The Curious Correspondence Club - "Chapter VIII: Thornhill Forest"
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The Curious Correspondence Club - "Chapter VIII: Thornhill Forest"

Updated: Apr 21, 2022


Photo above provided by The Curious Correspondence Club

Company: The Curious Correspondence Club

Game: Chapter VIII: Thornhill Forest

Country: Canada 🇨🇦

Language: English

Type of Game: Puzzles By Mail 📬

Genre: Mystery

Date Played: 4/7/2021

Difficulty (based on 2 players): 6.5/10

Size of Team: Unlimited (Age 12+)

Time: Unlimited (Suggested: 60-90 Minutes)

Price: $21.95 (free shipping in North America); Monthly Subscription: $19.95/Yearly Subscription: $179



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In front of you is the mysterious Thornhill Forest. Your ally, Arjun has informed you about the strange occurrences that's been happening in the forest. A previous guardian (a ranger) had left some clues behind but he's no where to be found. Perhaps if you follow his trails you might be able to find the tree that will lead you to the next artifact?

Photos above provided by The Curious Correspondence Club


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Read our previous reviews on more details about the packaging.


In this chapter you'll receive an envelope with the backstory (printed on the inside), a forest map, 6 polaroid photos, a pocket knife body, 6 pocket knife tools, a reversible compass, 2 compass needle, 2 ranger's axe, and a magazine cover.

Photos above property of ESCAPETHEROOMers


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At first glance, you might be overwhelmed by the amount of items you've received for this game. Perhaps it's because this is our 8th chapter with CCC that we're finally catching their drift on their game design. It's important to look over everything before picking a point to start as there's always something that serves as a guidance and sometimes there's even a password manager.


Like previous games, we had to assemble clue pieces together and many things could be utilized more than once. I love how the creator was able to use simple paper items and modify them into complicated real life tools. We had items like a compass, an axe and even a pocket knife!


The graphics were very detailed but also easy to read in comparison to some of their previous games. This made it easier for us to associate the clues that we've discovered with the puzzle elements. As always if you get stuck, there's a comprehensive nudging hint system on their website.


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We really enjoyed the puzzles in this game. I think it's the first CCC game that we were able to finish without looking at hints! The puzzles were non-linear so we split up right from the beginning. We were once again amazed by the creator's ability to design the puzzles into the narrative and be able to make the simple paper clues come to live. One minute we're wondering how and where we would use the axe, the next we're wowed by their imagination. The difficulty level felt just right for us as the game gave clear cluing that led us to the right path.

Photos above property of ESCAPETHEROOMers


🅲🅻🅾🆂🅸🅽🅶 🆃🅷🅾🆄🅶🅷🆃🆂

I felt like a warrior after this game! Most of the time, CCC puzzles are quite difficult. Without using a hint to complete this game was a big victory in our books. I would love to see more of this type of difficulty from CCC. I think majority of the players would find puzzles that they don't have to rely on hints to be more enjoyable. This one was another job well done!

 

(If you do decide to try this game, give us a shoutout or tag us on social media so we know you heard it from "ESCAPETHEROOMers"!)


Disclosure: We thank The Curious Correspondence Club for providing us with a sample of their game. Although a complimentary experience was generously provided, it does not impact our opinion on the review whatsoever.


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