GGBGNSSG - "Good Guy, Bad Guy, Not So Smart Guy"
Updated: Oct 27, 2025


Photo above is property of ChizSix
Company: GGBGNSSG
Game: Good Guy, Bad Guy, Not So Smart Guy
Country: USA 🇺🇸
Language: English
Type of Game: Tabletop Games 📬
Genre: Board Game, Party Game, Family
Date Played: September 28, 2025
Difficulty (based on 4 players): 3/10
Size of Team: 2-6 Players (Ages 7+)
Time: 5-15 Mins.
Price: $14.95
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Be the first person to lay down five consecutive cards to win but look out for the “guys”. Some guys are good, some are bad, some are not so smart and some are just jerks. They can help you out but other times, they will just derail your plans.
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The game comes in a small black box containing all the cards you need which include the numbered cards and the guy cards. The design is simple but charming with the guys looking irresistibly cute. One fun detail is that on the outside of the box, you see the three main guys the game is named after but inside the tuck area, you can see a little jerk popping his head out.
Photos above are property of ESCAPETHEROOMers
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The goal of the game is to be the first person to lay out five consecutive cards in front of you. To start, deal out five cards to each player. Going around the table, you can choose one of five actions.
Place a card in front of you, which can be either a number card or a Good Guy card (a wild card) to build your sequence.
Play a Guy card and perform its effect. Bad Guys lets you take one card in front of someone, Not So Smart Guys let you take a random card from another player’s hand and the Jerks wipe out all the cards in front of someone.
Discard a card from your hand.
Pick up a card from the draw pile, keeping in mind that you can only have a maximum of five cards in your hand.
Pick up the top card from the discard pile as long as it’s a number card.
Play continues around the table until someone gets their five card sequence and wins the game.
The rules are simple and easy to learn. One slightly odd thing we found was that discarding a card and drawing a card takes two turns, which feels off and especially when we were trying to get our last card, could make the game feel longer. Luckily the game moves quickly and there is minimal idle time in between turns.
Photos above are property of ESCAPETHEROOMers
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We found the main strategy is to try and get middle cards down first like the four, five and six. This will keep your options open for the 5 consecutive cards. Keep an eye on someone and if it looks like they are having trouble finishing their sequence, maybe don’t play your Jerk card yet and clear their cards when they are only one away. I also like to keep some of my sequence cards in hand and play a few in a row so it looks like I’m behind and can swoop in in a few turns, though it’s a risk if someone has a Not So Smart Guy.
🅲🅻🅾🆂🅸🅽🅶 🆃🅷🅾🆄🅶🅷🆃🆂
This is a cute little game that’s easy to learn and perfect for families or young kids who are into games like Uno or Crazy 8s. It’s quick to deal out, simple to play, and compact enough for travel or game nights on the go. The adorable artwork and lighthearted theme makes it appealing for kids, while still offering enough interaction to keep adults entertained. There’s not a lot of deep strategy here, but offers a feel good game that’s great for a few quick rounds whenever you have a bit of time to play.
(If you do decide to try this game, give us a shoutout or tag us on social media so we know you heard it from "ESCAPETHEROOMers"!)
Disclosure: We thank GGBGNSSG for providing us with samples of the game. Although a complimentary experience was generously provided, it does not impact our opinion on the review whatsoever.






Great review — the tip about playing middle cards like four, five and six first is a smart way to keep sequence options open, and timing the Jerk card for when someone is one card from winning sounds deliciously cutthroat for a family game. The two-turn discard/draw rule does seem like an odd bit of friction, but at 5-15 minutes a round it probably doesn't hurt much. This looks like a perfect quick filler to keep on the table while waiting for graveyard keeper 2.
The tip about starting with middle cards like four, five, and six actually helped me win a round. I also looked up Graveyard Keeper 2 Wiki after reading this to check the guy cards. The jerk hiding inside the box is such a fun detail.
The tip about playing middle cards like four, five and six first really makes sense, and hiding cards in hand until you can swoop in is a smart move. I found the War of Genesis: Idle Loot Wiki helpful too when I was learning how the Jerk and Bad Guy cards work.
The rule about discarding and drawing taking two separate turns sounds annoying, but I like that the games are only 15 minutes so it won't drag. The idea of hiding your cards until the last second seems like a fun bluff, too. I checked out Krillion before deciding if this was worth it for my family game night.
This review makes me want to grab this for our next family game night—love that it’s simple enough for kids but still has those chaotic “guy” cards to mess with your plans. The little jerk peeking out from the tuck area is such a fun design detail too. Speaking of card game aesthetics, I’ve been messing around with a bad quality image maker to make janky meme versions of our game night photos, and it’s oddly perfect for capturing that “not so smart guy” energy when someone makes a terrible move. Might have to use one of those as a custom card back if we ever DIY an expansion.