

search results
2937 results found with an empty search
Blog Posts (2549)
- Deluded Games - "We Escaped a Twisted Game"
Photo above is property of Deluded Games Company: Deluded Games Game: We Escaped a Twisted Game Country: Sweden 🇸🇪 Language: English Type of Game: Video Escape Game 📱 Genre: Horror Date Played: May 19 2026 Difficulty (based on 2 players): 6/10 Time: Unlimited (Approx. 90-120 Mins.) Price: $4.99 (Steam) O/S: Windows 🆃🅷🅴 🆂🆃🅾🆁🆈 Two players. A single escape route. Trapped in a haunted manor, you need to communicate, trust one another, and work together to survive and find your way out. What begins as an exploration of a haunted manor soon becomes a sinister survival game. Separated by walls yet linked by voice, you must depend on each other to reach the outside once more... Video above is property of Deluded Games 🆃🅷🅴 ❞🅻🅾🅾🅺🆂❞ "We Escaped a Twisted Game" starts in a vast garden situated just outside the gates of a creepy manor. As you explore, you'll admire the set design and color tones employed to amplify the eeriness. The two main characters - Chad and Stacy (who you will opt to play in the beginning) feature a pixelated design that seemed somewhat out of place when compared to the set design. The game features a spine-chilling atmosphere, eerie silhouettes, and carefully placed jump scares. Photos above are property of Deluded Games 🆃🅷🅴 🅶🅰🅼🅴 🅿🅻🅰🆈 "We Escaped a Twisted Game" is a horror-themed cooperative game designed for two players. Before starting the game, each player can select a character: Chad or Stacy. In the game, players assume these roles to explore a haunted, cursed manor, following different paths to solve puzzles and escape collectively. You and your teammate begin in the same setting but view the haunted manor from distinct perspectives. Throughout most of the game, effective communication of your observations to each other is essential for progress. The atmosphere is primarily spooky, with the game incorporating jump scares and stealth mechanics, such as avoiding masked figures and "The Silent Stalker", to maintain a high level of tension. There are a bunch of functionalities built directly into the game for you to interact with your partner. For an example, players can toggle their flashlights on and off by pressing "F" and can communicate with each other using a walkie-talkie by pressing "V". They've also integrated various preset messages to send one another like "Hello", "Thank You", "Hurry", "Good Job", etc. Photos above are property of Deluded Games 🆃🅷🅴 🅿🆄🆉🆉🅻🅴🆂 As with most two-player cooperative games, each participant is tasked with completing an action collaboratively. In games akin to "We Were Here", the typical arrangement involves one player having access to the clues, while the other possesses the solutions or operates the switches. A majority of the puzzles included elements such as visual pattern matching, mazes, and straightforward logic and color-matching tasks. Although these challenges aren't particularly tough for experienced escape-room enthusiasts, they demand effective teamwork and require players to communicate their observations clearly. Overall, the puzzles are engaging and stimulating without being too difficult, allowing the 2 to 3-hour playtime to pass effortlessly. Photos above are property of Deluded Games 🅲🅻🅾🆂🅸🅽🅶 🆃🅷🅾🆄🅶🅷🆃🆂 Having played numerous co-operative games before, we found the innovative communication methods in "We Escaped a Twisted Game" to be quite impressive! The game creates an authentically eerie atmosphere, featuring well-timed jump scares and intense chase scenes. It's engaging, enjoyable, and perfect for couples or friends, as it offers excellent opportunities for teamwork. As far as difficulty, the puzzles begin fairly easy, but their complexity increases nicely as you progress toward the end. (If you do decide to try this game, give us a shoutout or tag us on social media so we know you heard it from "ESCAPETHEROOMers"!) Disclosure: We thank Deluded Games for providing us with a sample of the game. Although a complimentary experience was generously provided, it does not impact our opinion on the review whatsoever. #BrandonChow #AtHomeGames #VideoGames #DeludedGames #Horror #Sweden #Steam
- PostCurious - "Emerald Echoes"
Photo above is property of PostCurious Company: PostCurious Game: Emerald Echoes Country: USA 🇺🇸 Language: English Type of Game: Tabletop Games 📬 Genre: Fantasy, Alchemy Date Played: May 3, 2026 Difficulty (based on 2 players): 6/10 Size of Team: Unlimited (Recommend 3 ppl) Time: Approximately 4-6 Hrs. Price: $79.00 🆃🅷🅴 🆂🆃🅾🆁🆈 You seek to uncover the long lost mysteries of the 15th-century correspondence between a famous alchemist of yore and another young woman… While this game is a sequel to "The Emerald Flame", you certainly don’t need to have played that one to enjoy this! (In fact, you might consider playing this one first…) This is also truly a “puzzletale,” as PostCurious calls them. The story here isn’t just a bit of background or a light skin to give the puzzles some context and rationale. Beautifully written by Lauren Bello (an award-winning TV writer), the main story is developed in-depth, with excerpts at the start and end of every chapter. But really, there are two parallel stories, as you also get entertaining correspondence between two co-workers in modern time, cleverly interwoven in part with the hint system. This tale has both heart and humor and hit a really nice length for us, with enough to have impactful story development without it being so much that the reading overpowered the puzzling. Video above is property of PostCurious 🆃🅷🅴 ❞🅻🅾🅾🅺🆂❞ If you’ve played any other PostCurious games, then the quality of components and the artwork will come as no surprise to you, and they are in a similar style to Emerald Flame. The robust components are primarily paper-based, but there are a few intriguing manufactured components as well that provide some of the sense that you are really dealing with ancient artefacts! Photos above are property of ESCAPETHEROOMers 🆃🅷🅴 🅶🅰🅼🅴 🅿🅻🅰🆈 "Emerald Echoes" is structured to clearly guide you through the experience. While the initial instructions in the “Start Here” brochure may seem a bit complex, they’ll make sense once you dive in. The game contains 4 main envelopes (or chapters), ordered by date. Within each chapter are a series of folders, both blue (story-focused) and green (puzzle-focused), as well as some supplemental materials. While materials within an envelope may be used for multiple puzzles, nothing is needed across different envelopes. Everything is clearly labeled in a way that fits the archaeological cataloguing context, guiding you through the game in a linear way. The segmented chapters form nice break points if you can’t or don’t wish to play straight through. (Though we always found it hard to stop!) The “Analysis” cards serve as the clever progressive hint system (in the form of an entertaining text conversation!) that is accessed by slowly sliding the hint page out of its sleeve, so you can read one text at a time. We generally were quite confident that we had the correct answer once we figured it out, but the only way to check yourself is to read through the hints…so if you’re wrong you will discover that at the same point you get your first nudge in the right direction. Though there is a digital answer checker you can use if preferred, along with a few other optional digital resources. Generally, however, no internet is required! You will want a decent amount of table space to spread all the gorgeous materials out on. 🆃🅷🅴 🅿🆄🆉🆉🅻🅴🆂 The puzzles feel fresh and deliver plenty of satisfying a-ha’s, though they are more approachable than some of PostCurious’ other games. While I still wouldn’t say they’re easy/beginner challenges, the hint system and linear nature still make the game overall quite accessible for newer players. We did have one issue at the very end of the game where a physical item didn’t function quite as intended, though we were able to eventually work around it. There was also one associated puzzle that was a bit less clear and sort of required some outside knowledge (or what may not be entirely standard knowledge). Overall, though, it definitely scratched our puzzling itch in fun, varied, and creative ways that fit well with the story! 🅲🅻🅾🆂🅸🅽🅶 🆃🅷🅾🆄🅶🅷🆃🆂 "Emerald Echoes" is a fantastical romp that both moved and entertained us. Although it’s a sequel, it’s less difficult than Emerald Flame. So, if you’re newer to puzzletales, you might consider playing this one first…though there will be a few spoilers in that case. Both are fabulous games, and so well-rounded in terms of excellence in story, art, puzzles, and the way in which these elements are all woven together. Emerald Echoes is a perfect example of why PostCurious is one of our go-to brands when people ask for tabletop puzzle game recommendations, and we’re excited that it’s more well-suited to beginners than some of their other tales. We can’t wait to see what they do next! Check out our interview with the creators to understand more on the development side of the game: Video above is property of ESCAPETHEROOMers (If you do decide to try this game, please remember to let them know that you heard it from"ESCAPETHEROOMers"!) Disclosure: We thank PostCurious for providing us with a sample of their game. Although a complimentary experience was generously provided, it does not impact our opinion on the review whatsoever. #KristaJones #AtHomeGames #PuzzlesByMail #TabletopGames #Fantasy #Alchemy #USA #PostCurious
- Arcane Wonders - "Cat and the Tower"
Photo above is property of Arcane Wonders Company: Arcane Wonders Game: Cat and the Tower Country: USA 🇺🇸 Language: English Type of Game: Tabletop Game (Board Game) 📬 Genre: Adventure, Fun, Co-operative Date Played: May 1, 2026 Difficulty (based on 3 players): 3/10 Size of Team: 1-5 ppl (Ages 8+) Time: Unlimited (Approximately 15-30 Mins.) Price: $29.99 USD 🆃🅷🅴 🆂🆃🅾🆁🆈 At its heart, "Cat and the Tower" tells a gentle, emotional story about Toto, a small black cat who believes his mother has become a star in the sky. Determined to see her again, he sets out to climb a fragile, towering structure reaching ever upward, helped along the way by his feline friends (and by the players guiding his journey). As the tower grows taller and more unsteady, each careful placement represents both progress and risk, capturing Toto’s hopeful climb toward reunion in a story that is as touching as it is playful. It’s not often that a board game places such emphasis on narrative, but here the story meaningfully enhances the experience. As you build higher, you unlock story cards that gradually reveal more of Toto’s journey, drawing you in emotionally and giving a real sense of purpose to your actions. You’re not just stacking pieces, you’re invested, eager to uncover more and help Toto reach his goal. 🆃🅷🅴 🅶🅰🅼🅴 🅿🅻🅰🆈 "Cat and the Tower" is a cooperative dexterity game that thrives on simplicity and tension. On first opening the box and getting to grips with the mechanics, it’s hard not to draw comparisons to Rhino Hero. However, this feels like a more evolved take on that formula, layering in additional complexity alongside its narrative elements. This evolution broadens its appeal, particularly to slightly older or more experienced players. Each turn, players draw cards that dictate how new pieces are added—whether placing platforms and walls or carefully balancing new cat figures. The twist lies in the wall pieces, which vary in height and must be combined on the same level, creating an uneven, increasingly precarious structure. The core challenge comes from managing this instability: as the tower grows, even the slightest movement can become a nerve-wracking decision. Because the game is cooperative, players naturally communicate, plan placements, and take calculated risks together. Every wobble feels shared, and when the tower inevitably collapses, it’s a collective failure rather than an individual one. The pacing is brisk and engaging, making it easy to jump into multiple rounds without fatigue. It also works remarkably well as a solo experience. In this format, it becomes a focused, almost meditative challenge, perfect for a quick 15–20 minute session. Photos above are property of ESCAPETHEROOMers 🆃🅷🅴 🅿🆄🆉🆉🅻🅴🆂 While not a puzzle game in the traditional sense, Cat and the Tower still presents players with a series of ongoing spatial and tactical “micro-puzzles.” Each placement forces you to evaluate balance, weight distribution, and future consequences: placing a piece in the safest spot now might make later moves much harder. The puzzle element comes from adapting to the constantly shifting structure, there’s no single correct solution, only better or worse decisions in the moment. The randomness of card draws adds variety, ensuring that no two towers (or problem-solving paths) feel the same. However, the depth remains intentionally light; this is more about intuition and steady hands than deep strategic planning. Photos above are property of ESCAPETHEROOMers 🅲🅻🅾🆂🅸🅽🅶 🆃🅷🅾🆄🅶🅷🆃🆂 "Cat and the Tower" succeeds by blending a heartfelt theme with accessible, tactile gameplay. It’s easy to learn, visually charming, and emotionally engaging, making it an excellent choice for families or casual game nights. While it shares some DNA with the cult classic Rhino Hero, the added narrative layer and mechanical tweaks give it its own identity. More seasoned gamers may find the strategic depth limited, but the cooperative tension, physical challenge, and replayability keep it enjoyable. The inclusion of a satisfying solo mode further adds to its versatility. Ultimately, this is a game less about winning or losing and more about the experience itself, carefully building something fragile together, sharing in the tension, and hoping, just for a little while longer, that everything holds. (If you do decide to try this game, give us a shoutout or tag us on social media so we know you heard it from "ESCAPETHEROOMers"!) Disclosure: We thank Arcane Wonders for providing us with samples of the game. Although a complimentary experience was generously provided, it does not impact our opinion on the review whatsoever. #RyanDriver #AtHomeGames #TabletopGames #PuzzleByMail #CardGame #Cooperative #USA #ArcaneWonders
Other Pages (382)
- PATREON | ESCAPETHEROOMers
Join our Patreon for early access to reviews & articles, exclusive event invites, first looks & more! Or simply support us so we can continue to bring you more content every day! PATREON Join our Patreon for early access to reviews & articles, exclusive event invites, first looks & more! Or simply support us so we can continue to bring you more content every day! Early Access Reviews Load More
- Tabletop Games - Fantasy | ESCAPETHEROOMers
Reviews on the BEST tabletop puzzle games to play at-home or on-the-go from all over the world! Tabletop Games - fantasy - Load More
- Your Key to the Outside World!! Reviews, Vlogs, Live Stream Events & More!
Discover ESCAPETHEROOMers, the ultimate review site for escape rooms, games, and immersive experiences in the United States! Welcome to ESCAPETHEROOMers Your Key to the Outside World!! Reviews, Vlogs, Live Steam Events & More! ABOUT US Latest Updates The 2025 Bullseye Award Winners! CLICK HERE The Entertainment ESCAPE ROOMS AT-HOME GAMES The Travels










