The Curious Correspondence Club - "Chapter IV: The Moonlight Escapade"
Photos provided by The Curious Correspondence Club
Company: The Curious Correspondence Club
Game: Chapter IV: The Moonlight Escapade
Country: USA 🇺🇸
Type of Game: Puzzles By Mail 📬
Date Played: 1/4/2021
Difficulty (based on 2 players): 7.5/10
Size of Team: Unlimited (Age 12+)
Time: Unlimited (Suggested: 60-90 Minutes)
Price: $21.95 (free shipping in North America); Monthly Subscription: $19.95/Yearly Subscription: $179
Continuing our journey in the Tinker's hot air balloon, we seem to spot a camp ground from the sky. The artifact is definitely hidden somewhere in those tents. From the message we heard on the radio, we only have an hour before the enemies return back to the camp grounds...
As always, we love the packaging. You can refer to our previous reviews for details. This chapter had 1 reversible arithmascope body, 1 chapter envelope, 5 reversible tents, 2 scope lenses, 2 scope drums, 1 reversible camp mats, 2 invention schematics, 1 flashlight bulb and 1 ticker's note.
🆃🅷🅴 🅶🅰🅼🅴 🅿🅻🅰🆈
With all of the games from The Curious Correspondence Club, we always feel that we're trying to recreate the scene from the backstory. This chapter felt closest to reality in terms of what we're able to "build" out. Through the subtle hints on the memo paper, we're able to follow the character's actions as he descends to the camp grounds. Once he reaches the ground, we're able to assist him by making tools that he'll need on the mission. There were a lot of assembling needed for this mission. The only complaint we had was the fact that some insertions kept falling out and we had to hold it wit our hands while playing through the game since we needed to use them to decode, It felt quite cumbersome since we had to use the same paper for multiple purposes. you really had to handle the parts with care as due to the various ways we had to use them, some parts were breaking apart. Other than the issues with the construction, the idea was super clever. We loved the transformation of the clue papers and how we were able to utilize them for different purposes.
The puzzles were more intricate than the previous chapters. We did have to use hints for some parts. It would help to have photos in the hint section for this chapter since at times we're unsure if we had the items assembled correctly or not. Some solutions were not matching up to what we've had after the construction was completed and we couldn't tell what we did wrong even with the hints. Our favorite puzzle in this chapter was a visualization puzzle. I was amazed at what was happening once all the components were placed in the right positions. It also seamlessly tied in with the storyline.
This chapter's concept having us "assemble" the storyline was amazing. The way the creator was able to design puzzles with so many of these reversible puzzle pieces was something we haven't seen before. If they were able to make the insertions on the assemble parts bit more sturdy and easier to join together, it would have made the game even more enjoyable. We have always been big fans of The Curious Correspondence Club's ingenuity. I can't wait to see what we'll be able to "create" in the next chapter!
(If you do decide to try this game, give us a shoutout or tag us on social media so we know you heard it from "ESCAPETHEROOMers"!)
Disclosure: We thank The Curious Correspondence Club for providing us with a sample of their game. Although a complimentary experience was generously provided, it does not impact our opinion on the review whatsoever.