Jumping High Five Games - "Escape Comics: The Alien Ship"
- Matthew Lui

- 2 days ago
- 3 min read
Updated: 1 day ago


Photo above is property of Jumping High Five
Company: Jumping High Five Games
Game: Escape Comics: The Alien Ship
Country: Canada 🇨🇦
Language: English
Type of Game: Tabletop Games 📬
Genre: Sci-Fi
Date Played: December 15, 2025
Difficulty (based on 2 players): 5/10
Size of Team: 1-4 Players (Ages 13+)
Time: Unlimited (Approx. 2 Hrs.)
Price: $T/B/A
🆃🅷🅴 🆂🆃🅾🆁🆈
You and your elite escape team are sent aboard a mysterious alien vessel to gather critical intel on a hidden threat. Armed with experimental technology, can you navigate the ship, evade its inhabitants, and neutralize the danger before it’s too late?
Video above is property of Jumping High Five Games
🆃🅷🅴 ❞🅻🅾🅾🅺🆂❞
Inside the box, we found a full colored comic book, a colored symbol solution wheel, answer and hint cards as well as a stack of envelopes packed with some high-quality components.

Photo above is property of ESCAPETHEROOMers
🆃🅷🅴 🅶🅰🅼🅴 🅿🅻🅰🆈
When we opened the box, the first thing we saw was an instructional cover that explained how the game worked. If you’re familiar with how solutions are checked in the EXIT games, then you will have no issues here. The instructions explain how we use “Clair” (the wheel) to check our solution. After we find three symbols in the puzzle, we line them up on Clair which reveals a number in the center, then take the matching numbered card from the answer deck to see if we are correct. Everything looked fantastic and with the front cover when we opened the box, this immediately sets the tone of this great looking experience.
The gameplay and the story unfolded through the comic book and along the way, we hit stop signs that told us not to proceed until a puzzle has been solved. Each stop sign directed us to a specific envelope which we opened to reveal everything we needed to solve that puzzle.
The props really stood out here. They were higher quality than we expected, and some were even larger than we anticipated. Using a comic book to deliver the narrative was a great touch. It felt far more immersive than reading text, with characters speaking directly to us as the story unfolded.
Photos above are property of ESCAPETHEROOMers
🆃🅷🅴 🅿🆄🆉🆉🅻🅴🆂
The game featured a wide variety of clever puzzles. Some were straightforward and intuitive, while others required more deduction and careful attention to details in the comic. Most of them though, needed some of the amazing props provided and even had us build some items. Difficulty varied throughout, which kept things interesting, though it occasionally felt a bit uneven.
The hint system was well designed on the cards. Easier puzzles had fewer hint tiers, while tougher ones offered more, making it easy to get help without spoiling too much.
Photos above are property of ESCAPETHEROOMers
🅲🅻🅾🆂🅸🅽🅶 🆃🅷🅾🆄🅶🅷🆃🆂
"Escape Comics: The Alien Ship" was a unique experience. Having the visuals of the comic book to take us through the story really stepped up the experience and props to the props. We were still astonished every time we pulled something out and were “Whoa! This is cool”. There was a solid variety of puzzles that blended nicely into the game adding to the immersion. We played with two people but found that there was enough to go around to accommodate up to four people. If you’re looking for an escape game that feels cinematic, tactile, and just fun overall, this is one alien ship worth boarding.
(If you do decide to try this game, give us a shoutout or tag us on social media so we know you heard it from "ESCAPETHEROOMers"!)
Disclosure: We thank Jumping High Five Games for providing us with samples of the game. Although a complimentary experience was generously provided, it does not impact our opinion on the review whatsoever.





















I really enjoyed reading about how the Alien Ship game challenges players with creative puzzles, especially the part where timing and coordination are key to unlocking new sections. It got me thinking about how even in something as fun as a game, the principles of planning and problem-solving are crucial—almost like when you’re designing a structure in civil engineering and have to account for stress points and sequences. I wonder how much trial and error went into balancing the difficulty so it feels engaging but not frustrating. It’s fascinating to see that kind of layered thinking, which reminds me a bit of concepts you explore in Civil Engineering Assignment Help Online when tackling complex design problems.