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Great Scott!! Mystery Rooms - "The Dame Disappears"

Updated: Apr 12

LOCATION:  Simsbury, Connecticut, USA

Photo above is property of ESCAPETHEROOMers


Photos above are property of ESCAPETHEROOMers


📝  ETR DECODER

  • 🔑 GAME: The Dame Disappears

  • 📅 DATE PLAYED: September 14, 2019

  • 🎬 GENRE: Detective, Mystery

  • 🧠 DIFFICULTY (Based on 2 ppl): 6.5/10

  • 👥 TOTAL # OF PLAYERS: Up to 8 ppl

  • 🕒 LENGTH OF TIME: 60 Mins.

  • 💰 PRICE: $30.00/ pp

  • ☎️ BOOKING TYPE: Private

  • 🔓 ESCAPED/ COMPLETED?: Yes


Video above is property of ESCAPETHEROOMers


We’ve been waiting to visit Great Scott!! Mystery Rooms for awhile now as the name really intrigued us. Who doesn’t want to visit a Storyteller’s Cottage? This vintage Victorian house hosted many different types of events like writer’s workshops, story telling events, Harry Potter & Downtown Abbey-themed parties and of course escape rooms! There was plenty of parking in the back of the house. There was a walkway the owner pointed out to use later that connects to the back-parking area, but it may just be easier to go around the block and enter through the front. You wouldn’t want to miss the gorgeous garden entrance anyways! The lobby is beautifully designed with an escape room under construction on the left side (now open - "Save Sir Carter"), a huge event space on the right, and a grand staircase leading up to the two escape rooms on the 2nd floor. You will feel like you’ve entered a fairytale land.


The first room we were attempting here was called “The Dame Disappears”. It was inspired by the famous British mystery novelist Agatha Christie’s disappearance. We have been called by the Scotland Yards to come and examine her bedroom while her husband has been called in for questioning and we have an hour to find out what had happened to her. As we entered the room, all the props and decor felt like it was from the 1920's. Since the escape room is in an actual house, there was actually a usable bathroom in the room. We would’ve love to see what the owner could do in terms of utilizing that in a future design but currently it was just being described as “not in play”. There was one puzzle we thought the sequence was a bit off, but the answer was quite obvious so it didn’t hinder our gameplay. We loved the different types of puzzles that was incorporated in the room since it wasn’t all just combo locks but the places that tech was used was still in line with the story. There was a lot of information that we did collect which we ended up eliminating as they were just décor so do make sure you are organized in this room in terms of what’s important and what is merely a prop. We haven’t seen this one particular puzzle anywhere else before. It was quite simple but used well as logically we could see a detective doing that. Moreover, the bonus ending in the latter part was a nice discovery. We can’t wait to tackle their more challenging room next: “The Legend of the Fairy Queen”.


Photos above are property of ESCAPETHEROOMers

 

* UPDATE - We regret to inform that "Great Scott!! Mystery Rooms" has closed.


Disclosure: We thank Great Scott! Mystery Rooms for comping our tickets for this game. Although complimentary admission was generously provided, it does not impact our opinion on the review whatsoever.



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