REMOTE: Lockdown Paphos - "Space Station Online"
Photos provided by Lockdown Paphos
Company: Lockdown Paphos
Game: Space Station Online
Country: Cyprus 🇨🇾
Type of Game: Remote Escape Room 🗣
Date Played: 1/17/2021
Difficulty (based on 4 players): 5/10
Size of Team: Up to 8 Connections (3-6 Players recommended)
Time: 60 Minutes
Price: Mon-Fri €60, Weekend €80, (Up to 8 Connections)
The Space Station was redeployed after 60 years. It seems like all crew members have been evacuated and no one is on board this ship to help stabilize its reactor. If the station hits Earth, the result will be catastrophic. We need to guide the space engineer (send by the agency) via a video transmission to stabilize the reactor and save Earth!
🆃🅷🅴 🅶🅰🅼🅴 🅿🅻🅰🆈
Matthew, our space engineer greeted us in his uniform outside what looked like a spaceship. He was in character throughout the game play and we really enjoyed his humor. He had great control with the camera angles. This in turn made us visualize the room and the puzzles with ease. There wasn't really a need for an inventory system for this game since the only item that we really need to see in detail was sent to us through email prior to the game. The only thing I can think of which may enhance the game play would be having audio and interactive puzzles build into an inventory system like Telescape.
Although we didn't use any hints, we strongly suggest interactions with Eddie if you have extra time or actually need a hint during the game, We don't usually see many ideas on how hints are given during remote escape room play but this was quite clever.
The puzzles might seem quite easy for enthusiasts but it had a nice flow. There were no red herrings and it was quite clear on what we needed to do. There was one physical puzzle that we had to watch Matthew complete but he was quite good at so it didn't drag on for too long. This would've been one that I would suggest putting on an online system where the players are able to play the puzzle on their own to complete this task. We enjoyed feeling the urgency through the timer for a puzzle towards the end. It gave us some flashback memories on when we played in person escape rooms. The only issue we had was that the sequence was quite long so if you mess up the first time, you might not have enough time to complete it (the owner did inform us that you'll still be able to complete the game even if the timer does run out). Our suggestion would be to make this to be a shorter sequence or put it up as an online puzzle for players to complete. Overall, we had a lot of fun with the different puzzle types as there was a good mixture of locks and tech.
We continuously emphasize on the importance of avatar's character play for remote escape rooms. If we're playing these games in person, we would be enjoying the tactile aspect of the game. Since we're unable to do so, we are solely relying on the avatar's actions to bring out what we can not feel. Matthew was a natural at this. He made the game really fun for us. Who knows when we'll be able to make it to Cyprus. But thanks to Lockdown Paphos, we can be entertained from the comfort of our homes!
David S. & Sam N.
Overall, as a digital room we think it was well put together and worked well. The game master did a fantastic job at making sure to not lead us to the answers and had great camera work (moving slowly, showing everything in frame). There was one puzzle that didn't work as well for a digital experience because the game master was the one in charge of doing it and we were entirely up to the wim of how good he was at it. That being said, I don't think it ruined anything. The overall quality and aesthetic of the game was great and engaging. The game master did a great job of staying in character and engaging with the group, while also not wasting time. The puzzles were decently easy, but I don't know the difficulty of the room. We both really enjoyed the way the game master didn't just inform us of the solution but described them in various ways to still make us think. The game was clearly meant for an in person experience, but it was transitioned well into digital.
(If you do decide to try this experience, give us a shoutout or tag us on social media so we know you heard it from "ESCAPETHEROOMers"!)
Disclosure: We thank Lockdown Paphos for comping our tickets for this game. Although a complimentary experience was generously provided, it does not impact our opinion on the review whatsoever.