REMOTE: ESCAPOLOGIC - "Heistakes"
Videos/ Photos provided by ESCAPOLOGIC
Country: United Kingdom 🇬🇧
Type of Game: Remote Escape Room 🗣
Date Played: 2/6/2021
Difficulty (based on 5 players): 5.5/10
Size of Team: 2-5 Players
Time: 60 Minutes
Price: £60 (2-3 connections), £70 (4 connections), £80 (5 connections)
This is our second game with ESCAPOLOGIC. Read our review on "Contraption" Here.
Sceulus Bank is under high security especially when a recent heist just occurred. That operation did not go well and all 5 criminals were captured. You and your team decided to give it a go since you think you're better than the others. Can you finish what the others couldn't ? The clock is ticking...
🆃🅷🅴 🅶🅰🅼🅴 🅿🅻🅰🆈
Right after the intro video of the back story, our avatar took us inside the bank vault. If you think it looks like an actual bank vault that is because it's actually a REAL bank vault! At first glance, you might think there's not much for you to do but you'll get busy rather quickly.
The set design really helped to establish that heist vibe as the avatar roams around between breaking into computer systems, opening secured areas and using tools to escape. We really enjoyed how we had to think outside the box in a real life situation on how to assist the avatar.
The game is also paired with an inventory system through Telescape. This really helped us with being able to view the entire room in a 360 view setting. Since there are items that you will need to find during the game, it was helpful to be able to feel like you've discovered it yourself on the 360 incase you missed it on the avatar's camera view.
This room had a lot of physical puzzles which quickly became our favorite part about the game. It was quite easy to relate the theme to what actions the avatar was taking. The high techs used in this room not only "wowed" us at the appropriate moments but also made sense being that we're in a highly secure bank vault. The toolkit that was provided at the beginning of the game was also a nice touch to connect the players to the heist job. We knew exactly what we had to do.
We love the implementation of some of the puzzles. The utilization of all the props in the vault (even though it might not seem like you had to use it at the beginning) was well thought out. Right when we thought we're done and successfully escaped, we're presented with another challenge. All of our minds were blow away with this new area and had an unanimous "wow" moment. This bought us that satisfying smile on our faces while we watched the conclusion video.
This was definitely our favorite out of the two remote escape room experiences ESCAPOLOGIC currently have running online. They are new to the online world but definitely catching up quickly to the veterans out there. The avatar Ed did a great job guiding us through the room and the game flow was great throughout. We ended up having 14 minutes and 21 seconds left. I guess it does look like our team is better than yours huh?
A solid game, and with the use of the telescape live platform, an enjoyable online play experience. The premise is a bank robbery, which made our mission clear and simple: theft. With heist-themed games, I’m always curious to know whether I’m on the side of good or evil. It was a tad unclear, but I believe we returned the valuable vault contents to the rightful owner.
The code and lock puzzles made sense for a bank heist. The set had a several meaningful and even one big delightful object/element. Much of game set was black and white and sterile. Again, makes sense for the vault of a bank. In just a few places, it was a little challenging to actually see, particularly when the objects were black or glossy, but these were effectively explained or described to us.
During half of the game, we were provided with a 360 degree map/view, but not the other half. It wasn’t necessary for game play, but I did feel a tad disoriented when it wasn’t there.
Our Nottingham-based host/avatar was charming, even lightheartedly correcting our pronunciation. We say “Z;” he says “Zed.” All chuckle. He moved swiftly and described his actions concisely. And he oriented us with the ensuing results to each action throughout. Smooth and pleasant.
Jakal B. & Sarah S.
This game was a lot of fun. It was really well designed, it had a good variation of puzzles that keep different levels of players engaged in the game, the avatar was really responsive and quick to
complete tasks, and there were a lot of small wins that kept you excited throughout the game. All of which really help push you to your final goal and an ending which really fits your accomplishment.
We feel The game had a really nice mix of electronic and physical components to it, and even though we were not completing the physical tasks, it had a sense of excitement to each one being completed to move forward. The use of an inventory system in the game was implemented very well and made it simple for us to see what we had on hand. We really liked that we were able to engage in trying to figure out puzzles that were not the main focus of the team at the moment.
This gave a nice "live escape room" feel to the experience.
The in game avatar was really good about doing everything that we asked and remaining to be a character with no outside knowledge. We would have liked for the avatar to come on screen and introduce themselves as a character instead of saying they were our avatar as the Game master running the game already explained how the avatar would be able to help us. The story of the game being a heist was well done and the decor of the room looked very authentic. We think that it could use a little more lead up to being in the vault. If the avatar could be coming down a corridor or even just opening the door to the vault it would definitely add to realism of the story.
At the end of the game, We wish the final task had been explained in a bit more detail. We thought we were just escaping until we looked around a bit. (There is a chance we were told this information, but we were very excited and didn't hear what was said to us in the moment.)
If there was more noise, or lights, etc to create a sense of urgency in those moments, and then our "source" got in touch with us I think it would have been a bit more clear. This would likely give a chance for the excitement to die down and everyone to be able to hear what's being said. Regardless of this, the ending for the game really tied everything together and made us want a part 2 of the game, leaving us ready to play another escape room immediately after this one.
(If you do decide to try this game, give us a shoutout or tag us on social media so we know you heard it from "ESCAPETHEROOMers"!)
Disclosure: We thank ESCAPOLOGIC for comping our tickets for this game. Although a complimentary experience was generously provided, it does not impact our opinion on the review whatsoever.