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- Escape Rooms Vallarta - "Hansel & Gretel"
LOCATION: Puerta Vallarta, Mexico Photo above is property of Escape Rooms Vallarta Photos above are property of Escape Rooms Vallarta Date Played:Β March 7, 2023 Genre:Β Fairy Tale Difficulty (Based on 6 PPL):Β 7/10 Total # of Players:Β 2-7 PPL Length of Time:Β 60 Minutes Price:Β $300MXN-$400MXN (pending on group size) Booking Type:Β Private Escaped?Β Yes π THE STORY Wandering the forest with hunger in your belly, you and your group stumble upon a house made entirely out of candy and sweets. Walking closer to take a bite, you all realized that it is a trap and the witch who lives in the house has captured you. After throwing you into a cell and chaining you up, she leaves to collect things to fatten you up. Now is your chance to try to get away. π― HIT THE BULLSEYE The rooms were setup and decorated creatively. We felt like we were in a witchβs cabin from the children play-sets to a forest-y look. The transition from the first room to next room was creative, fit into the theme and was fun to experience. There were some puzzles that required us to think outside the box and not go with the obvious method to solve the puzzle. This resulted in some true eureka moments. They used the space well with lots of puzzles and discovery to be found in the nooks and crannies of the room. π§© MISSED THE MARK The room was fairly dark and with only one main flashlight and a smaller flashlight for all 6 of us, there was a lot of standing around without much to do for some. A couple of puzzles were clued awkwardly and made us unsure if we used the prop properly or what the correct way to input the answer was. πΉ TAKE A SHOT? "Hansel & Gretel" had some fun moments and clever puzzles which led to some great eureka moments. The set immersed us into the story with its great look. The clues were given in both English and Spanish which was helpful for us tourists. We played with 6 people but would recommend playing with only 2 or 3 people due to the one flashlight so as not to have too many people standing around. The room can be booked as a regular experience or a kid friendly experience. We booked the kid friendly version but judging by pictures around the facility, believe the regular experience would add some scares to the experience. For anyone who enjoys a great set, some creative puzzles or a fan of fairy tales, this is a room for you. βΉοΈ ADDITIONAL INFO At least one person in your group will need to crawl around Free Parking Located close to the airport (for something to do during layovers or before your flight) Located on the second floor of a strip mall Coffee shop attached Lobby with seating area Photos above are property of Escape Rooms Vallarta (If you do decide to try this game, give us a shoutout or tag us on social media so we know you heard it from "ESCAPETHEROOMers"!) #MatthewLui #IRLescaperoom #EscapeRooms #FairyTale #EscapeRoomsVallarta #HanselandGretel #Mexico
- Escape Rooms Vallarta - "Aztec Origin"
LOCATION: Puerta Vallarta, Mexico Photo above is property of Escape Rooms Vallarta Photos above are property of Escape Rooms Vallarta Date Played:Β March 7, 2023 Genre:Β Aztec Difficulty (Based on 2 PPL):Β 6/10 Total # of Players:Β 2-7 PPL Length of Time:Β 60 Minutes Price:Β $300-$400MXN (pending on group size) Booking Type:Β Private Escaped?Β Yes π THE STORY After hearing the legend, you are your group are off searching for the treasure that Moctezuma hid from the Spanish. Once in the jungle, you are your group have become captured and locked away in the pyramid of Mictlantecuhtli. You only have 60 minutes to free yourselves, find the treasure, and escape before the death god's curse ensnares all of you. π― HIT THE BULLSEYE The first room had an element that added to the immersion and entertainment of the overall experience. There were a couple of fun reveals found in the story and some puzzles that made us βOoo!β as we progressed. Some of puzzles offered eurekas that made us question what we needed to do and say βWow! Do we really get to do that?β The room had high-quality props with exciting secrets hidden in some of them. The room was also decorated and setup like an Aztec temple with the stony feel and foliage. The puzzles were signposted and clued well. We found there was very little down time or moments we were stuck as we progressed through the game. π§© MISSED THE MARK Though the room had some lighting, the experience could have benefited with an additional flashlight. πΉ TAKE A SHOT? "Aztec Origin" was an enjoyable game with a high-quality set and top-tier props. All the puzzles were themed to the story and some puzzles offered up some great eureka moments. The clues were given in both English and Spanish which was helpful for us tourists. We played with 2 people but feel this game could be played with up to 4 people and still allow everyone to enjoy everything together. Anyone who is interested in Aztec history or loves a great set would enjoy this room. This was a great game for a small group to get out of the sun while in Puerto Vallarta. βΉοΈ ADDITIONAL INFO At least one person in your group will need to crawl around Free Parking Located close to the airport (for something to do during layovers or before your flight) Located on the second floor of a strip mall Coffee shop attached Lobby with seating area Photos above are property of Escape Rooms Vallarta *** This game is no longer available but check out other games on their website*** (If you do decide to try this game, give us a shoutout or tag us on social media so we know you heard it from "ESCAPETHEROOMers"!) #MatthewLui #IRLescaperoom #EscapeRooms #Aztec #EscapeRoomsVallarta #Mexico
- Projection Salas - "Escape Room Ensenada"
LOCATION: Ensenada, Mexico Videos/ Photos are property of ESCAPETHEROOMers Date Played:Β Β Apr 19, 2019 Price:Β $7/pp Length of Time:Β 60 Minutes Total # of Players:Β Up To 6PPL Difficulty Level:Β 6/10 Public/Private:Β Private Escaped?Β Yes Hint:Β Don't forget to look up! This is our very first escape room in Mexico! Projection Salas is the only escape room company in Ensenada, Baja California. Finding the location can be tricky as they don't really have a visible sign that displays Escape Room Ensenada. If you can find the "Projection Salas" sign, it's at the same location on the 2nd floor (this is also a movie cineplex). When it comes to the Spanish language, we are both not that confident but wanted to tackle the escape room anyways. We were able to manage and communicate with our game master with a translator app. They have wifi available to help speed up your search. We were pleasantly surprised with the room decor as it complemented the storyline quite well. Although there was a language barrier, the puzzle designs were interesting and made sense when figuring them out. There was a fair amount of technology incorporated into the room and some of the puzzle challenges. Since our game master didn't speak English, we received our hints on a large projector screen in which the English translations were displayed. Overall, we enjoyed escaping from the room utilizing our common sense and gameplay experience. Regardless of what language you speak, the escape room culture is universal! ** UPDATE - We regret to inform you that "Projection Salas" has closed its doors. #escapetheroomers #etr #review #escaperooms #escape #rooms #games #escaperoomensenada #projectionsalas #ensenada #mexico #baja #mx
- REMOTE: Memphis Escape Rooms - "Lost Pyramid"
Videos/ Photos provided by Memphis Escape Rooms Company: Memphis Escape Rooms Game: Lost Pyramid Country: USA πΊπΈ Language: English Type of Game: Remote Escape Room π£ Genre: Adventure Date Played: 6/24/2020 Difficulty (based on 3 players): 7.5/10 Size of Team: Up to 12 Players Time: 60 Minutes Price: $50.00 (up to 8 ppl)/ $10 addt'l A "Lost Pyramid" was unearthed after four thousand years. It belong to the first Pharaoh of Egypt. Our team of 3 was sent on a mission to uncover its secrets. The game started with a nice introductory video of the back story. Shortly after, Keith, our avatar, gave us a detailed overview of the room. Our timer started after the tour was over. Keith was very quick at implementing our commands. This room did not have an inventory system, but most of the time we didn't feel like it was necessary. The puzzles were quite linear and there weren't too many items that needed to be found through searching. We appreciated that since the room was a bit dark due to having to stick with its theme. There was one puzzle we thought could've definitely used an interactive interface on a separate portal. It would've been great if we could play along with the avatar as it was hard to visualize from the camera and didn't translate well for a remote game. For that reason, it took a lot of time for us to solve this puzzle. However, the set design, special effects and the "secrets" we were able to discover in the game definitely gave us a lot of "wow" moments. One particular physical "puzzle" was my favorite. As Keith was operating it, I was watching him with my "huge jealous puppy" eyes. This was definitely a room we would've loved to play in person! *** This game can no longer be booked as a remote game but can still be booked as an in-person experience *** (If you do decide to try this game, please remember to let them know that you heard it from"ESCAPETHEROOMers"!) Disclosure: We thank Memphis Escape Rooms for comping our tickets for this game. Although a complimentary experience was generously provided, it does not impact our opinion on the review whatsoever. #ESCAPETHEROOmers #AtHomeGames #EscapeRooms #MemphisEscapeRooms #LostPyramid #RemoteEscapeRoom #Avatar #Pyramid #Mayan #Tombs #Ruins #Adventure #IndianaJones #TombRaider #LaraCroft
- REMOTE: Lost Escape - "The Steampunk Adventure"
Videos/ Photos provided by Lost Escape Company: Lost Escape Game: The Steampunk Adventure Country: Lithuania π±πΉ Language: English, Lithuanian Type of Game: Remote Escape Room π£ Genre: Steampunk, Sci-Fi Date Played: 11/11/2020 Difficulty (based on 2 players): 5.5/10 Size of Team: 2-6 Players Time: 60 Minutes Price: β¬ 10/pp (Min β¬ 40) ππ ·π ΄ πππ Ύππ You've entered an era that's powered by steam. Professor Gingercraft recently invented a new energy source based on aether. It'll provide free energy for all. Because of this, she was captured by the high power officials that controlled the steam industry. Your task is to retrieve the tesseract from her laboratory and destroy all the research paper before the officials get their hands on it. ππ ·π ΄ π Άπ °π Όπ ΄ π Ώπ »π °π The game was played over Zoom. We also received some photos in an email prior to the game. The photos gave us a closer looks at some of the clue pieces in the game. It would've made it easier for players if they had an inventory portal instead of having to look back and forth via our email attachment and the Zoom screen. But since there weren't too many photos, it didn't really hinder our game play. As we joined into the Zoom meeting, the avatar was already waiting inside the room for us. She gave us a quick tour of the room before we started to explore freely on our own. The rooms were quite spacious and we felt the steampunk vibe right away. The set design was amazing and all the machinery looked heavy-duty as if they were real. There were many prop pieces we're able to collect throughout the game play. Somehow they all miraculously fit onto various parts of the different machines. It was fascinating to see how they ultimately worked when they were turned on. The camera was quite stable throughout the game and the avatar did a great job with giving us close up shots of items we needed to see. Since there was a good amount of areas to explore, we finished the game in 52 minutes with the two of us. ππ ·π ΄ π Ώππππ »π ΄π Since this room had a lot of machines that we needed to "operate" on, a lot of cool gadgets and tools were utilized. The puzzles were not too difficult in terms of logic so most of the time was spend on watching the avatar maneuver physical puzzles and waiting for the big reveals from the machines. We were getting very jealous at the avatar and really wished we were playing this game in person. There was one particular machine that made Brandon say "Wow" 3 times once the Avatar got it to work. An audio puzzle gave us issues as we weren't able to hear clearly and had to ultimately ask the avatar for the solution. π ²π »π Ύππ Έπ ½π Ά ππ ·π Ύππ Άπ ·ππ This game would have be 10 times better if we had played it in person. Currently there are some components in terms of puzzles that didn't translate as well for the online version. It would be great if an inventory portal could be implemented along with some interactive puzzle elements so the players could play along with the avatar in the future. But the set design, lighting and tech aspect of the game was beautifully done. It almost made up for the puzzle aspect of the game. We would still recommend this game especially knowing that you don't know when you'll get the chance to travel to Lithuania in the near future. (If you do decide to try this game, give us a shoutout or tag us on social media so we know you heard it from "ESCAPETHEROOMers"!) Disclosure: We thank Lost Escape for providing us with a media discount our tickets for this game. Although a discounted experience was generously provided, it does not impact our opinion on the review whatsoever. #ESCAPETHEROOmers #AtHomeGames #EscapeRooms #LostEscape #Lithuania #TheSteampunkAdventure #RemoteEscapeRoom #Magic #Illusion #Mystery #Thriller #SciFi #machines
- REMOTE: Lost Escape - "The End?"
Videos/ Photos provided by Lost Escape Company: Lost Escape Game: The End? Country: Lithuania π±πΉ Language: English, Lithuanian Type of Game: Remote Escape Room π£ Genre: Horror Date Played: 1/19/2021 Difficulty (based on 4 players): 4.5/10 Size of Team: 4-6 Players Time: 60 Minutes Price: β¬ 10/ pp ππ ·π ΄ πππ Ύππ You and your team have been bought here to try to stop a curse. The old abandoned cabin near the Seniava cemetery has been causing trouble for locals for years. Anyone who's lived there ended their lives in tragedy. Will you be able to save the souls of the villagers by stabbing a dagger into the demon's heart? Or will your fate end here as well? ππ ·π ΄ π Άπ °π Όπ ΄ π Ώπ »π °π We played the online version of this game with a live avatar. The back story was send prior to the game along with some attached PDF images. There weren't too many items that would've required an inventory system in this room so the still imaged worked with this game. The avatar did a great job giving us a tour of the room. One suggestion we have for her would be to "automate" the search more for experienced groups. There shouldn't be a need to inform every single commend as at times it felt like the game was purposely dragged to be longer. Lost Escape usually do a great job at set design (they won our Bullseye Award for "set design" last year for their "The Steampunk Adventure" room). We really liked how a semi-creepy entrance to the cabin got incrementally "darker" as we went on with the game. ππ ·π ΄ π Ώππππ »π ΄π The puzzles were quite easy but a lot of them needed more of a physical challenge than logic. These types of puzzles would be quite fun in person but it doesn't translate as well for online play. There's one puzzle that didn't really have much logic behind it so it was a pure "trial and error". Most of the time, we're repeatedly directing the avatar to do a similar movement and all we can do is watch. It's probably quite tiring for the avatar to be running back and forth so many times as well. These puzzles might need to be cut shorter for the online version as the sequence is quite long. We did enjoy watching the special effects that would happen whenever these actions were completed. π ²π »π Ύππ Έπ ½π Ά ππ ·π Ύππ Άπ ·ππ Lost Escape focuses a lot on their set design and we love that. Since we're unable to enjoy those physical puzzles remotely,, we would love to see a bit more variations of puzzles being implemented. An inventory portal might help with some audio component of the game as well. This would increase player's participation rather than putting all the hard work on the avatar. Perhaps added some more video/character play can also enhance the eerie story line. Of course, we would love to play there in person one day! πΌπβπΈβπΌπβπΌβπππππ£π€β β.π.π€β πππ π¦πππ₯π€ Jasmin H. The End? Was my third virtual escape room experience and it was so much fun! The Game Master was very friendly and extremely quick to understand our ideas and directions. Even though our group was sometimes enthusiastically overlapping each other with suggestions on what to do next, she navigated that so well. It had a creepy cabin feel, with good set design, and there was a visual part that I was really impressed by!!! It was something so prominent in the first room that completely caught me by surprise when the cool thing happened. Very well done, creepy but also funny! I enjoyed the more intuitive puzzles in the beginning, and am proud to say that I solved ONE thing. (My awesome group did the rest.) I can honestly say that apart from one thing, this room was so enjoyable virtually that I actually think I prefer playing it that way. There was one part towards the end, where there was a lot of manual solving of something that took quite a bit of time, which was slow because each move had to be communicated - camera and GM moving, doing what was required over and over, which got a little tedious and would probably have been more fun in person. Other then that, I think it translated so well - and again, the Game Master did really good :) ______________________________________________________________ Samantha W. I thought that the presenter was great, patient and helpful when needed but not so much as to ruin the experience. The puzzles were plentiful and varied and I liked that there was a coherent storyline/theme to the room. My only possible slight criticism was that for a remote escape room I struggled to actually see some of the symbols very well so this was a slight hindrance to solving the puzzles.. (If you do decide to try this game, give us a shoutout or tag us on social media so we know you heard it from "ESCAPETHEROOMers"!) Disclosure: We thank Lost Escape for comping our tickets for this game. Although a complimentary experience was generously provided, it does not impact our opinion on the review whatsoever. #ESCAPETHEROOmers #AtHomeGames #EscapeRooms #LostEscape #Lithuania #TheEnd #RemoteEscapeRoom #Mystery #Thriller #Curse #Killer #cabin
- REMOTE: Lost Escape - "The Curse of Pharaoh"
Videos/ Photos provided by Lost Escape Company: Lost Escape Game: The Curse of Pharaoh Country: Lithuania π±πΉ Language: English, Lithuanian Type of Game: Remote Escape Room π£ Genre: Adventure Date Played: 3/27/2021 Difficulty (based on 4 players): 6/10 Size of Team: 4-6 Players Time: 60 Minutes Price: β¬ 10/ pp ππ ·π ΄ πππ Ύππ You're stuck in an ancient Egyptian tomb. The only "friend" you see is the skeleton laying in the corner of the room. Will you be able to escape the Pharaoh's curse or will you end up like your friend? ππ ·π ΄ π Άπ °π Όπ ΄ π Ώπ »π °π When you receive your booking confirmation, you'll also receive a written backstory and 3 links that's marked "Do Not Open Until Told To Do So". We met our group in Zoom and the avatar quickly started our adventure inside what looked like an ancient Egyptian tomb. At first glance, it didn't seem like there was much to do in the room but as we started to explore (I would suggest being very thorough about the searching), more secrets revealed themselves. As we ventured deeper into the tomb, our avatar instructed us that it was time to open those links. We have suggested to them afterward that it would've been better if these links were send in the Zoom chat rather than having us to keep our emails open as an additional window during the game. The links provided us with 360 views of the rooms. This was an awesome improvement on Lost Escape's games as they don't have an inventory system so this really helped us to be able to navigate our avatar in a much easier way. ππ ·π ΄ π Ώππππ »π ΄π Since we're in a tomb, it only make sense that you won't be able to discover any keys and locks. Most of the room operated on tech triggers, There was one tech device that we haven't seen used much in escape rooms before so it was nice to see the creative use in this setting. There was a lot of search and find in this game and we found that at times it was pretty hard to see the hidden areas on camera. The 360 view definitely helped a lot in this case but we think that the game master should definitely give the team some "camera nudges" if they group is stuck on not being able to find something. There was a few puzzles that didn't really have any logic behind it and was more like trial and error. We gave some suggestions to the company to make them into actual puzzles so hopefully it would be implemented in the future games. π ²π »π Ύππ Έπ ½π Ά ππ ·π Ύππ Άπ ·ππ Lost Escape always impresses us with their set design. This time was no different. From the sand on the floor to an actual sarcophagus with a mummy and hidden secrets all over the tomb, we felt like we're in "The Mummy" movie. Our game master was such a good sport. Let's just say our team definitely made her complete a week's worth of exercise in an hours time. There were a few tactile puzzles that they had to take out in order to adapt this room to online. I would have loved to play this game in person. If you're not really looking for difficult puzzles but more for a cinematic adventure, then definitely embark on this journey and hopefully you'll be able to find that cure to the ancient curse of the Pharaoh. πΌπβπΈβπΌπβπΌβπππππ£π€ βππ₯π£π πβπ€ πππ π¦πππ₯π€ For any remote escape room, I believe the game master/host is the number 1 factor. For Lost Escape, I must say that our host was amazing. The video feed is excellent - there wasn't any delay in transmitting what she is seeing live as well as the audio. Her instructions were super clear, and I could understand every single word that she says. She was patient and taught me on what is a remote escape game and how does it work. It is easy to be a good game master to give players a briefing along with the game rules, but it takes another skill level to be a host. And boy, she was an excellent host as well. There were some humours added in during the game, depending on what we ask her to execute, and she even let us know her thoughts and feelings, as if as if she was exploring the room with us for the first time too! This makes players feel comfortable and make her seem very approachable, so don't be embarrassed to ask the host to execute any funny ideas you may have! Moving on, the room itself. The interior design of the room is amazing. As it was meant to be an Egyptian themed room, the set up really does make you feel like you are transported into Egypt. There were hieroglyphics around, pillars, statues, panels and even a tomb. Everything does seem in place and blends in with the theme directly. It would have been eye catching to be physically present in the room itself as it was one of the biggest and immersive escape room I have seen. It makes you feel like you were exploring deep into a tomb to look for some treasure! Talking about the puzzles next. I am not sure if this is the norm for remote escape games, but 90% of this game was mainly searching for stuff. It relies intensively on finding places to touch and explore around to get the items you need. There were only about 5 'puzzles' in this game. Everything else was just searching for the things you need. If it isn't searching, it will be obvious what you need to do. I will not give any spoilers, but when you see a certain 'something' in the room, you will know what to do. It will be like once something is found, all 4 of us can instantly shout out and tell her where to place the item or what to do with it. It was that simple and straightforward. Hence, it wasn't a puzzle game to me but more like an 'adventure' game. If this room was being played in person, having 1 person to play this room makes not much of a difference than having 4 people when it comes to 'thinking out of the box' to crack the puzzle, all it helps is searching around. Hence, for this remote version, it doesn't help that there IS A LOT of searching and everyone will be excited to inform the host where to go and she can only go to one place at one time. Much time was spent as she will be searching the area one at a time, but if it was in person, a group of 4 might have searched all 4 areas at once together. However, take this with a pinch of salt as I am unsure if this is the norm for a remote escape room. Another thing that I liked was we will be given a 360 link of the room. Hence, we are able to look around the room ourselves as there is only 1 camera on the host. It is good that we can pinpoint the stuff we want to explore as we may forget a particular item of interest if all we had was a glimpse on the game master's camera when she turns her head for example. Therefore, it was overall definitely still a fun room for my first remote experience, as there were a few physical tasks that are creative and unique (I have not seen them anywhere before - would seem fun to try it in person though!). I would highly recommend this game if you were looking for an immersive experience and you love the sense of exploration. You can marvel at the technology present and watch all the cool effects occur, just like if you were in the movies. However, if you are the sort who like games that are heavy on puzzles, you may find this room a breeze as most of the time is spent on searching rather than getting the 'aha' moment when you finally crack a puzzle's solution. Dion T. Overall, the ambience and staging of the entire room are really enjoyable and in line with the Egyptian theming. Throughout the game, environment wise it did feel as though I was stuck in a pyramid (aside from a maze puzzle, which I understand is adapted due to online game restraints). My favourite puzzles would have to be the one that we had to use a physical item. I think it really made full use of the room and resources. It was engaging to have the puzzles respond with a special "tool". I think it gives direct feedback to the players which is important for an online game. The facilitator was extremely encouraging and non-judgmental whenever we requested for her to go back and look in odd places β I would say that she was a really big part as to why the game was so fun. The 360 is also an extremely helpful aid to have, not only for the players but also to make the facilitatorβs life a little easier. Puzzles wise, I think that there is a good mix of physical and mental puzzles if a person were to be in the room. However, I wish that more puzzles utilized the Egyptian symbols or some riddles to solve it instead of a more search-open/collect-arrange sequence. Depending on a playerβs computer resolution, lighting or browser, some of the hidden areas might not be obvious to them and some hidden pieces might only be visible depending on the facilitatorβs viewpoint. While our team managed to find and discover all of them, I think it would be rather hard to give hints if another were stuck without specifically pointing out or revealing the hiding space. Lastly, I think it would be great if more is done to integrate the storyline into the gameplay. The story included an antidote to a curse which I do not think we found. Perhaps it could also be possible to introduce the facilitators as a fellow adventurer or a friend of Harryβs and to have them communicate the story to us. I think that would be a lot more immersive than to have them as a sort of βtoolβ for us to command around. *** This game is no longer available but check out other games on "Lost Escape"'s website *** (If you do decide to try this game, give us a shoutout or tag us on social media so we know you heard it from "ESCAPETHEROOMers"!) Disclosure: We thank Lost Escape for comping our tickets for this game. Although a complimentary experience was generously provided, it does not impact our opinion on the review whatsoever. #ESCAPETHEROOmers #AtHomeGames #EscapeRooms #LostEscape #Lithuania #TheCurseofPharaoh #RemoteEscapeRoom #Adventure #Pharaohs #Mummy #Tombs #Curse #Escape #temple #mayan
- REMOTE: Lost Escape - "The House of Wizard"
Videos/ Photos provided by Lost Escape Company: Lost Escape Game: The House of Wizard Country: Lithuania π±πΉ Language: English, Lithuanian Type of Game: Remote Escape Room π£ Genre: Fantasy Date Played: 6/5/2021 Difficulty (based on 5 players): 5/10 Size of Team: 4-6 Players Time: 60 Minutes Price: β¬ 10/pp ππ ·π ΄ πππ Ύππ You are taking a risk by going into the magician's house. But if you can steal the immortality potion then all risk is worth it. You must be quick or else he might return and turn you into a frog! Or maybe even something even worse! ππ ·π ΄ π Άπ °π Όπ ΄ π Ώπ »π °π We met our wonderful GM that we had for the previous three Lost Escape games (The End?, The Curse of the Pharaoh, and The Steampunk Adventure) over Zoom. She's definitely getting very smooth at operating remote escape games. It was great to see that she's also improved on automating our searches and understanding our style of play. There's no virtual inventory with this game but we did receive links with our game confirmation that gave us 360 views of the room. For this game most of the items were visible on camera so we didn't feel that an inventory system was necessary. The set design has always been one thing that Lost Escape is able to impress me every time and this time we were transported to what seems like a scene in Harry Potter. ππ ·π ΄ π Ώππππ »π ΄π I need to make a full disclosure first that I kind of already played this game because I've played "Wizard" by Exit the Room. Both of the companies bought this game from a vendor so a lot of the puzzles were similar but Lost Escape added some more puzzles and their own flavor to the game. One puzzle that we thought was difficult for us to explain over the internet was done better at Lost Escape. In this game, there was an audio puzzle that we found difficult to do as we couldn't really hear the sounds over Zoom. We had to rely on our GM and some guidance to solve that puzzle. There were two puzzles that we solved that used "trial and error" method. This could be a bit frustrating to do over Zoom since we have to just watch our GM repeat the actions until the right pieces are in place. Some of the puzzles would be a lot more fun to play in person as they are more physical than logical. π ²π »π Ύππ Έπ ½π Ά ππ ·π Ύππ Άπ ·ππ This is a really fun room if you are a fan of Harry Potter or wizard themed games. Some puzzles were not able to translate 100% as a remote game but when will you have a chance to play this unless you actually go to Lithuania? Now that we've played all of the remote escape rooms at Lost Escape, I feel a little lost...Hopefully they will translate their other 3 escape games to online but I think I would want to save one to play there in person one day because I've recently discovered that Lithuania is such a beautiful country! πΌπβπΈβπΌπβπΌβπππππ£π€β β.π.π€β πππ π¦πππ₯π€ Helen B. This room was visually striking and enchanting, and beautifully decorated and accessorized. It gave the whole game a magical feeling and it felt like it would be a real joy to be in the real room. Having an avatar to work for you is great but some of the puzzles in this one relied on sound, or trial and error, and that was a little harder to do over zoom. But we had a telescape 360 view of the first room which helped, but it only showed the main room and none of the accessory items. That said, the puzzles were a lovely mix of physical interactions and codes, collecting items to use etc, and there are some really neat touches in the room that make it appear that things happen actually by magic, which is so charming. I love the fact that we can interact with rooms in places we may never get to visit, but the urge to actually go run around this room and interact with the beautiful fixtures and objects was so strong on this one! (If you do decide to try this game, give us a shoutout or tag us on social media so we know you heard it from "ESCAPETHEROOMers"!) Disclosure: We thank Lost Escape for comping our tickets for this game. Although a complimentary experience was generously provided, it does not impact our opinion on the review whatsoever. #ESCAPETHEROOmers #AtHomeGames #EscapeRooms #LostEscape #Lithuania #TheHouseofWizard #RemoteEscapeRoom #Adventure #Magic #HarryPotter #Gandalf #Wizards #Alchemy #Magician #potions #fantasy #scifi
- Tokyo Mystery Circus (by SCRAP) - "Escape from The Toilet of Despair"
LOCATION: Tokyo, Japan Photo above is property of Tokyo Mystery Circus (by SCRAP) Photos above are property of ESCAPETHEROOMers πΒ Β ETR DECODER π GAME: "Escape from The Toilet of Despair" π DATE PLAYED: November 30, 2018 π¬ GENRE: Comedy π§ DIFFICULTY (Based on 2 ppl): 7.5/10 π₯ TOTAL # OF PLAYERS: Up to 2 ppl π LENGTH OF TIME: 15 Mins. π° PRICE: Β Β₯1,200/ pp, Β₯2,400 (2 ppl) βοΈ BOOKING TYPE: Public π ESCAPED/ COMPLETED?: Yes Impressed with the our last escape room - βEscape from The Prisonβ, we decided to try another room immediately after.Β The βEscape from the Toilet of Despairβ is a 15-minute escape room challenge that requires you to work w/ a partner.Β To sum it up, you are both in separate toilet stalls and have to help each other.Β Obviously, communication is very important.Β This escape room concept was very creative, cute, and entertaining at the same time.Β We now head to βREGβsβ other location - Asakusa to try their infamous βEscape from THE RED ROOMβ and βHaunted Manor (Survive the Urban Legend)β games. Photo above is property of ESCAPETHEROOMers Check out our YouTube video for a sneak peek of the location, interview with the owners/ managers, the room(s) (no puzzle spoilers) and more: Video above is property of ESCAPETHEROOMers *** We regret to inform this game is no longer available for booking but check out other games on their website*** Disclosure: We thank Tokyo Mystery Circus for comping our tickets for this game. Although complimentary admission was generously provided, it does not impact our opinion on the review whatsoever. #CiciCaoΒ #IRLescaperoom #EscapeRooms #TokyoMysteryCircus #SCRAP #Comedy #Japan
- Real Escape Game Asakusa (by SCRAP) - "Escape from The RED ROOM"
LOCATION: Asakusa, Tokyo, Japan Photo above is property of Real Escape Game by SCRAP πΒ Β ETR DECODER π GAME: "Escape from The RED ROOM" π DATE PLAYED: November 30, 2018 π¬ GENRE: Mystery π§ DIFFICULTY (Based on 2 ppl): 7/10 π₯ TOTAL # OF PLAYERS: 2-6 ppl π LENGTH OF TIME: 30 Mins. (w/ continue option) π° PRICE: Β Β₯2,200/ pp (Β₯800 - 10 mins. extension), Β₯11,400/ Group (Β₯800 - 10 mins. extension) βοΈ BOOKING TYPE: Public π ESCAPED/ COMPLETED?: Yes After our experience with two of the rooms offered at Tokyo Mystery Circus (by SCRAP) - βEscape from The Prisonβ and βEscape from the Toilet of Despairβ, we headed over to another one of their locations - Real Escape Game Asakusa (by SCRAP) which was just a 4 minute walk from the Asakusa Station. SCRAP opened up their first escape room at this Asakusa location with two rooms (which now has three as of July 2018). You can see the growth between their first location in Asakusa in comparison to Tokyo Mystery Circus considering that this Asakusa location is extremely small. The staff mainly speaks Japanese but has English instructions printed on paper. The first room we decided to try is their infamous "Escape from The RED ROOM". Without giving away too much, this room was unlike anything that we have ever experienced (in a good way)! Talk about feeling immersed into a game with nothing but four walls. Photos above are property of ESCAPETHEROOMers Check out our YouTube video for a sneak peek of the location, interview with the owners/ managers, the room(s) (no puzzle spoilers) and more: Video above ise property of ESCAPETHEROOMers (If you do decide to try this game, give us a shoutout or tag us on social media so we know you heard it from "ESCAPETHEROOMers"!) Disclosure: We thank Real Escape Game by SCRAP for comping our tickets for this game. Although complimentary admission was generously provided, it does not impact our opinion on the review whatsoever. #CiciCaoΒ #IRLescaperoom #EscapeRooms #RealEscapeGame #SCRAP #Mystery #Japan
- Real Escape Game Asakusa (by SCRAP) - "Survive The Urban Legend"
LOCATION: Asakusa, Tokyo, Japan Photo above is property of Real Escape Game by SCRAP πΒ Β ETR DECODER π GAME: "Survive The Urban Legend" π DATE PLAYED: November 30, 2018 π¬ GENRE: Horror π§ DIFFICULTY (Based on 6 ppl): 6/10 π₯ TOTAL # OF PLAYERS: 2-6 ppl π LENGTH OF TIME: 90 Mins. π° PRICE: Β Β₯3,200/ pp βοΈ BOOKING TYPE: Public π ESCAPED/ COMPLETED?: Yes Read our review on the "Escape from The RED ROOM" room in order to find out more information on this escape location. For awhile now, we've been wanting to try a scary escape room and SCRAP delivered! We were joined by two other couples, totaling 6 people (3 guys/ 3 girls). Everyone was super involved and made our experience one to remember. "Survive The Urban Legend" reminded us of the New York City production "Sleep No More". You are apart of a story that continues to unravel as you go. The decor of the room was true to the game and the puzzles went along w/ the storyline. There wasn't too much technology involved, but then again it's set in a more traditional area of Japan. Photos above are property of Real Escape Game by SCRAP Check out our YouTube video for a sneak peek of the location, interview with the owners/ managers, the room(s) (no puzzle spoilers) and more: Video above is property of ESCAPETHEROOMers *** This game is no longer available for booking but check out their new game "Escape From the Haunted Manor" *** (If you do decide to try this game, give us a shoutout or tag us on social media so we know you heard it from "ESCAPETHEROOMers"!) Disclosure: We thank Real Escape Game by SCRAP for comping our tickets for this game. Although complimentary admission was generously provided, it does not impact our opinion on the review whatsoever. #CiciCaoΒ #IRLescaperoom #EscapeRooms #RealEscapeGame #SCRAP #Horror #Japan
- REMOTE: Real Escape Game by SCRAP - "Escape From The Werewolf Village"
Videos/ Photos provided by Real Escape Game by SCRAP Company: Real Escape Game by SCRAP Game: Escape From the Werewolf Village Country: Japan π―π΅ Language: English Type of Game: Remote Escape Room π£ Date Played: 5/8/2020 Difficulty (based on 5 players): 4/10 Size of Team: Up to 6 players Time: 60 Minutes Price: Β₯β 13,500 (~$125/group) When we booked this game, I was surprised to see how early they were able to accommodate us. We assume this is because SCRAP was targeting the US market. However, I was confused when we received instructions that our avatar will not be speaking to us throughout the game because her English is not that great. We can only direct her to do simple things that were on a fixed script. I'm hesitant to group this game in the category of remote escape room since it didn't feel like there was any set design. This felt more like a puzzle hunting. The graphics were cute and the usage of breakout rooms to tell a story was clever. I could see this game being enjoyed by players who are heavy on puzzles and don't care about the set design much. Perhaps changing the category of the game can rectify this confusion. If this could be hosted as an audio escape room for puzzle solving, it might make more sense since we didn't feel like there was a need for an avatar in this case. We did enjoy the final puzzle and the best part is we actually escaped a SCRAP game (for those of you that played SCRAP games before, you understand this means we are in the top 1% right?)! *** We regret to inform this game is no longer available for booking but check out other games on their website*** Disclosure: We thank Real Escape Game by SCRAP for comping our tickets for this game. Although a complimentary experience was generously provided, it does not impact our opinion on the review whatsoever. #ESCAPETHEROOMers #AtHomeGames #EscapeRooms #RealEscapeGamebySCRAP #EscapefromtheWerewolfVillage #RemoteEscapeRoom #Avatar #scrap #japan #werewolf #puzzlelover
- Tumbleweed - "TableT"
LOCATION: Tokyo, Japan Photos above are property of Tumbleweed Date Played:Β November 14, 2020 Genre:Β Puzzle Difficulty (Based on 3 PPL):Β 8/10 Total # of Players:Β Up to 6PPL (Recommended 4PPL) Length of Time:Β 60-80 Minutes Price:Β Β₯3,300/PP (advance), Β₯3,800/PP (on the day) Booking Type:Β Public Escaped?Β Yes π THE STORY When you enter the room, you may immediately sense that this is not a regular escape room. No fancy decorations, no treasure boxes, you find none of those things you expect in the escape room. It is just a plain ordinary meeting room. Besides your game master, you may spot things you often find in the meeting room like stools and whiteboards. And, there are eight tablets quietly sitting on the tables. The game master greets and tells you that your goal is to complete the game called TableT using these tablets. Once the game starts, two circles appear on the screen of one of the tablets. You may think this game seems simple. But, waitβ¦ Is it going to be that simple? π― HIT THE BULLSEYE This game consists of 12 stages. Each stage has original puzzles composed of simple figures like circles, triangles, or squares that appear on the screen of a tablet or sometimes the screens of up to eight tablets. Each tablet has a number assigned from 1 to 8. Players also use items found in the room to solve the puzzles (no scavenger hunts). When you deal with tablets in this game, you move only those shapes on the screens. You do not use any other resources like the internet or any outside knowledge. It seems as if you play a primitive game on a touch screen. The game goes on as you figure out rules existing in the tablets and the room by solving puzzles. Your game master will record the time your team takes to finish each stage and provide you a rank, so you can see how well your team is doing. There are 12 chances to get a better rank. Go for it! Your team will also receive a rank based on the total time to complete the entire game. After you finish each stage, your team can have some time for a discussion. It is good to pause so that everyone in your team can share some thoughts and be on the same page to get ready for your next challenge. It is highly recommended to use the discussion time productively from the early stages. Communication and cooperation are extremely significant in this game. Overall, TableT is a well-designed exciting game that flows nicely with original beautiful puzzles. It starts from an easy introductory puzzle on the screen and becomes more challenging as you move on. Although the puzzles vary in mechanism, those presentations have a similar clean format and smoothly tie the individual stages together from the beginning to the end. It is also fascinating to see the technologies incorporated to make those puzzles work. As you may guess, the tablets are the main component of this game. However, you do not solve only the two-dimensional puzzles shown on the screen of tablets. This room is divided into two smaller rooms; one is the first room with the tablets, and the other is without the tablets. This second room has a system that uniquely interrelates to the tablets in the first room. The system, which I cannot tell you much about its detail, adds another dimension to the puzzles to make those tangible and versatile. The usage of the system is elegantly embedded into the flow of the game. It involves players more physically in the puzzles, and it makes the entire game in this space more special and engaging. The last puzzles at the final stage create a delightful climactic moment. The puzzles require observation, logic, intuition, and teamwork to solve. Those puzzles might be challenging to some people, but at the same time, it will be rewarding if you can come up with the answers. We were thrilled when we figured out the last ones! Even if you are stuck, you do not need to panic because there is no time limit. The game master will be in the room with you all the time, so you can ask him for a hint. Tumbleweed is one of the most popular escape game creators in Japan. Their games are well received mainly by escape room enthusiasts rather than beginners. (I am saying their games are challenging!) TableT was their first game available in English as a part of their project called Universal βHiramekiβ Game (βHiramekiβ means βAha!β or βEureka!β moment in Japanese). The goal of their project is to create a globally playable game for anyone who loves to experience aha moment by solving challenging puzzles regardless of oneβs cultural background such as language. You may see some numbers, but there are no words in the puzzles throughout this game, though you may notice that they use one particular le-TT-er everywhere. They are playful. The company is located in Shimokitazawa. It takes only 7 minutes from "Shinjuku Station" or 6 minutes from "Shibuya Station" to get there by train. There are a lot of nice places to eat and shop in the area! π§© MISSED THE MARK This game may not be suitable for beginners, color-blind people, or those who love to see some decorations and antiques in an escape room. Unfortunately, the company offers this game only occasionally at this moment. If you wish to play it, you might contact the company before you visit. πΉ TAKE A SHOT? "TableT" is not a conventional escape room since there is no time limit and no eye-catching set that tells you a clear theme of the room. Still, the game is so original and well-designed that it immerses players into this strange world of interacting with tablets. Players can focus on the puzzles and enjoy the unique game because there is no extra embellishment. Once you reach the end of the game, you may figure out the bizarre theme of this room. If anyone seeks an aha moment by a mind-boggling brainteaser in Tokyo, I would recommend this game. To receive a higher rank, communication and cooperation are the keys. You have to use your discussion time wisely. And, of course, you must think outside of the box. Well, in this case, you may think outside of the tablets! Additional Info Located on the 4th FL (elevator available) 3 Minute walk from "Shimokitazawa Station" Photos above are property of ESCAPETHEROOMers *** This game is no longer available but there are other games to choose from on their website*** (If you do decide to try this game, give us a shoutout or tag us on social media so we know you heard it from "ESCAPETHEROOMers"!) #ChikakoOmura #IRLescaperoom #EscapeRooms #PuzzleHunt #Tumblweed #Japan
- REMOTE: Real Escape Game by SCRAP - "Escape from the Science Lab of Shifting Rules"
Photos provided by Real Escape Game by SCRAP Company: Real Escape Game by SCRAP Game: Escape from the Science Lab of Shifting Rules Country: Japan π―π΅ Language: English, Japanese Type of Game: Remote Escape Room π£ Genre: Sci-Fi, Adventure Date Played: 5/15/2021 Difficulty (based on 7 players): 7.5/10 Size of Team: Up to 6 Players Time: 60 Minutes Price: Β₯β 20,000/ team (~$192/ game) ππ ·π ΄ πππ Ύππ You were invited to a press conference for the big reveal of "the machine that can change scientific laws". But it seems like something had gone wrong with the machine and everything was out of control! You put all your hope on the onsite AI. Could you guys work together to save the world? You only have 60 minutes to find out... ππ ·π ΄ π Άπ °π Όπ ΄ π Ώπ »π °π We met our team and the GM over Zoom. After the introduction to the rules (no inappropriate behavior please!), we met with the AI. Our GM was in character from the start. We were given instructions on how to interact with her as if she's an actual robot. Instructions were send throughout the game via the chat box in Zoom. It's very important to keep notes as you might forget about the previous rules if the new information pushes them up. This is not a typical escape room where you'll need to move around and search for items and locks. All the "magic" happens in a fairly small square room. Even though it's compact, you actually will feel like there's a lot more to do than a spacious space. I can't reveal too much about how the game was played as that would give away spoilers but just note that it did take some time for us to get use to the rules but once we understood everything, the sky was the limit (you'll probably only get this pun after playing the game).π ππ ·π ΄ π Ώππππ »π ΄π These are not your typical escape room puzzles. You'll need to think outside the box and use a lot of your imagination. I really enjoyed the challenges and the way the game "responded" to the challenges that we created for it. Every suggestion we gave to the GM to implement was fulfilled. There were scenes that we saw on camera that I'm still unsure till this day how they're able to do it but from what we saw, it happened. Although the entire game was played in a repetitive "action-reaction" style, it was quite addicting. I just wanted to keep trying new things to see what would happen. At that point, solving puzzles felt secondary but the solutions were ingenious. I'm glad to have a team of strong players as we didn't use any hints and escaped with seconds left on the clock! π ²π »π Ύππ Έπ ½π Ά ππ ·π Ύππ Άπ ·ππ I'm amazed by the concept of this game. To create a machine that can change physical states of items and to be able actually show us in a blink of an eye was amazing. You can tell the hard work they've put into the production. I would've loved to be able to have more time in the game to see what else could be done with our crazy suggestions (we were told that we're the only group that asked to do two things that no one else have asked before). Since we had a full house of players, everyone had different thoughts. Some players doubted others by saying: "No way, Really?" And when that idea actually worked, we all uttered "WOW" in unison. Playing this game was like watching a magic show. I would suggest going into the game with an open mind so you can fully embrace this unique experience. This is an opportunity not to be missed! *** We regret to inform this game is no longer available for booking but check out other games on their website*** Disclosure: We thank Real Escape Game by SCRAP for comping our tickets for this game. Although a complimentary experience was generously provided, it does not impact our opinion on the review whatsoever. #ESCAPETHEROOMers #AtHomeGames #EscapeRooms #RealEscapeGamebySCRAP #EscapefromtheScienceLabofShiftingRules #OnlineEscapeRoom #DigitalEscapeGame #scrap #japan #scifi #adventure #endoftheworld #science #puzzlelover
- Real Escape Game x Dr. STONE - "Escape from the Stone Cave!"
LOCATION PLAYED: Shinjuku, Tokyo, Japan Photo above is property of Real Escape Game x Dr. STONE Photos above are property of ESCAPETHEROOMers Date Played:Β May 9, 2023 Genre:Β Anime, Fantasy Difficulty (Based on 2 PPL):Β 6.5/10 Total # of Players:Β 1-3 PPL Length of Time:Β 40 Minutes Price:Β Β₯2600-3800 (pending amount of players) Booking Type:Β Private (note: other teams are in the same game space) Escaped?Β Yes π THE STORY A mysterious flash of light hit the entire earth and turned every human into stone. Modern civilization was lost and humanity went back to the Stone Age. After 3,700 years passed, Senku Ishigami, a brilliant scientist awakened from petrification. Senku decided to rebuild modern civilization with his scientific knowledge and help from his friends. One day, Senku and his friends were exploring the cave where everyone was turned into stone when suddenly, there was a landslide that trapped them inside. Senku realized that he needed more workforce to find a way out of this cave, so he released you from petrification with his βrevival fluid.β Can you safely escape from this cave with Senku and his friends? π― HIT THE BULLSEYE This game was a collaboration with the Japanese anime Dr. Stone. SCRAP did a great job creating a fun and exciting game based on the world of Dr. Stone! All puzzles and scientific experiments nicely fit into the story and atmosphere of Dr. Stone. If you are a fan of Dr. Stone, you can enjoy watching the original footage produced for this game and experiencing the world of Dr. Stone. Even If you do not know it, the main characters and story are explained well in the handout and introductory video. Knowing the anime may be handy, but you do not need any specific knowledge to solve the puzzles. Either way, you can enjoy the game. If you are interested, you can check the first episode on YouTube. We played most of the puzzles on the assigned table. We did some experiments in the designated areas after we solved some puzzles. It was like a mixture of a tabletop game and an escape room. Since the entire room was set up as a cave and we did some physical actions in the designated areas, I felt still immersed in the game even though we solved many puzzles at our table. This game style is often used by SCRAP and many other puzzle companies in Japan these days. It may not be the classic escape room that you know, but I think the game style is still fun and immersive. (You get to experience a current Japanese game style when you play this game!) The flow of the game was great. It started with straightforward puzzles on paper and collecting items and information. The tasks got more challenging as the game went on. The little scientific experiments between each step were also fun. Like any other SCRAP game, the last puzzle had a nice twist. When we figured it out, we had a nice Aha moment. We felt a great sense of accomplishment and excitement. The staff members were friendly and helpful. When we needed extra hands for a task, they came and helped us. Even if you run out of time before you reach the last part, you can continue the game. (800 yen per player is required to continue another 10 min. You can do the last part only once.) π§© MISSED THE MARK Usually, the company provides pencils, but we received pens this time. It was stressful for us to write notes and every answer on paper with pens instead of pencils. We needed an erasable writing tool, especially when writing correct answers without mistakes was crucial for some puzzles. Even though each group starts on its own time, other groups also play in the same big room. It may be distracting when many people are playing around you. πΉ TAKE A SHOT? "Escape from the Stone Cave!" was an exciting puzzle game with interesting science experiments. The game may not be a traditional escape room, but it is still fun and immersive. The puzzles toward the end are worth challenging. Whether you are a fan of Dr. Stone or not, it does not matter. Everyone who loves Dr. Stone or solving puzzles can enjoy this game! So, if you are in Tokyo, why donβt you go to TMC and try to escape from the Stone Cave with Senku and his friends? βΉοΈ ADDITIONAL INFO "Escape from the Stone Cave!" has relocated to their location in Nagoya, Japan There is no parking. Do not bring any large items with you. There is no storage available in this game. You can leave your luggage at the reception on the 1st floor of TMC. (It costs 500 yen.) Or, there are coin lockers at train stations nearby. Photos above are property of Real Escape Game x Dr. STONE Check out our visit to Tokyo Mystery Circus (by SCRAP) and our exclusive interview with the manager to understand more on the development side of the game: Video above is property of ESCAPETHEROOMers *** We regret to inform this game is no longer available for booking but check out other games on their website*** Disclosure: We thank Real Escape Game x Dr. STONE for offering us a media discount for our tickets to this game. Although a media discount was generously provided, it does not impact our opinion on the review whatsoever. #ChikakoOmura #IRLescaperoom #EscapeRooms #REALESCAPEGAME #DrSTONE #SCRAP #Japan #Anime #Adventure
















