The Curious Correspondence Club - "Chapter VI: Milton Manor"
Photos provided by The Curious Correspondence Club
Company: The Curious Correspondence Club
Game: Chapter VI: Milton Manor
Country: USA 🇺🇸
Type of Game: Puzzles By Mail 📬
Date Played: 2/7/2021
Difficulty (based on 2 players): 6.5/10
Size of Team: Unlimited (Age 12+)
Time: Unlimited (Suggested: 60-90 Minutes)
Price: $21.95 (free shipping in North America); Monthly Subscription: $19.95/Yearly Subscription: $179
The clues have led us to the mysterious manor of Cornelius Milton. I mean there's got to be a hidden passage somewhere right? It's time to begin our exploration...
Normally we're not big fans of reading materials, but we absolutely love the writer behind The Curious Correspondence Club's narratives. They are very descriptive. As you read through the words, they will create images, sounds and sometimes even smell in your mind. So make sure not to skip the backstory that's printed inside the envelope. In this chapter, you'll receive 1 anonymous note, 5 reversible room tiles, 1 manor key, 1 reversible portrait, and 1 interactive bookcase.
🆃🅷🅴 🅶🅰🅼🅴 🅿🅻🅰🆈
Your better equip yourself with a magnifying glass and some good lighting for this game. We had a few "finding Waldo" moments but it definitely went along with the theme of "exploring" the manor.
We really loved the graphics in this chapter. As you go through the 5 different rooms in the manor, you'll discover various embedded puzzles. The hidden elements really bought out the mysterious vibe of an old manor. The design of how to decode the passwords in this chapter was also quite clever. Certain aspects of the game made us feel like we were in an escape room.
The puzzles in this chapter were a lot of fun. Maybe it's because we felt like we could relate them to ones we've seen in escape rooms. There were a lot of discoveries and associations to be made throughout each area of the manor. When we made the connection ourselves, we felt quite proud and patted ourselves on our backs. When we didn't and saw the hint on how the puzzle worked, we were still impressed by how the creator was able to come up with that puzzle. There were many "wow" and "duh" moments in this game. If you are good at searching, with a good amount of patience, you should have no issues with these puzzles.
This was another enjoyable chapter from The Curious Correspondence Club. We love how the concept of their puzzles are always trying to create the physical setting of the space we're in. This time we were able to explore the manor, use a key, decipher hidden areas and eventually retrieve the artifact. My favorite moment in this game was when Brandon and I were racing to find an item with each other and bumped each other in the head. It was definitely an "ouch" yet funny moment at the same time. This is how dedicated we are as puzzlers! No head injury will stop our quest for the artifact! Bring on your 7th challenge now!
(If you do decide to try this game, give us a shoutout or tag us on social media so we know you heard it from "ESCAPETHEROOMers"!)
Disclosure: We thank The Curious Correspondence Club for providing us with a sample of their game. Although a complimentary experience was generously provided, it does not impact our opinion on the review whatsoever.