape room). Our GM kindly answered questions about puzzles we didn’t solve or see, but an additional way to revisit puzzles and their solutions (via a video or interactive digital display) would help ease the FOMO more fully.
Minor immersion-breaking elements - Hints came directly from our GM in-room, which worked fine mechanically but weren’t always delivered in a way that made narrative sense. Similarly, some of the abrupt “time’s up, move on” transitions could be a bit more story-driven and explained (and reinforced by the GM as they shepherd us through). These were both quite minor issues, but places where some tweaks could further elevate the immersion.
🏹 TAKE A SHOT?
Although it’s made by the folks behind the excellent Hourglass Escapes, this is not your standard escape room (and it isn’t marketed as one)! The Tomb Raider Experience is an immersive hybrid of storytelling, challenge, and cinematic effects. You’ll begin and end in narrative-driven spaces, with four puzzle-heavy chambers in between, each running on a timed track. Even if your team doesn’t conquer every challenge, you’ll always advance when the countdown hits zero, with your final score reflecting your victories. I sometimes wished I could linger longer or see every puzzle, but I understand the reasoning for this segmented, time-controlled structure.
The adventure is family-friendly, but younger kids, small groups, or less experienced players may find some puzzles quite challenging. Our team only fully solved one of the four rooms, despite its “Easy” Morty rating. It’s perfect for teams with a spirit of adventure, folks who’ve always dreamed of channeling their inner Lara Croft or Indiana Jones, or anyone who wants a mix of puzzles and immersive action. With its prime Seattle location, it also works beautifully as a tourist attraction or team-building activity. I may not have uncovered every secret this time, but I’d happily dive back into the volcano for another run at glory (and the coveted “Tomb Raider” ranking).
Photos above are property of Hourglass Escapes
ℹ️ ADDITIONAL INFO
"The Tomb Raider Experience" is located in downtown Seattle, near Pike Place Market and the Gum Wall. There are some paid parking lots nearby, as well as public transportation options. The space itself has a large waiting area with tables and teambuilding questions, lockers, bathrooms, a front counter where you can also buy some merch, a vending machine, and a few cool models of the experience space. The facility is wheelchair-friendly, and they can also make some accommodations for other needs. Minimum age 10yo, with an adult required with those under 16.
🔎 HINT
Stone breath can be summoned or dispelled by hand.
Photos above are property of ESCAPETHEROOMers
Check out our interview with the creator to understand more on the development side of these games:
Video above is property of ESCAPETHEROOMers
(If you do decide to try this experience, give us a shoutout or tag us on social media so we know you heard it from "ESCAPETHEROOMers"!)
Disclosure: We thank Hourglass Escapes for comping our tickets for this game. Although a complimentary experience was generously provided, it does not impact our opinion on the review whatsoever.

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